VistA-Scheduling/cs/bsdx0200GUISourceCode/CGDocumentManager.cs

1340 lines
48 KiB
C#

using System;
using System.Windows.Forms;
using System.Collections;
using System.Data;
using System.Diagnostics;
using System.Threading;
using IndianHealthService.BMXNet;
using Mono.Options;
using System.Runtime.InteropServices;
using System.Globalization;
namespace IndianHealthService.ClinicalScheduling
{
/// <summary>
/// Main Worker. Handles sub-forms.
/// </summary>
public class CGDocumentManager //: System.Windows.Forms.Form
{
#region Member Variables
private static CGDocumentManager _current;
private Hashtable _views = new Hashtable(); //Returns the list of currently opened documents
private Hashtable m_AVViews = new Hashtable(); // List of currently opened CGAVViews
private string m_sWindowText = "Clinical Scheduling"; //Default Window Text
private bool m_bSchedManager = false; // Do you have the XUPROGMODE or BSDXZMGR?
private bool m_bExitOK = true; // Okay to exit program? Used to control Re-logins. Default true.
public string m_sHandle = "0"; // Not Used
//Connection variables (tied to command line parameters /a /v /s /p /e)
private string m_AccessCode="";
private string m_VerifyCode="";
private string m_Server="";
private int m_Port=0;
private string m_Encoding=""; //Encoding is "" by default;
//Globalization Object (tied to command line parameter /culture)
private string m_CultureName = "";
//Data Access Layer
private DAL _dal = null;
//M Connection member variables
private DataSet m_dsGlobal = null; // Holds all user data
private BMXNetConnectInfo m_ConnectInfo = null; // Connection to VISTA object
private BMXNetConnectInfo.BMXNetEventDelegate CDocMgrEventDelegate; // Delegate to respond to messages from VISTA. Responds to event: BMXNetConnectInfo.BMXNetEvent
//Custom Printing
private Printing m_PrintingObject = null;
#endregion
#region Properties
/// <summary>
/// Returns the document manager's BMXNetConnectInfo member
/// </summary>
public BMXNetConnectInfo ConnectInfo
{
get
{
return m_ConnectInfo;
}
}
/// <summary>
/// True if the current user holds the BSDXZMGR or XUPROGMODE keys in RPMS
/// </summary>
public bool ScheduleManager
{
get
{
return m_bSchedManager;
}
}
/// <summary>
/// Holds the user and division
/// </summary>
public string WindowText
{
get
{
return m_sWindowText;
}
}
/// <summary>
/// This dataset contains tables used by the entire application
/// </summary>
public DataSet GlobalDataSet
{
get
{
return m_dsGlobal;
}
set
{
m_dsGlobal = value;
}
}
/// <summary>
/// User Preferences Auto Property
/// </summary>
public UserPreferences UserPreferences { get; private set; }
/// <summary>
/// Returns the single CGDocumentManager object
/// </summary>
public static CGDocumentManager Current
{
get
{
return _current;
}
}
/// <summary>
/// Returns the list of currently opened documents
/// </summary>
public Hashtable Views
{
get
{
return _views;
}
}
/// <summary>
/// Returns the list of currently opened CGAVViews
/// </summary>
public Hashtable AvailabilityViews
{
get
{
return this.m_AVViews;
}
}
public DAL DAL
{
get { return this._dal; }
}
public Printing PrintingObject
{
get
{
return this.m_PrintingObject;
}
}
#endregion
/// <summary>
/// Constructor. Does absolutely nothing at this point.
/// </summary>
public CGDocumentManager()
{
}
#if DEBUG
//To write to the console
[DllImport("kernel32.dll")]
static extern bool AttachConsole(int dwProcessId);
private const int ATTACH_PARENT_PROCESS = -1;
#endif
/// <summary>
/// Main Entry Point
/// </summary>
/// <param name="args">We accept the following Arguments:
/// /s or -s = Server ip address or name
/// /p or -p = port number (must be numeric)
/// /a or -a = Access Code
/// /v or -v = Verify Code
/// /e or -e = Encoding (name of encoding as known to windows, such as windows-1256)
/// /culture or -culture = Culture Name for UI Culture if you wish to override the Windows Culture
/// </param>
/// <remarks>
/// Encoding decision is complex. This is the order of priority:
/// - If the M DB runs in UTF-8, that's what we are going to use.
/// - If that's not so, /e sets the default encoding. If /e is a non-existent encoding, move to next step.
/// - If /e is not supplied or is not recognized, the default encoding is the Windows default Encoding for the user.
/// </remarks>
[STAThread()]
static void Main(string[] args)
{
//Application wide error handler for unhandled errors (later I figure out that's only for WinForm ex'es)
Application.SetUnhandledExceptionMode(UnhandledExceptionMode.ThrowException);
Application.ThreadException += new ThreadExceptionEventHandler(App_ThreadException);
// Add the event handler for handling non-UI thread exceptions to the event.
AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(App_DomainException);
#if DEBUG
// Print console messages to console if launched from console
// Note: Imported From kernel32.dll
AttachConsole(ATTACH_PARENT_PROCESS);
#endif
#if TRACE
DateTime startLoadTime = DateTime.Now;
#endif
//Store a class instance of manager. Actual constructor does nothing.
