Addition of new version of BMXNet21.dll
More Comments in CalendarGrid.cs
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@ -497,6 +497,7 @@
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// Move the base point from the client screen to the scrolling region top-left corner.
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g.TranslateTransform((float) base.AutoScrollPosition.X, (float) base.AutoScrollPosition.Y);
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// This for loop draws the time scale (although I haven't completely traced it out)
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// For each row except the first one (i starts from 1 rather than zero)
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for (int i = 1; i < num4; i++)
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{
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@ -544,13 +545,18 @@
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Rectangle layoutRectangle = new Rectangle(rect.X + ((rect.Width * 2) / 3), rectangle2.Top, rect.Width / 3, rectangle2.Height);
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// At in this rectangle, write the minutes. Horizontal Ctr and Right Justified to Rectangle
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g.DrawString(s, this.m_fCell, Brushes.Black, layoutRectangle, this.m_sfRight);
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// Draw Line from two points, just under the time we have just written
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Point point2 = new Point(rect.X + ((rect.Width * 2) / 3), rectangle2.Bottom);
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Point point3 = new Point(rect.Right, rectangle2.Bottom);
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g.DrawLine(pen, point2, point3);
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// Increment the minutes with the time scale
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num5 += this.m_nTimeScale;
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// If miniutes reaches 60, reset to zero
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num5 = (num5 >= 60) ? 0 : num5;
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// When we reach the bottom (num4 - 1 is # of rows) and we are not scrolling
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if ((i == (num4 - 1)) && !this.m_bScroll)
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{
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// Fill the last cell with Gray (?)
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g.TranslateTransform((float) -base.AutoScrollPosition.X, (float) -base.AutoScrollPosition.Y);
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rect = new Rectangle(0, 0, this.m_col0Width, this.m_cellHeight);
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g.FillRectangle(Brushes.LightGray, rect);
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@ -558,16 +564,20 @@
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g.TranslateTransform((float) base.AutoScrollPosition.X, (float) base.AutoScrollPosition.Y);
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}
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}
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//This for loop draws the cells
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//Start from the bottom (num4 is # of rows) and go down to the zeroth row (ie date row/resource row)
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for (int j = num4; j > -1; j--)
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{
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// For each column - 1 (we start at 1, not zero-->We drew the first column anyways in the 1st loop)
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for (int k = 1; k < nColumns; k++)
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{
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int num12 = 0;
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if (k == 1)
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int num12 = 0; // X-axis position
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if (k == 1) // If we are at the first column, start at 100px (default)
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{
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num12 = this.m_col0Width;
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}
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if (k > 1)
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if (k > 1) //
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{
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num12 = this.m_col0Width + (this.m_cellWidth * (k - 1));
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}
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