272 lines
7.5 KiB
Go
272 lines
7.5 KiB
Go
package packer
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import (
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"fmt"
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"log"
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"sync"
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)
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// This is the key in configurations that is set to the name of the
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// build.
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const BuildNameConfigKey = "packer_build_name"
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// This is the key in configurations that is set to "true" when Packer
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// debugging is enabled.
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const DebugConfigKey = "packer_debug"
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// A Build represents a single job within Packer that is responsible for
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// building some machine image artifact. Builds are meant to be parallelized.
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type Build interface {
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// Name is the name of the build. This is unique across a single template,
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// but not absolutely unique. This is meant more to describe to the user
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// what is being built rather than being a unique identifier.
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Name() string
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// Prepare configures the various components of this build and reports
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// any errors in doing so (such as syntax errors, validation errors, etc.)
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Prepare() error
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// Run runs the actual builder, returning an artifact implementation
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// of what is built. If anything goes wrong, an error is returned.
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Run(Ui, Cache) ([]Artifact, error)
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// Cancel will cancel a running build. This will block until the build
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// is actually completely cancelled.
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Cancel()
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// SetDebug will enable/disable debug mode. Debug mode is always
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// enabled by adding the additional key "packer_debug" to boolean
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// true in the configuration of the various components. This must
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// be called prior to Prepare.
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//
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// When SetDebug is set to true, parallelism between builds is
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// strictly prohibited.
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SetDebug(bool)
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}
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// A build struct represents a single build job, the result of which should
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// be a single machine image artifact. This artifact may be comprised of
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// multiple files, of course, but it should be for only a single provider
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// (such as VirtualBox, EC2, etc.).
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type coreBuild struct {
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name string
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builder Builder
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builderConfig interface{}
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builderType string
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hooks map[string][]Hook
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postProcessors [][]coreBuildPostProcessor
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provisioners []coreBuildProvisioner
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debug bool
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l sync.Mutex
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prepareCalled bool
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}
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// Keeps track of the post-processor and the configuration of the
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// post-processor used within a build.
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type coreBuildPostProcessor struct {
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processor PostProcessor
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processorType string
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config interface{}
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keepInputArtifact bool
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}
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// Keeps track of the provisioner and the configuration of the provisioner
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// within the build.
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type coreBuildProvisioner struct {
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provisioner Provisioner
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config []interface{}
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}
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// Returns the name of the build.
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func (b *coreBuild) Name() string {
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return b.name
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}
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// Prepare prepares the build by doing some initialization for the builder
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// and any hooks. This _must_ be called prior to Run.
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func (b *coreBuild) Prepare() (err error) {
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b.l.Lock()
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defer b.l.Unlock()
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if b.prepareCalled {
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panic("prepare already called")
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}
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b.prepareCalled = true
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packerConfig := map[string]interface{}{
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BuildNameConfigKey: b.name,
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DebugConfigKey: b.debug,
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}
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// Prepare the builder
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err = b.builder.Prepare(b.builderConfig, packerConfig)
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if err != nil {
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log.Printf("Build '%s' prepare failure: %s\n", b.name, err)
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return
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}
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// Prepare the provisioners
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for _, coreProv := range b.provisioners {
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configs := make([]interface{}, len(coreProv.config), len(coreProv.config)+1)
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copy(configs, coreProv.config)
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configs = append(configs, packerConfig)
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if err = coreProv.provisioner.Prepare(configs...); err != nil {
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return
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}
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}
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// Prepare the post-processors
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for _, ppSeq := range b.postProcessors {
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for _, corePP := range ppSeq {
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err = corePP.processor.Configure(corePP.config, packerConfig)
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if err != nil {
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return
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}
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}
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}
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return
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}
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// Runs the actual build. Prepare must be called prior to running this.