_current = new CGDocumentManager();
//Get command line options; store in private class wide variables
var opset = new OptionSet() {
{ "s=", s => _current.m_Server = s },
{ "p=", p => _current.m_Port = int.Parse(p) },
{ "a=", a => _current.m_AccessCode = a },
{ "v=", v => _current.m_VerifyCode = v },
{ "e=", e => _current.m_Encoding = e},
{ "culture=", culture => _current.m_CultureName = culture }
};
opset.Parse(args);
//Init app
bool isEverythingOkay = _current.InitializeApp();
//if an error occurred, break out.
if (!isEverythingOkay) return;
//Create the first empty document
//A document holds the resources, appointments, and availabilites
//SAM: Good place for break point
CGDocument doc = new CGDocument();
doc.DocManager = _current;
//Create new View
//A view is a specific arrangement of appointments and availabilites that constitute a document
CGView view = new CGView();
view.InitializeDocView(doc, _current, doc.StartDate, _current.WindowText);
//Handle BMX Event
Application.DoEvents();
//test
//doc.ThrowException();
//test
#if TRACE
DateTime EndLoadTime = DateTime.Now;
TimeSpan LoadTime = EndLoadTime - startLoadTime;
Debug.Write("Load Time for GUI is " + LoadTime.Seconds + " s & " + LoadTime.Milliseconds + " ms\n");
#endif
view.Show();
view.Activate();
Application.Run();
}
/// <summary>
/// Exception handler for application errors. Only for WinForm Errors.
/// </summary>
/// <remarks>Never tested. I can't get an error to go here!</remarks>
/// <param name="sender"></param>
/// <param name="e"></param>
static void App_ThreadException(object sender, ThreadExceptionEventArgs e)
{
string msg = "A problem has occured in this applicaton. \r\n\r\n" +
"\t" + e.Exception.Message + "\r\n\r\n" +
"Would you like to continue the application?";
DialogResult res = MessageBox.Show(msg, "Unexpected Error", MessageBoxButtons.YesNo);
if (res == DialogResult.Yes) return;
else Application.Exit();
}
/// <summary>
/// If we are here, we are dead meat.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
static void App_DomainException(object sender, UnhandledExceptionEventArgs e)
{
if (e.ExceptionObject is System.Net.Sockets.SocketException)
{
MessageBox.Show("Looks like we lost our connection with the server\nClick OK to terminate the application.");
}
else
{
Exception ex = e.ExceptionObject as Exception;
string msg = "A problem has occured in this applicaton. \r\n\r\n" +
"\t" + ex.InnerException.Message;
MessageBox.Show(msg, "Unexpected Error");
}
}// here application terminates
#region BMXNet Event Handler
private void CDocMgrEventHandler(Object obj, BMXNet.BMXNetEventArgs e)
{
if (e.BMXEvent == "BSDX CALL WORKSTATIONS")
{
string sParam = "";
string sDelim="~";
sParam += this.m_ConnectInfo.UserName + sDelim;
sParam += this.m_sHandle + sDelim;
sParam += Application.ProductVersion + sDelim;
sParam += this._views.Count.ToString();
_current.m_ConnectInfo.RaiseEvent("BSDX WORKSTATION REPORT", sParam, true);
}
if (e.BMXEvent == "BSDX ADMIN MESSAGE")
{
string sMsg = e.BMXParam;
ShowAdminMsgDelegate samd = new ShowAdminMsgDelegate(ShowAdminMsg);
//this.Invoke(samd, new object [] {sMsg});
samd.Invoke(sMsg);
}
if (e.BMXEvent == "BSDX ADMIN SHUTDOWN")
{
string sMsg = e.BMXParam;
CloseAllDelegate cad = new CloseAllDelegate(CloseAll);
//this.Invoke(cad, new object [] {sMsg});
cad.Invoke(sMsg);
}
}
delegate void ShowAdminMsgDelegate(string sMsg);
private void ShowAdminMsg(string sMsg)
{
MessageBox.Show(sMsg, "Message from Scheduling Administrator", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
}
#endregion BMXNet Event Handler
#region Methods & Events
/// <summary>
/// See InitializeApp(bool) below
/// </summary>
private bool InitializeApp()
{
return InitializeApp(false);
}
/// <summary>
/// Does a million things:
/// 1. Starts Connection and displays log-in dialogs
/// 2. Starts Splash screen
/// 3. Loads data tables
/// </summary>
/// <param name="bReLogin">Is the User logging in again from a currently running instance?
/// If so, display a dialog to collect access and verify codes.</param>
private bool InitializeApp(bool bReLogin)
{
//Set M connection info
m_ConnectInfo = new BMXNetConnectInfo(m_Encoding); // Encoding is "" unless passed in command line
_dal = new DAL(m_ConnectInfo); // Data access layer
//m_ConnectInfo.bmxNetLib.StartLog(); //This line turns on logging of messages
//Create a delegate to process events raised by BMX.
CDocMgrEventDelegate = new BMXNetConnectInfo.BMXNetEventDelegate(CDocMgrEventHandler);
//Tie delegate to Events generated by BMX.
m_ConnectInfo.BMXNetEvent += CDocMgrEventDelegate;
//Disable polling (But does this really work???? I don't see how it gets disabled)
m_ConnectInfo.EventPollingEnabled = false;
//Show a splash screen while initializing; define delegates to remote thread
DSplash m_ds = new DSplash();
DSplash.dSetStatus setStatusDelegate = new DSplash.dSetStatus(m_ds.SetStatus);
DSplash.dAny closeSplashDelegate = new DSplash.dAny(m_ds.RemoteClose);
DSplash.dProgressBarSet setMaxProgressDelegate = new DSplash.dProgressBarSet(m_ds.RemoteProgressBarMaxSet);
DSplash.dProgressBarSet setProgressDelegate = new DSplash.dProgressBarSet(m_ds.RemoteProgressBarValueSet);
//Start new thread for the Splash screen.
