VistA-Scheduling/cs/bsdx0200GUISourceCode/CGAvailability.cs

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namespace IndianHealthService.ClinicalScheduling
{
using System;
using System.Drawing;
/// <summary>
/// This class was regenerated from Calendargrid.dll using Reflector.exe
/// by Sam Habiel for WorldVista. The original source code is lost.
/// </summary>
public class CGAvailability
{
private DateTime m_EndTime;
private int m_nAvailabilityType;
private int m_nBlue;
private int m_nGreen;
private int m_nRed;
private int m_nSlots;
private string m_sAccessRuleList;
private string m_sAccessTypeName;
private string m_sDisplayColor = "Cornsilk";
private string m_sNote;
private string m_sResourceList;
private DateTime m_StartTime;
public CGAvailability()
{
Color color = Color.FromName("Khaki");
this.m_nRed = color.R;
this.m_nGreen = color.G;
this.m_nBlue = color.B;
this.m_sNote = "";
}
public void Create(DateTime StartTime, DateTime EndTime, int nSlots)
{
this.m_StartTime = StartTime;
this.m_EndTime = EndTime;
this.m_nAvailabilityType = 0;
this.m_nSlots = nSlots;
this.m_sResourceList = "";
this.m_sAccessRuleList = "";
}
public void Create(DateTime StartTime, DateTime EndTime, int nAvailabilityType, int nSlots)
{
this.m_StartTime = StartTime;
this.m_EndTime = EndTime;
this.m_nAvailabilityType = nAvailabilityType;
this.m_nSlots = nSlots;
this.m_sResourceList = "";
this.m_sAccessRuleList = "";
}
public void Create(DateTime StartTime, DateTime EndTime, int nAvailabilityType, int nSlots, string sResourceList)
{
this.m_StartTime = StartTime;
this.m_EndTime = EndTime;
this.m_nAvailabilityType = nAvailabilityType;
this.m_nSlots = nSlots;
this.m_sResourceList = sResourceList;
this.m_sAccessRuleList = "";
}
public void Create(DateTime StartTime, DateTime EndTime, int nAvailabilityType, int nSlots, string sResourceList, string sAccessRuleList)
{
this.m_StartTime = StartTime;
this.m_EndTime = EndTime;
this.m_nAvailabilityType = nAvailabilityType;
this.m_nSlots = nSlots;
this.m_sResourceList = sResourceList;
this.m_sAccessRuleList = sAccessRuleList;
}
public string AccessRuleList
{
get
{
return this.m_sAccessRuleList;
}
set
{
this.m_sAccessRuleList = value;
}
}
public string AccessTypeName
{
get
{
return this.m_sAccessTypeName;
}
set
{
this.m_sAccessTypeName = value;
}
}
public int AvailabilityType
{
get
{
return this.m_nAvailabilityType;
}
set
{
this.m_nAvailabilityType = value;
}
}
public int Blue
{
get
{
return this.m_nBlue;
}
set
{
this.m_nBlue = value;
}
}
public string DisplayColor
{
get
{
return this.m_sDisplayColor;
}
set
{
this.m_sDisplayColor = value;
}
}
public DateTime EndTime
{
get
{
return this.m_EndTime;
}
set
{
this.m_EndTime = value;
}
}
public int Green
{
get
{
return this.m_nGreen;
}
set
{
this.m_nGreen = value;
}
}
public string Note
{
get
{
return this.m_sNote;
}
set
{
this.m_sNote = value;
}
}
public int Red
{
get
{
return this.m_nRed;
}
set
{
this.m_nRed = value;
}
}
public string ResourceList
{
get
{
return this.m_sResourceList;
}
set
{
this.m_sResourceList = value;
}
}
public int Slots
{
get
{
return this.m_nSlots;
}
set
{
this.m_nSlots = value;
}
}
public DateTime StartTime
{
get
{
return this.m_StartTime;
}
set
{
this.m_StartTime = value;
}
}
}
}