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func (b *coreBuild) Run(originalUi Ui, cache Cache) ([]Artifact, error) {
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if !b.prepareCalled {
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panic("Prepare must be called first")
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}
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// Copy the hooks
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hooks := make(map[string][]Hook)
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for hookName, hookList := range b.hooks {
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hooks[hookName] = make([]Hook, len(hookList))
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copy(hooks[hookName], hookList)
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}
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// Add a hook for the provisioners if we have provisioners
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if len(b.provisioners) > 0 {
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provisioners := make([]Provisioner, len(b.provisioners))
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for i, p := range b.provisioners {
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provisioners[i] = p.provisioner
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}
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if _, ok := hooks[HookProvision]; !ok {
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hooks[HookProvision] = make([]Hook, 0, 1)
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}
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hooks[HookProvision] = append(hooks[HookProvision], &ProvisionHook{provisioners})
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}
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hook := &DispatchHook{hooks}
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artifacts := make([]Artifact, 0, 1)
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// The builder just has a normal Ui, but prefixed
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builderUi := &PrefixedUi{
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fmt.Sprintf("==> %s", b.Name()),
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fmt.Sprintf(" %s", b.Name()),
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originalUi,
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}
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log.Printf("Running builder: %s", b.builderType)
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builderArtifact, err := b.builder.Run(builderUi, hook, cache)
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if err != nil {
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return nil, err
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}
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// If there was no result, don't worry about running post-processors
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// because there is nothing they can do, just return.
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if builderArtifact == nil {
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return nil, nil
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}
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errors := make([]error, 0)
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keepOriginalArtifact := len(b.postProcessors) == 0
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// Run the post-processors
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PostProcessorRunSeqLoop:
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for _, ppSeq := range b.postProcessors {
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priorArtifact := builderArtifact
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for i, corePP := range ppSeq {
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ppUi := &PrefixedUi{
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fmt.Sprintf("==> %s (%s)", b.Name(), corePP.processorType),
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fmt.Sprintf(" %s (%s)", b.Name(), corePP.processorType),
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originalUi,
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}
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builderUi.Say(fmt.Sprintf("Running post-processor: %s", corePP.processorType))
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artifact, keep, err := corePP.processor.PostProcess(ppUi, priorArtifact)
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if err != nil {
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errors = append(errors, fmt.Errorf("Post-processor failed: %s", err))
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continue PostProcessorRunSeqLoop
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}
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if artifact == nil {
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log.Println("Nil artifact, halting post-processor chain.")
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continue PostProcessorRunSeqLoop
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}
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keep = keep || corePP.keepInputArtifact
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if i == 0 {
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// This is the first post-processor. We handle deleting
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// previous artifacts a bit different because multiple
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// post-processors may be using the original and need it.
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if !keepOriginalArtifact && keep {
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log.Printf(
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"Flagging to keep original artifact from post-processor '%s'",
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corePP.processorType)
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keepOriginalArtifact = true
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}
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} else {
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// We have a prior artifact. If we want to keep it, we append
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// it to the results list. Otherwise, we destroy it.
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if keep {
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artifacts = append(artifacts, priorArtifact)
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} else {
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log.Printf("Deleting prior artifact from post-processor '%s'", corePP.processorType)
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if err := priorArtifact.Destroy(); err != nil {
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errors = append(errors, fmt.Errorf("Failed cleaning up prior artifact: %s", err))
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}
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}
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}
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priorArtifact = artifact
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}
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// Add on the last artifact to the results
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if priorArtifact != nil {
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artifacts = append(artifacts, priorArtifact)
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}
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}
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if keepOriginalArtifact {
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artifacts = append(artifacts, nil)
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copy(artifacts[1:], artifacts)
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artifacts[0] = builderArtifact
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} else {
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log.Printf("Deleting original artifact for build '%s'", b.name)
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if err := builderArtifact.Destroy(); err != nil {
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errors = append(errors, fmt.Errorf("Error destroying builder artifact: %s", err))
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}
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}
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if len(errors) > 0 {
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err = &MultiError{errors}
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}
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return artifacts, err
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}
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func (b *coreBuild) SetDebug(val bool) {
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if b.prepareCalled {
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panic("prepare has already been called")
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}
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b.debug = val
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}
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// Cancels the build if it is running.
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func (b *coreBuild) Cancel() {
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b.builder.Cancel()
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}
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