Thread threadSplash = new Thread(new ParameterizedThreadStart(frm => ((DSplash)frm).ShowDialog()));
threadSplash.IsBackground = true; //expendable thread -- exit even if still running.
threadSplash.Name = "Splash Thread";
threadSplash.Start(m_ds); // pass form as parameter.
//There are 21 steps to load the application. That's max for the progress bar.
setMaxProgressDelegate(21);
// smh--not used: System.Configuration.ConfigurationManager.GetSection("appSettings");
setStatusDelegate("Connecting to VISTA");
//Try to connect using supplied values for Server and Port
//Why am I doing this? The library BMX net uses prompts for access and verify code
//whether you can connect or not. Not good. So I test first whether
//we can connect at all by doing a simple connection and disconnect.
//TODO: Make this more robust by sending a TCPConnect message and seeing if you get a response
if (m_Server != "" && m_Port != 0)
{
System.Net.Sockets.TcpClient tcpClient = new System.Net.Sockets.TcpClient();
try
{
tcpClient.Connect(m_Server, m_Port); // open it
tcpClient.Close(); // then close it
}
catch (System.Net.Sockets.SocketException)
{
m_ds.RemoteMsgBox("Can't connect to server! Network Error");
return false;
}
}
bool bRetry = true;
// Do block is Log-in logic
do
{
// login crap
try
{
// Not my code
if (bReLogin == true)
{
//Prompt for Access and Verify codes
_current.m_ConnectInfo.LoadConnectInfo("", "");
}
// My code -- buts looks so ugly!
// Checks the passed parameters stored in the class variables
else
{
if (m_Server != String.Empty && m_Port != 0 && m_AccessCode != String.Empty
&& m_VerifyCode != String.Empty)
{
m_ConnectInfo.LoadConnectInfo(m_Server, m_Port, m_AccessCode, m_VerifyCode);
}
else if (m_Server != String.Empty && m_Port != 0)
m_ConnectInfo.LoadConnectInfo(m_Server, m_Port, "", "");
else
m_ConnectInfo.LoadConnectInfo();
}
bRetry = false;
}
catch (System.Net.Sockets.SocketException)
{
m_ds.RemoteMsgBox("Cannot connect to VistA. Network Error");
}
catch (BMXNetException ex)
{
if (m_ds.RemoteMsgBox("Unable to connect to VistA. " + ex.Message, "Clinical Scheduling", MessageBoxButtons.RetryCancel) == DialogResult.Retry)
{
bRetry = true;
//I hate this, but this is how the library is designed. It throws an error if the user cancels. XXX: Won't fix library until BMX 4.0 port.
try { _current.m_ConnectInfo.ChangeServerInfo(); }
catch (Exception)
{
closeSplashDelegate();
bRetry = false;
return false; //tell main that it's a no go.
}
}
else
{
closeSplashDelegate();
bRetry = false;
return false; //tell main that it's a no go.
}
}
}while (bRetry == true);
//Printing
string DllLocation = string.Empty;
System.IO.DirectoryInfo di = new System.IO.DirectoryInfo(Application.StartupPath + @"\Printing\");
if (di.Exists)
{
System.IO.FileInfo[] rgFiles = di.GetFiles("*.dll");
foreach (System.IO.FileInfo fi in rgFiles)
{
DllLocation = fi.FullName;
}
}
PrintingCreator Creator = null;
if (DllLocation == string.Empty)
{
this.m_PrintingObject = new Printing();
}
else
{
System.Reflection.Assembly assembly = System.Reflection.Assembly.LoadFrom(DllLocation);
foreach (Type type in assembly.GetTypes())
{
if (type.IsClass == true & type.BaseType == typeof(PrintingCreator))
{
Creator = (PrintingCreator)Activator.CreateInstance(type);
break;
}
}
this.m_PrintingObject = Creator.PrintFactory();
}
//User Interface Culture (m_CultureName is set from the command line flag /culture)
//
//If passed, set that try that culture; fail over to Invariant Culture
if (m_CultureName != String.Empty)
{
try { Thread.CurrentThread.CurrentUICulture = new CultureInfo(m_CultureName); }
catch (CultureNotFoundException) { Thread.CurrentThread.CurrentUICulture = CultureInfo.InvariantCulture; }
}
//otherwise, use the Current Computer Culture, EVEN IF (!!) the UI Culture is different.
//this allows localization even if Windows still displays messages in English.
else
{
Thread.CurrentThread.CurrentUICulture = Thread.CurrentThread.CurrentCulture;
}
//Create global dataset
_current.m_dsGlobal = new DataSet("GlobalDataSet");
//Version info
// Table #1
setProgressDelegate(1);
setStatusDelegate("Getting Version Info from Server...");
DataTable ver = _dal.GetVersion("BSDX");
ver.TableName = "VersionInfo";
m_dsGlobal.Tables.Add(ver);
//How to extract the version numbers:
DataTable dtVersion = m_dsGlobal.Tables["VersionInfo"];
Debug.Assert(dtVersion.Rows.Count == 1);
DataRow rVersion = dtVersion.Rows[0];
string sMajor = rVersion["MAJOR_VERSION"].ToString();
string sMinor = rVersion["MINOR_VERSION"].ToString();
string sBuild = rVersion["BUILD"].ToString();
decimal fBuild = Convert.ToDecimal(sBuild);
//Make sure that the server is running the same version the client is.
