173 lines
8.3 KiB
Plaintext
173 lines
8.3 KiB
Plaintext
PEP: 219
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Title: Stackless Python
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Version: $Revision$
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Author: gmcm@hypernet.com (Gordon McMillan)
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Status: Draft
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Type: Standards Track
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Python-Version: 2.1 Created: 14-Aug-2000
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Post-History:
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Introduction
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This PEP discusses changes required to core Python in order to
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efficiently support generators, microthreads and coroutines. It
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is related to PEP 220, which describes how Python should be extended
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to support these facilities. The focus of this PEP is strictly on
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the changes required to allow these extensions to work.
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While these PEPs are based on Christian Tismer's Stackless[1]
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implementation, they do not regard Stackless as a reference
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implementation. Stackless (with an extension module) implements
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continuations, and from continuations one can implement coroutines,
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microthreads (as has been done by Will Ware[2]) and generators. But
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in more that a year, no one has found any other productive use of
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continuations, so there seems to be no demand for their support.
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However, Stackless support for continuations is a relatively minor
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piece of the implementation, so one might regard it as "a" reference
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implementation (rather than "the" reference implementation).
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Background
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Generators and coroutines have been implmented in a number of languages in
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a number of ways. Indeed, Tim Peters has done pure Python implementations
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of generators[3] and coroutines[4] using threads (and a thread-based
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coroutine implementation exists for Java). However, the horrendous
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overhead of a thread-based implementation severely limits the usefulness
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of this approach.
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Microthreads (a.k.a "green" or "user" threads) and coroutines involve
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transfers of control that are difficult to accomodate in a language
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implementation based on a single stack. (Generators can be done on a
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single stack, but they can also be regarded as a very simple case of
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coroutines.)
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Real threads allocate a full-sized stack for each thread of control, and
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this is the major source of overhead. However, coroutines and microthreads
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can be implemented in Python in a way that involves almost no overhead.
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This PEP, therefor, offers a way for making Python able to realistically
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manage thousands of separate "threads" of activity (vs. todays limit of
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perhaps dozens of separate threads of activity).
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Another justification for this PEP (explored in PEP 220) is that
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coroutines and generators often allow a more direct expression of an
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algorithm than is possible in today's Python.
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Discussion
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The first thing to note is that Python, while it mingles interpreter data
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(normal C stack usage) with Python data (the state of the interpreted
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program) on the stack, the two are logically separate. They just happen to
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use the same stack.
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A real thread gets something approaching a process-sized stack because the
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implementation has no way of knowing how much stack space the thread will
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require. The stack space required for an individual frame is likely to be
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reasonable, but stack switching is an arcane and non-portable process,
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not supported by C.
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Once Python stops putting Python data on the C stack, however, stack
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switching becomes easy.
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The fundamental approach of the PEP is based on these two ideas. First,
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separate C's stack usage from Python's stack usage. Secondly, associate
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with each frame enough stack space to handle that frame's execution.
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In the normal usage, Stackless Python has a normal stack structure,
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except that it is broken into chunks. But in the presence of a
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coroutine / microthread extension, this same mechanism supports a stack
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with a tree structure. That is, an extension can support transfers of
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control between frames outside the normal "call / return" path.
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Problems
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The major difficulty with this approach is C calling Python. The problem
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is that the C stack now holds a nested execution of the byte-code
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interpreter. In that situation, a coroutine / microthread extension cannot
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be permitted to transfer control to a frame in a different invocation of the
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byte-code interpreter. If a frame were to complete and exit back to C from
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the wrong interpreter, the C stack could be trashed.
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The ideal solution is to create a mechanism where nested executions of the
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byte code interpreter are never needed. The easy solution is for the
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coroutine / microthread extension(s) to recognize the situation and refuse
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to allow transfers outside the current invocation.
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We can categorize code that involves C calling Python into two camps:
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Python's implementation, and C extensions. And hopefully we can offer a
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compromise: Python's internal usage (and C extension writers who want to
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go to the effort) will no longer use a nested invocation of the
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interpreter. Extensions which do not go to the effort will still be
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safe, but will not play well with coroutines / microthreads.
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Generally, when a recursive call is transformed into a loop, a bit of
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extra bookkeeping is required. The loop will need to keep it's own
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"stack" of arguments and results since the real stack can now only hold
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the most recent. The code will be more verbose, because it's not quite
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as obvious when we're done. While Stackless is not implemented this way,
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it has to deal with the same issues.
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In normal Python, PyEval_EvalCode is used to build a frame and execute
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it. Stackless Python introduces the concept of a FrameDispatcher. Like
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PyEval_EvalCode, it executes one frame. But the interpreter may signal
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the FrameDispatcher that a new frame has been swapped in, and the new
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frame should be executed. When a frame completes, the FrameDispatcher
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follows the back pointer to resume the "calling" frame.
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So Stackless transforms recursions into a loop, but it is not the
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FrameDispatcher that manages the frames. This is done by the interpreter
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(or an extension that knows what it's doing).
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The general idea is that where C code needs to execute Python code, it
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creates a frame for the Python code, setting its back pointer to the
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current frame. Then it swaps in the frame, signals the FrameDispatcher
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and gets out of the way. The C stack is now clean - the Python code can
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transfer control to any other frame (if an extension gives it the means
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to do so).
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In the vanilla case, this magic can be hidden from the programmer (even,
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in most cases, from the Python-internals programmer). Many situations
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present another level of difficulty, however.
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The map builtin function involves two obstacles to this approach. It
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cannot simply construct a frame and get out of the way, not just because
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there's a loop involved, but each pass through the loop requires some
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"post" processing. In order to play well with others, Stackless
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constructs a frame object for map itself.
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Most recursions of the interpreter are not this complex, but fairly
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frequently, some "post" operations are required. Stackless does not
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fix these situations because of amount of code changes required. Instead,
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Stackless prohibits transfers out of a nested interpreter. While not
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ideal (and sometimes puzzling), this limitation is hardly crippling.
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Advantages
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For normal Python, the advantage to this approach is that C stack usage
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becomes much smaller and more predictable. Unbounded recursion in Python
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code becomes a memory error, instead of a stack error (and thus, in
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non-Cupertino operating systems, something that can be recovered from).
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The price, of course, is the added complexity that comes from transforming
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recursions of the byte-code interpreter loop into a higher order loop
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(and the attendant bookkeeping involved).
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The big advantage comes from realizing that the Python stack is really
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a tree, and the frame dispatcher can transfer control freely between
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leaf nodes of the tree, thus allowing things like microthreads and
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coroutines.
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References
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[1] www.stackless.com
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[2] http://world.std.com/~wware/uthread.html
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[3] Demo/threads/Generator.py in the source distribution
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[4] http://www.stackless.com/coroutines.tim.peters.html
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Local Variables:
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mode: indented-text
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indent-tabs-mode: nil
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End:
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