408 lines
11 KiB
Go
408 lines
11 KiB
Go
package packer
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import (
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"fmt"
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"sort"
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"strings"
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ttmp "text/template"
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multierror "github.com/hashicorp/go-multierror"
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version "github.com/hashicorp/go-version"
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"github.com/hashicorp/packer/template"
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"github.com/hashicorp/packer/template/interpolate"
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)
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// Core is the main executor of Packer. If Packer is being used as a
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// library, this is the struct you'll want to instantiate to get anything done.
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type Core struct {
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Template *template.Template
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components ComponentFinder
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variables map[string]string
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builds map[string]*template.Builder
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version string
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secrets []string
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except []string
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only []string
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}
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// CoreConfig is the structure for initializing a new Core. Once a CoreConfig
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// is used to initialize a Core, it shouldn't be re-used or modified again.
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type CoreConfig struct {
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Components ComponentFinder
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Template *template.Template
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Variables map[string]string
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SensitiveVariables []string
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Version string
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// These are set by command-line flags
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Except []string
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Only []string
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}
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// The function type used to lookup Builder implementations.
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type BuilderFunc func(name string) (Builder, error)
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// The function type used to lookup Hook implementations.
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type HookFunc func(name string) (Hook, error)
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// The function type used to lookup PostProcessor implementations.
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type PostProcessorFunc func(name string) (PostProcessor, error)
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// The function type used to lookup Provisioner implementations.
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type ProvisionerFunc func(name string) (Provisioner, error)
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// ComponentFinder is a struct that contains the various function
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// pointers necessary to look up components of Packer such as builders,
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// commands, etc.
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type ComponentFinder struct {
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Builder BuilderFunc
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Hook HookFunc
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PostProcessor PostProcessorFunc
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Provisioner ProvisionerFunc
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}
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// NewCore creates a new Core.
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func NewCore(c *CoreConfig) (*Core, error) {
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result := &Core{
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Template: c.Template,
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components: c.Components,
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variables: c.Variables,
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version: c.Version,
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only: c.Only,
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except: c.Except,
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}
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if err := result.validate(); err != nil {
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return nil, err
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}
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if err := result.init(); err != nil {
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return nil, err
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}
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for _, secret := range result.secrets {
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LogSecretFilter.Set(secret)
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}
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// Go through and interpolate all the build names. We should be able
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// to do this at this point with the variables.
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result.builds = make(map[string]*template.Builder)
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for _, b := range c.Template.Builders {
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v, err := interpolate.Render(b.Name, result.Context())
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if err != nil {
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return nil, fmt.Errorf(
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"Error interpolating builder '%s': %s",
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b.Name, err)
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}
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result.builds[v] = b
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}
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return result, nil
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}
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// BuildNames returns the builds that are available in this configured core.
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func (c *Core) BuildNames() []string {
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r := make([]string, 0, len(c.builds))
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for n := range c.builds {
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r = append(r, n)
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}
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sort.Strings(r)
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return r
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}
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// Build returns the Build object for the given name.
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func (c *Core) Build(n string) (Build, error) {
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// Setup the builder
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configBuilder, ok := c.builds[n]
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if !ok {
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return nil, fmt.Errorf("no such build found: %s", n)
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}
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builder, err := c.components.Builder(configBuilder.Type)
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if err != nil {
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return nil, fmt.Errorf(
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"error initializing builder '%s': %s",
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configBuilder.Type, err)
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}
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if builder == nil {
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return nil, fmt.Errorf(
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"builder type not found: %s", configBuilder.Type)
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}
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// rawName is the uninterpolated name that we use for various lookups
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rawName := configBuilder.Name
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// Setup the provisioners for this build
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provisioners := make([]coreBuildProvisioner, 0, len(c.Template.Provisioners))
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for _, rawP := range c.Template.Provisioners {
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// If we're skipping this, then ignore it
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if rawP.OnlyExcept.Skip(rawName) {
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continue
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}
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// Get the provisioner
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provisioner, err := c.components.Provisioner(rawP.Type)
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if err != nil {
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return nil, fmt.Errorf(
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"error initializing provisioner '%s': %s",
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rawP.Type, err)
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}
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if provisioner == nil {
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return nil, fmt.Errorf(
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"provisioner type not found: %s", rawP.Type)
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}
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// Get the configuration
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config := make([]interface{}, 1, 2)
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config[0] = rawP.Config
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if rawP.Override != nil {
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if override, ok := rawP.Override[rawName]; ok {
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config = append(config, override)
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}
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}
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// If we're pausing, we wrap the provisioner in a special pauser.
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if rawP.PauseBefore > 0 {
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provisioner = &PausedProvisioner{
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PauseBefore: rawP.PauseBefore,
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Provisioner: provisioner,
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}
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} else if rawP.Timeout > 0 {
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provisioner = &TimeoutProvisioner{
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Timeout: rawP.Timeout,
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Provisioner: provisioner,
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}
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}
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provisioners = append(provisioners, coreBuildProvisioner{
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pType: rawP.Type,
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provisioner: provisioner,
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config: config,
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})
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}
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// Setup the post-processors
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postProcessors := make([][]coreBuildPostProcessor, 0, len(c.Template.PostProcessors))
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for _, rawPs := range c.Template.PostProcessors {
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current := make([]coreBuildPostProcessor, 0, len(rawPs))
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for _, rawP := range rawPs {
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if rawP.Skip(rawName) {
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continue
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}
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// -except skips post-processor & build
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foundExcept := false
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for _, except := range c.except {
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if except != "" && except == rawP.Name {
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foundExcept = true
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}
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}
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if foundExcept {
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continue
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}
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// Get the post-processor
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postProcessor, err := c.components.PostProcessor(rawP.Type)
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if err != nil {
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return nil, fmt.Errorf(
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"error initializing post-processor '%s': %s",
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rawP.Type, err)
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}
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if postProcessor == nil {
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return nil, fmt.Errorf(
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"post-processor type not found: %s", rawP.Type)
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}
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current = append(current, coreBuildPostProcessor{
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processor: postProcessor,
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processorType: rawP.Type,
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config: rawP.Config,
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keepInputArtifact: rawP.KeepInputArtifact,
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})
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}
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// If we have no post-processors in this chain, just continue.