Version x = System.Reflection.Assembly.GetExecutingAssembly().GetName().Version;
//if version numbers mismatch, don't continue.
if (!(x.Major.ToString() == sMajor && x.Minor.ToString() == sMinor))
{
MessageBox.Show(
"Server runs version " + sMajor + "." + sMinor + "\r\n" +
"You are running " + x.ToString() + "\r\n\r\n" +
"Major, Minor and Build versions must match",
"Version Mismatch");
closeSplashDelegate();
return false;
}
//Change encoding
// Call #2
setProgressDelegate(2);
setStatusDelegate("Setting encoding...");
if (m_Encoding == String.Empty)
{
string utf8_server_support = m_ConnectInfo.bmxNetLib.TransmitRPC("BMX UTF-8", "");
if (utf8_server_support == "1")
m_ConnectInfo.bmxNetLib.Encoder = System.Text.UTF8Encoding.UTF8;
}
//Set application context
// Call #3
setProgressDelegate(3);
setStatusDelegate("Setting Application Context to BSDXRPC...");
m_ConnectInfo.AppContext = "BSDXRPC";
//User Preferences Object
setProgressDelegate(4); //next number is 6 b/c two calls
setStatusDelegate("Getting User Preferences from the Server...");
_current.UserPreferences = new UserPreferences(); // Does the calling to do that...
//Load global recordsets
string statusConst = "Loading VistA data tables...";
setStatusDelegate(statusConst);
string sCommandText;
//Schedule User Info
// Table #4
setProgressDelegate(6);
setStatusDelegate(statusConst + " Schedule User");
DataTable dtUser = _dal.GetUserInfo(m_ConnectInfo.DUZ);
dtUser.TableName = "SchedulingUser";
m_dsGlobal.Tables.Add(dtUser);
Debug.Assert(dtUser.Rows.Count == 1);
// Only one row and one column named "MANAGER". Set local var m_bSchedManager to true if Manager.
DataRow rUser = dtUser.Rows[0];
Object oUser = rUser["MANAGER"];
string sUser = oUser.ToString();
m_bSchedManager = (sUser == "YES") ? true : false;
//Get Access Types
// Table #5
setProgressDelegate(7);
setStatusDelegate(statusConst + " Access Types");
DataTable dtAccessTypes = _dal.GetAccessTypes();
dtAccessTypes.TableName = "AccessTypes";
m_dsGlobal.Tables.Add(dtAccessTypes);
//Get Access Groups
// Table #6
setProgressDelegate(8);
setStatusDelegate(statusConst + " Access Groups");
LoadAccessGroupsTable();
//Build Primary Key for AccessGroup table
DataTable dtGroups = m_dsGlobal.Tables["AccessGroup"];
DataColumn dcKey = dtGroups.Columns["ACCESS_GROUP"];
DataColumn[] dcKeys = new DataColumn[1];
dcKeys[0] = dcKey;
dtGroups.PrimaryKey = dcKeys;
//Get Access Group Types (Combines Access Types and Groups)
//Optimization Note: Can eliminate Access type and Access Group Table
// But they are heavily referenced throughout the code.
// Table #7
setProgressDelegate(9);
setStatusDelegate(statusConst + " Access Group Types");
LoadAccessGroupTypesTable();
//Build Primary Key for AccessGroupType table
DataTable dtAGTypes = m_dsGlobal.Tables["AccessGroupType"];
DataColumn dcGTKey = dtAGTypes.Columns["ACCESS_GROUP_TYPEID"];
DataColumn[] dcGTKeys = new DataColumn[1];
dcGTKeys[0] = dcGTKey;
dtAGTypes.PrimaryKey = dcGTKeys;
//Build Data Relationship between AccessGroupType and AccessTypes tables
DataRelation dr = new DataRelation("AccessGroupType", //Relation Name
m_dsGlobal.Tables["AccessGroup"].Columns["BMXIEN"], //Parent
m_dsGlobal.Tables["AccessGroupType"].Columns["ACCESS_GROUP_ID"]); //Child
m_dsGlobal.Relations.Add(dr);
//ResourceGroup Table (Resource Groups by User)
// Table #8
// What shows up on the tree. The groups the user has access to.
