packer-cn/packer/rpc/build.go

101 lines
2.0 KiB
Go

package rpc
import (
"github.com/mitchellh/packer/packer"
"net/rpc"
)
// An implementation of packer.Build where the build is actually executed
// over an RPC connection.
type build struct {
client *rpc.Client
}
// BuildServer wraps a packer.Build implementation and makes it exportable
// as part of a Golang RPC server.
type BuildServer struct {
build packer.Build
}
type BuildPrepareArgs struct {
RPCAddress string
}
type BuildRunArgs struct {
UiRPCAddress string
}
func Build(client *rpc.Client) *build {
return &build{client}
}
func (b *build) Name() (result string) {
b.client.Call("Build.Name", new(interface{}), &result)
return
}
func (b *build) Prepare(ui packer.Ui) (err error) {
// Create and start the server for the UI
// TODO: Error handling
server := rpc.NewServer()
RegisterUi(server, ui)
args := &BuildPrepareArgs{serveSingleConn(server)}
if err := b.client.Call("Build.Prepare", args, &err); err != nil {
panic(err)
}
return
}
func (b *build) Run(ui packer.Ui) packer.Artifact {
// Create and start the server for the UI
// TODO: Error handling
server := rpc.NewServer()
RegisterUi(server, ui)
args := &BuildRunArgs{serveSingleConn(server)}
var reply string
if err := b.client.Call("Build.Run", args, &reply); err != nil {
panic(err)
}
client, err := rpc.Dial("tcp", reply)
if err != nil {
panic(err)
}
return Artifact(client)
}
func (b *BuildServer) Name(args *interface{}, reply *string) error {
*reply = b.build.Name()
return nil
}
func (b *BuildServer) Prepare(args *BuildPrepareArgs, reply *error) error {
client, err := rpc.Dial("tcp", args.RPCAddress)
if err != nil {
return err
}
*reply = b.build.Prepare(&Ui{client})
return nil
}
func (b *BuildServer) Run(args *BuildRunArgs, reply *string) error {
client, err := rpc.Dial("tcp", args.UiRPCAddress)
if err != nil {
return err
}
artifact := b.build.Run(&Ui{client})
// Wrap the artifact
server := rpc.NewServer()
RegisterArtifact(server, artifact)
*reply = serveSingleConn(server)
return nil
}