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if len(current) == 0 {
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continue
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}
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postProcessors = append(postProcessors, current)
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}
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// TODO hooks one day
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return &coreBuild{
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name: n,
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builder: builder,
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builderConfig: configBuilder.Config,
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builderType: configBuilder.Type,
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postProcessors: postProcessors,
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provisioners: provisioners,
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templatePath: c.Template.Path,
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variables: c.variables,
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}, nil
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}
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// Context returns an interpolation context.
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func (c *Core) Context() *interpolate.Context {
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return &interpolate.Context{
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TemplatePath: c.Template.Path,
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UserVariables: c.variables,
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}
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}
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// validate does a full validation of the template.
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//
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// This will automatically call template.validate() in addition to doing
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// richer semantic checks around variables and so on.
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func (c *Core) validate() error {
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// First validate the template in general, we can't do anything else
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// unless the template itself is valid.
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if err := c.Template.Validate(); err != nil {
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return err
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}
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// Validate the minimum version is satisfied
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if c.Template.MinVersion != "" {
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versionActual, err := version.NewVersion(c.version)
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if err != nil {
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// This shouldn't happen since we set it via the compiler
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panic(err)
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}
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versionMin, err := version.NewVersion(c.Template.MinVersion)
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if err != nil {
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return fmt.Errorf(
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"min_version is invalid: %s", err)
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}
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if versionActual.LessThan(versionMin) {
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return fmt.Errorf(
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"This template requires Packer version %s or higher; using %s",
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versionMin,
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versionActual)
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}
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}
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// Validate variables are set
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var err error
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for n, v := range c.Template.Variables {
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if v.Required {
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if _, ok := c.variables[n]; !ok {
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err = multierror.Append(err, fmt.Errorf(
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"required variable not set: %s", n))
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}
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}
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}
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// TODO: validate all builders exist
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// TODO: ^^ provisioner
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// TODO: ^^ post-processor
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return err
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}
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func (c *Core) init() error {
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if c.variables == nil {
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c.variables = make(map[string]string)
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}
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// Go through the variables and interpolate the environment and
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// user variables
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ctx := c.Context()
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ctx.EnableEnv = true
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ctx.UserVariables = make(map[string]string)
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shouldRetry := true
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changed := false
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failedInterpolation := ""
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// Why this giant loop? User variables can be recursively defined. For
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// example:
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// "variables": {
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// "foo": "bar",
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// "baz": "{{user `foo`}}baz",
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// "bang": "bang{{user `baz`}}"
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// },
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// In this situation, we cannot guarantee that we've added "foo" to
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// UserVariables before we try to interpolate "baz" the first time. We need
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// to have the option to loop back over in order to add the properly
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// interpolated "baz" to the UserVariables map.
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// Likewise, we'd need to loop up to two times to properly add "bang",
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// since that depends on "baz" being set, which depends on "foo" being set.
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// We break out of the while loop either if all our variables have been
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// interpolated or if after 100 loops we still haven't succeeded in
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// interpolating them. Please don't actually nest your variables in 100
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// layers of other variables. Please.
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// c.Template.Variables is populated by variables defined within the Template
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// itself
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// c.variables is populated by variables read in from the command line and
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// var-files.
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// We need to read the keys from both, then loop over all of them to figure
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// out the appropriate interpolations.
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allVariables := make(map[string]string)
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// load in template variables
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for k, v := range c.Template.Variables {
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allVariables[k] = v.Default
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}
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// overwrite template variables with command-line-read variables
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for k, v := range c.variables {
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allVariables[k] = v
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}
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for i := 0; i < 100; i++ {
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shouldRetry = false
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// First, loop over the variables in the template
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for k, v := range allVariables {
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// Interpolate the default
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renderedV, err := interpolate.Render(v, ctx)
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switch err.(type) {
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case nil:
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// We only get here if interpolation has succeeded, so something is
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// different in this loop than in the last one.
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changed = true
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c.variables[k] = renderedV
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ctx.UserVariables = c.variables
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case ttmp.ExecError:
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castError := err.(ttmp.ExecError)
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if strings.Contains(castError.Error(), interpolate.ErrVariableNotSetString) {
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shouldRetry = true
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failedInterpolation = fmt.Sprintf(`"%s": "%s"; error: %s`, k, v, err)
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} else {
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return err
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}
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default:
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return fmt.Errorf(
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// unexpected interpolation error: abort the run
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"error interpolating default value for '%s': %s",
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k, err)
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}
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}
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if !shouldRetry {
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break
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}
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}
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if (changed == false) && (shouldRetry == true) {
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return fmt.Errorf("Failed to interpolate %s: Please make sure that "+
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"the variable you're referencing has been defined; Packer treats "+
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"all variables used to interpolate other user varaibles as "+
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"required.", failedInterpolation)
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}
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for _, v := range c.Template.SensitiveVariables {
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secret := ctx.UserVariables[v.Key]
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c.secrets = append(c.secrets, secret)
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}
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// Interpolate the push configuration
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if _, err := interpolate.RenderInterface(&c.Template.Push, c.Context()); err != nil {
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return fmt.Errorf("Error interpolating 'push': %s", err)
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}
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return nil
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}
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