setProgressDelegate(10);
setStatusDelegate(statusConst + " Resource Groups By User");
LoadResourceGroupTable();
//Resources by user
// Table #9
// Individual Resources
setProgressDelegate(11);
setStatusDelegate(statusConst + " Resources By User");
LoadBSDXResourcesTable();
//Build Primary Key for Resources table
DataColumn[] dc = new DataColumn[1];
dc[0] = m_dsGlobal.Tables["Resources"].Columns["RESOURCEID"];
m_dsGlobal.Tables["Resources"].PrimaryKey = dc;
//GroupResources table
// Table #10
// Resource Groups and Indivdual Resources together
setProgressDelegate(12);
setStatusDelegate(statusConst + " Group Resources");
LoadGroupResourcesTable();
//Build Primary Key for ResourceGroup table
dc = new DataColumn[1];
dc[0] = m_dsGlobal.Tables["ResourceGroup"].Columns["RESOURCE_GROUP"];
m_dsGlobal.Tables["ResourceGroup"].PrimaryKey = dc;
//Build Data Relationships between ResourceGroup and GroupResources tables
dr = new DataRelation("GroupResource", //Relation Name
m_dsGlobal.Tables["ResourceGroup"].Columns["RESOURCE_GROUP"], //Parent
m_dsGlobal.Tables["GroupResources"].Columns["RESOURCE_GROUP"]); //Child
m_dsGlobal.Relations.Add(dr);
//HospitalLocation table
//Table #11
setProgressDelegate(13);
setStatusDelegate(statusConst + " Clinics");
//cmd.CommandText = "SELECT BMXIEN 'HOSPITAL_LOCATION_ID', NAME 'HOSPITAL_LOCATION', DEFAULT_PROVIDER, STOP_CODE_NUMBER, INACTIVATE_DATE, REACTIVATE_DATE FROM HOSPITAL_LOCATION";
sCommandText = "BSDX HOSPITAL LOCATION";
ConnectInfo.RPMSDataTable(sCommandText, "HospitalLocation", m_dsGlobal);
Debug.Write("LoadGlobalRecordsets -- HospitalLocation loaded\n");
//Build Primary Key for HospitalLocation table
dc = new DataColumn[1];
DataTable dtTemp = m_dsGlobal.Tables["HospitalLocation"];
dc[0] = dtTemp.Columns["HOSPITAL_LOCATION_ID"];
m_dsGlobal.Tables["HospitalLocation"].PrimaryKey = dc;
//Build Data Relationships between Resources and HospitalLocation tables
dr = new DataRelation("HospitalLocationResource", //Relation Name
m_dsGlobal.Tables["HospitalLocation"].Columns["HOSPITAL_LOCATION_ID"], //Parent
m_dsGlobal.Tables["Resources"].Columns["HOSPITAL_LOCATION_ID"], false); //Child
m_dsGlobal.Relations.Add(dr);
//Build ScheduleUser table
//Table #12
setProgressDelegate(14);
setStatusDelegate(statusConst + " Schedule User");
this.LoadScheduleUserTable();
//Build Primary Key for ScheduleUser table
dc = new DataColumn[1];
dtTemp = m_dsGlobal.Tables["ScheduleUser"];
dc[0] = dtTemp.Columns["USERID"];
m_dsGlobal.Tables["ScheduleUser"].PrimaryKey = dc;
//Build ResourceUser table
//Table #13
//Acess to Resources by [this] User
setProgressDelegate(15);
setStatusDelegate(statusConst + " Resource User");
this.LoadResourceUserTable();
//Build Primary Key for ResourceUser table
dc = new DataColumn[1];
dtTemp = m_dsGlobal.Tables["ResourceUser"];
dc[0] = dtTemp.Columns["RESOURCEUSER_ID"];
m_dsGlobal.Tables["ResourceUser"].PrimaryKey = dc;
//Create relation between BSDX Resource and BSDX Resource User tables
dr = new DataRelation("ResourceUser", //Relation Name
m_dsGlobal.Tables["Resources"].Columns["RESOURCEID"], //Parent
m_dsGlobal.Tables["ResourceUser"].Columns["RESOURCEID"]); //Child
m_dsGlobal.Relations.Add(dr);
//Build active provider table
//Table #14
//TODO: Lazy load the provider table; no need to load in advance.
setProgressDelegate(16);
setStatusDelegate(statusConst + " Providers");
sCommandText = "SELECT BMXIEN, NAME FROM NEW_PERSON WHERE INACTIVE_DATE = '' AND BMXIEN > 1";
ConnectInfo.RPMSDataTable(sCommandText, "Provider", m_dsGlobal);
Debug.Write("LoadGlobalRecordsets -- Provider loaded\n");
//Build the HOLIDAY table
//Table #15
setProgressDelegate(17);
setStatusDelegate(statusConst + " Holiday");
sCommandText = "SELECT NAME, DATE FROM HOLIDAY WHERE INTERNAL[DATE] > '" + FMDateTime.Create(DateTime.Today).DateOnly.FMDateString + "'";
ConnectInfo.RPMSDataTable(sCommandText, "HOLIDAY", m_dsGlobal);
Debug.Write("LoadingGlobalRecordsets -- Holidays loaded\n");
//Save the xml schema
//m_dsGlobal.WriteXmlSchema(@"..\..\csSchema20060526.xsd");
//----------------------------------------------
setStatusDelegate("Setting Receive Timeout");
_current.m_ConnectInfo.ReceiveTimeout = 30000; //30-second timeout
#if DEBUG
_current.m_ConnectInfo.ReceiveTimeout = 600000; //longer timeout for debugging
#endif
// Event Subsriptions
setStatusDelegate("Subscribing to Server Events");
//Table #16
setProgressDelegate(18);
_current.m_ConnectInfo.SubscribeEvent("BSDX SCHEDULE");
//Table #17
setProgressDelegate(19);
_current.m_ConnectInfo.SubscribeEvent("BSDX CALL WORKSTATIONS");
