Jack Pearkes 43dd2bd2c9 builder/digitalocean: send a "shutdown" before snapshotting
Instead of pulling the plug on a droplet with the "poweroff" command,
we first send a soft shutdown to the API, then we poweroff to allow
the snapshot to properly complete.

Sending just a shutdown and then snapshotting wasn't as reliable as
sending the poweroff manually, for reasons unknown to me.

This fixes .
2013-08-24 13:04:51 +02:00

50 lines
1.2 KiB
Go

package digitalocean
import (
"fmt"
"github.com/mitchellh/multistep"
"github.com/mitchellh/packer/packer"
"log"
"time"
)
type stepShutdown struct{}
func (s *stepShutdown) Run(state map[string]interface{}) multistep.StepAction {
client := state["client"].(*DigitalOceanClient)
c := state["config"].(config)
ui := state["ui"].(packer.Ui)
dropletId := state["droplet_id"].(uint)
// Sleep arbitrarily before sending the request
// Otherwise we get "pending event" errors, even though there isn't
// one.
log.Printf("Sleeping for %v, event_delay", c.RawEventDelay)
time.Sleep(c.eventDelay)
err := client.ShutdownDroplet(dropletId)
if err != nil {
err := fmt.Errorf("Error shutting down droplet: %s", err)
state["error"] = err
ui.Error(err.Error())
return multistep.ActionHalt
}
ui.Say("Waiting for droplet to shutdown...")
err = waitForDropletState("off", dropletId, client, c)
if err != nil {
err := fmt.Errorf("Error waiting for droplet to become 'off': %s", err)
state["error"] = err
ui.Error(err.Error())
return multistep.ActionHalt
}
return multistep.ActionContinue
}
func (s *stepShutdown) Cleanup(state map[string]interface{}) {
// no cleanup
}