//Table #18
setProgressDelegate(20);
_current.m_ConnectInfo.SubscribeEvent("BSDX ADMIN MESSAGE");
//Table #19
setProgressDelegate(21);
_current.m_ConnectInfo.SubscribeEvent("BSDX ADMIN SHUTDOWN");
_current.m_ConnectInfo.EventPollingInterval = 5000; //in milliseconds
_current.m_ConnectInfo.EventPollingEnabled = true;
_current.m_ConnectInfo.AutoFire = 12; //AutoFire every 12*5 seconds
//Close Splash Screen
closeSplashDelegate();
return true;
}
public void LoadAccessGroupsTable()
{
string sCommandText = "SELECT * FROM BSDX_ACCESS_GROUP";
ConnectInfo.RPMSDataTable(sCommandText, "AccessGroup", m_dsGlobal);
Debug.Write("LoadGlobalRecordsets -- AccessGroups loaded\n");
}
public void LoadAccessGroupTypesTable()
{
string sCommandText = "BSDX GET ACCESS GROUP TYPES";
ConnectInfo.RPMSDataTable(sCommandText, "AccessGroupType", m_dsGlobal);
Debug.Write("LoadGlobalRecordsets -- AccessGroupTypes loaded\n");
}
public void LoadBSDXResourcesTable()
{
string sCommandText = "BSDX RESOURCES^" + m_ConnectInfo.DUZ;
ConnectInfo.RPMSDataTable(sCommandText, "Resources", m_dsGlobal);
Debug.Write("LoadGlobalRecordsets -- Resources loaded\n");
}
public void LoadResourceGroupTable()
{
//ResourceGroup Table (Resource Groups by User)
//Table "ResourceGroup" contains all resource group names
//to which user has access
//Fields are: RESOURCE_GROUPID, RESOURCE_GROUP
string sCommandText = "BSDX RESOURCE GROUPS BY USER^" + m_ConnectInfo.DUZ;
ConnectInfo.RPMSDataTable(sCommandText, "ResourceGroup", m_dsGlobal);
Debug.Write("LoadGlobalRecordsets -- ResourceGroup loaded\n");
}
public void LoadGroupResourcesTable()
{
//Table "GroupResources" contains all active GROUP/RESOURCE combinations
//to which user has access based on entries in BSDX RESOURCE USER file
//If user has BSDXZMGR or XUPROGMODE keys, then ALL Group/Resource combinstions
//are returned.
//Fields are: RESOURCE_GROUPID, RESOURCE_GROUP, RESOURCE_GROUP_ITEMID, RESOURCE_NAME, RESOURCE_ID
string sCommandText = "BSDX GROUP RESOURCE^" + m_ConnectInfo.DUZ;
ConnectInfo.RPMSDataTable(sCommandText, "GroupResources", m_dsGlobal);
Debug.Write("LoadGlobalRecordsets -- GroupResources loaded\n");
}
public void LoadScheduleUserTable()
{
//Table "ScheduleUser" contains an entry for each user in File 200 (NEW PERSON)
//who possesses the BSDXZMENU security key.
string sCommandText = "BSDX SCHEDULE USER";
ConnectInfo.RPMSDataTable(sCommandText, "ScheduleUser", m_dsGlobal);
Debug.Write("LoadGlobalRecordsets -- ScheduleUser loaded\n");
}
public void LoadResourceUserTable()
{
//Table "ResourceUser" duplicates the BSDX RESOURCE USER File.
//NOTE: Column names are RESOURCEUSER_ID, RESOURCEID,
// OVERBOOK, MODIFY_SCHEDULE, USERID, USERID1
//string sCommandText = "SELECT BMXIEN RESOURCEUSER_ID, INTERNAL[RESOURCENAME] RESOURCEID, OVERBOOK, MODIFY_SCHEDULE, USERNAME USERID, INTERNAL[USERNAME] FROM BSDX_RESOURCE_USER";
LoadResourceUserTable(false);
}
public void LoadResourceUserTable(bool bAllUsers)
{
string sCommandText = @"SELECT BMXIEN RESOURCEUSER_ID, RESOURCENAME, INTERNAL[RESOURCENAME] RESOURCEID, OVERBOOK, MODIFY_SCHEDULE, MODIFY_APPOINTMENTS, USERNAME, INTERNAL[USERNAME] USERID FROM BSDX_RESOURCE_USER"; // WHERE INTERNAL[INSTITUTION]=" + m_ConnectInfo.DUZ2;
if (!bAllUsers)
{
sCommandText += String.Format(" WHERE INTERNAL[USERNAME] = {0}", m_ConnectInfo.DUZ);
}
ConnectInfo.RPMSDataTable(sCommandText, "ResourceUser", m_dsGlobal);
Debug.Write("LoadGlobalRecordsets -- ResourceUser loaded\n");
}
public void RegisterDocumentView(CGDocument doc, CGView view)
{
//Store the view in the list of views
this.Views.Add(view, doc);
//Hook into the view's 'closed' event
view.Closed += new EventHandler(ViewClosed);
//Hook into the view's mnuRPMSServer.Click event
view.mnuRPMSServer.Click += new EventHandler(mnuRPMSServer_Click);
//Hook into the view's mnuRPMSLogin.Click event
view.mnuRPMSLogin.Click += new EventHandler(mnuRPMSLogin_Click);
}
public void RegisterAVDocumentView(CGAVDocument doc, CGAVView view)
{
//Store the view in the list of views
this.AvailabilityViews.Add(view, doc);
//Hook into the view's 'closed' event
view.Closed += new EventHandler(AVViewClosed);
}
public CGAVView GetAVViewByResource(ArrayList sResourceArray)
{
if (sResourceArray == null)
return null;
bool bEqual = true;
foreach (CGAVView v in m_AVViews.Keys)
{
CGAVDocument d = v.Document;
bEqual = false;
if (d.Resources.Count == sResourceArray.Count)
{
bEqual = true;
for (int j = 0; j < sResourceArray.Count; j++)
{
if (sResourceArray.Contains(d.Resources[j]) == false)
{
bEqual = false;
break;
}
if (d.Resources.Contains(sResourceArray[j]) == false)
{
bEqual = false;
break;
}
}
if (bEqual == true)
return v;
}
}
return null;
}
/// <summary>
/// Return the first view having a resource array matching sResourceArray
/// </summary>
/// <param name="sResourceArray"></param>
/// <returns></returns>
public CGView GetViewByResource(ArrayList sResourceArray)
{
if (sResourceArray == null)
return null;
bool bEqual = true;
foreach (CGView v in _views.Keys)
{
CGDocument d = v.Document;
bEqual = false;
if (d.Resources.Count == sResourceArray.Count)
{
bEqual = true;
for (int j = 0; j < sResourceArray.Count; j++)
{
if (sResourceArray.Contains(d.Resources[j]) == false)
{
bEqual = false;
break;
}
if (d.Resources.Contains(sResourceArray[j]) == false)
{
bEqual = false;
break;
}
}
if (bEqual == true)
return v;
}
}
return null;
}
/// <summary>
/// Removes view and Handles Disconnection from Database if no views are left.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ViewClosed(object sender, EventArgs e)
{
//Remove the sender from our document list
Views.Remove(sender);
//If no documents left, then close RPMS connection & exit the application
if ((Views.Count == 0)&&(this.AvailabilityViews.Count == 0)&&(m_bExitOK == true))
{
m_ConnectInfo.EventPollingEnabled = false;
m_ConnectInfo.UnSubscribeEvent("BSDX SCHEDULE");
m_ConnectInfo.CloseConnection();
Application.Exit();
}
}
private void AVViewClosed(object sender, EventArgs e)
{
//Remove the sender from our document list
this.AvailabilityViews.Remove(sender);
//If no documents left, then close RPMS connection & exit the application
if ((Views.Count == 0)&&(this.AvailabilityViews.Count == 0)&&(m_bExitOK == true))
{
m_ConnectInfo.bmxNetLib.CloseConnection();
Application.Exit();
}
}
/// <summary>
/// Not used
/// </summary>
private void KeepAlive()
{
foreach (CGView v in _views.Keys)
{
CGDocument d = v.Document;
DateTime dNow = DateTime.Now;
DateTime dLast = d.LastRefreshed;
TimeSpan tsDiff = dNow - dLast;
if (tsDiff.Seconds > 180)
{
for (int j = 0; j < d.Resources.Count; j++)
{
v.RaiseRPMSEvent("SCHEDULE-" + d.Resources[j].ToString(), "");
}
break;
}
}
}
/// <summary>
/// Propogate availability updates to all sRresource's doc/views
/// </summary>
public void UpdateViews(string sResource, string sOldResource)
{
if (sResource == null)
return;
foreach (CGView v in _views.Keys)
{
CGDocument d = v.Document;
for (int j = 0; j < d.Resources.Count; j++)
{
if ((sResource == "") || (sResource == ((string) d.Resources[j])) || (sOldResource == ((string) d.Resources[j])))
{
d.RefreshDocument();
break;
}
}
v.UpdateTree();
}
}
/// <summary>
/// Propogate availability updates to all doc/views
/// </summary>
public void UpdateViews()
{
UpdateViews("","");
foreach (CGView v in _views.Keys)
{
v.UpdateTree();
}
}
/// <summary>
/// Calls each view associated with document Doc and closes it.
/// </summary>
public void CloseAllViews(CGDocument doc)
{
//iterate through all views and call update.
Hashtable h = CGDocumentManager.Current.Views;
CGDocument d;
int nTempCount = h.Count;
do
{
nTempCount = h.Count;
foreach (CGView v in h.Keys)
{
d = (CGDocument) h[v];
if (d == doc)
{
v.Close();
break;
}
}
} while ((h.Count > 0) && (nTempCount != h.Count));
}
/// <summary>
/// Calls each view associated with Availability Doc and closes it.
/// </summary>
public void CloseAllViews(CGAVDocument doc)
{
//iterate through all views and call update.
Hashtable h = CGDocumentManager.Current.AvailabilityViews;
CGAVDocument d;
int nTempCount = h.Count;
do
{
nTempCount = h.Count;
foreach (CGAVView v in h.Keys)
{
d = (CGAVDocument) h[v];
if (d == doc)
{
v.Close();
break;
}
}
} while ((h.Count > 0) && (nTempCount != h.Count));
}
/// <summary>
/// Accomplishes Changing the Server to which you connect
/// </summary>
/// <remarks>
/// Parameter relog-in for InitializeApp forces initialize app to use
/// 1. The server the user just picked and then BMX saved off to User Preferences
/// 2. A new access and verify code pair
/// </remarks>
/// <param name="sender">unused</param>
/// <param name="e">unused</param>
private void mnuRPMSServer_Click(object sender, EventArgs e)
{
//Warn that changing servers will close all schedules
if (MessageBox.Show("Are you sure you want to close all schedules and connect to a different VistA server?", "Clinical Scheduling", MessageBoxButtons.OKCancel, MessageBoxIcon.Warning) != DialogResult.OK)
return;
//Reconnect to RPMS and recreate all global recordsets
try
{
// Close All, but tell the Close All method not to call Applicaiton.Exit since we still plan to continue.
// Close All does not call Application.Exit, but CGView_Close handler does
m_bExitOK = false;
CloseAll();
m_bExitOK = true;
//Used in Do loop
bool bRetry = true;
// Do Loop to deal with changing the server and the vagaries of user choices.
do
{
try
{
//ChangeServerInfo does not re-login the user
//It only changes the saved server information in the %APPDATA% folder
//so it can be re-used when BMX tries to log in again.
//Access and Verify code are prompted for in InitializeApp
m_ConnectInfo.ChangeServerInfo();
bRetry = false;
}
catch (Exception ex)
{
if (ex.Message == "User cancelled.")
{
bRetry = false;
Application.Exit();
return;
}
if (MessageBox.Show("Unable to connect to VistA. " + ex.Message , "Clinical Scheduling", MessageBoxButtons.RetryCancel) == DialogResult.Retry)
{
bRetry = true;
}
else
{
bRetry = false;
Application.Exit();
return;
}
}
} while (bRetry == true);
//Parameter for initialize app tells it that this is a re-login and forces a new access and verify code.
bool isEverythingOkay = this.InitializeApp(true);
//if an error occurred, break out. This time we need to call Application.Exit since it's already running.
if (!isEverythingOkay)
{
Application.Exit();
return;
}
//Otherwise, everything is okay. So open document and view, then show and activate view.
CGDocument doc = new CGDocument();
doc.DocManager = _current;
CGView view = new CGView();
view.InitializeDocView(doc, _current, doc.StartDate, _current.WindowText);
view.Show();
view.Activate();
//Application.Run need not be called b/c it is already running.
}
catch (Exception ex)
{
throw ex;
}
}
/// <summary>
/// Accomplishes Re-login into RPMS/VISTA. Now all logic is in this event handler.
/// </summary>
/// <param name="sender">not used</param>
/// <param name="e">not used</param>
private void mnuRPMSLogin_Click(object sender, EventArgs e)
{
//Warn that changing login will close all schedules
if (MessageBox.Show("Are you sure you want to close all schedules and login to VistA?", "Clinical Scheduling", MessageBoxButtons.OKCancel, MessageBoxIcon.Warning) != DialogResult.OK)
return;
//Reconnect to RPMS and recreate all global recordsets
try
{
// Close All, but tell the Close All method not to call Applicaiton.Exit since we still plan to continue.
// Close All does not call Application.Exit, but CGView_Close handler does
m_bExitOK = false;
CloseAll();
m_bExitOK = true;
//Parameter for initialize app tells it that this is a re-login and forces a new access and verify code.
bool isEverythingOkay = this.InitializeApp(true);
//if an error occurred, break out. This time we need to call Application.Exit since it's already running.
if (!isEverythingOkay)
{
Application.Exit();
return;
}
//Otherwise, everything is okay. So open document and view, then show and activate view.
CGDocument doc = new CGDocument();
doc.DocManager = _current;
CGView view = new CGView();
view.InitializeDocView(doc, _current, doc.StartDate, _current.WindowText);
view.Show();
view.Activate();
//Application.Run need not be called b/c it is already running.
}
catch (Exception ex)
{
throw ex;
}
}
delegate void CloseAllDelegate(string sMsg);
private void CloseAll(string sMsg)
{
if (sMsg == "")
{
sMsg = "Scheduling System Shutting Down Immediately for Maintenance.";
}
MessageBox.Show(sMsg, "Clinical Scheduling Administrator -- System Shutdown Notification", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
CloseAll();
}
private void CloseAll()
{
//Close all documents, views and connections
Hashtable h = CGDocumentManager.Current.Views;
int nTempCount = h.Count;
do
{
nTempCount = h.Count;
foreach (CGView v in h.Keys)
{
v.Close();
break;
}
} while ((h.Count > 0) && (nTempCount != h.Count));
h = CGDocumentManager.Current.AvailabilityViews;
nTempCount = h.Count;
do
{
nTempCount = h.Count;
foreach (CGAVView v in h.Keys)
{
v.Close();
break;
}
} while ((h.Count > 0) && (nTempCount != h.Count));
}
public delegate DataTable RPMSDataTableDelegate(string CommandString, string TableName);
public DataTable RPMSDataTable(string sSQL, string sTableName)
{
//Retrieves a recordset from RPMS
string sErrorMessage = "";
DataTable dtOut;
try
{
//System.IntPtr pHandle = this.Handle;
RPMSDataTableDelegate rdtd = new RPMSDataTableDelegate(ConnectInfo.RPMSDataTable);
//dtOut = (DataTable) this.Invoke(rdtd, new object[] {sSQL, sTableName});
dtOut = rdtd.Invoke(sSQL, sTableName);
}
catch (Exception ex)
{
sErrorMessage = "CGDocumentManager.RPMSDataTable error: " + ex.Message;
throw ex;
}
return dtOut;
}
public void ChangeDivision(System.Windows.Forms.Form frmCaller)
{
this.ConnectInfo.ChangeDivision(frmCaller);
foreach (CGView v in _views.Keys)
{
v.InitializeDocView(v.Document.DocName);
v.Document.RefreshDocument();
}
}
public void ViewRefresh()
{
foreach (CGView v in _views.Keys)
{
try
{
v.Document.RefreshDocument();
}
catch (Exception ex)
{
Debug.Write("CGDocumentManager.ViewRefresh Exception: " + ex.Message + "\n");
}
finally
{
}
}
Debug.Write("DocManager refreshed all views.\n");
}
#endregion Methods & Events
}
}