221 lines
5.3 KiB
ReStructuredText
221 lines
5.3 KiB
ReStructuredText
PEP: 482
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Title: Literature Overview for Type Hints
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Version: $Revision$
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Last-Modified: $Date$
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Author: Łukasz Langa <lukasz@python.org>
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Discussions-To: python-ideas@python.org
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Status: Final
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Type: Informational
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Topic: Typing
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Content-Type: text/x-rst
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Created: 08-Jan-2015
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Post-History:
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Abstract
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========
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This PEP is one of three related to type hinting. This PEP gives a
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literature overview of related work. The main spec is :pep:`484`.
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Existing Approaches for Python
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==============================
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mypy
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----
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(This section is a stub, since `mypy`__ is essentially what we're
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proposing.)
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__ https://mypy-lang.org
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Reticulated Python
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------------------
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`Reticulated Python`__ by Michael Vitousek is an example of
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a slightly different approach to gradual typing for Python. It is
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described in an actual `academic paper`__ written by
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Vitousek with Jeremy Siek and Jim Baker (the latter of Jython fame).
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__ https://github.com/mvitousek/reticulated
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__ http://wphomes.soic.indiana.edu/jsiek/files/2014/03/retic-python.pdf
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PyCharm
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-------
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PyCharm by JetBrains has been providing a way to specify and check
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types for about four years. The type system suggested by PyCharm__
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grew from simple class types to tuple types, generic types,
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function types, etc. based on feedback of many users who shared their
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experience of using type hints in their code.
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__ https://github.com/JetBrains/python-skeletons#types
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Others
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------
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TBD: Add sections on pyflakes__, pylint__, numpy__,
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`Argument Clinic`__, pytypedecl__, numba__, obiwan__.
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__ https://github.com/pyflakes/pyflakes/
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__ https://www.pylint.org
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__ https://www.numpy.org
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__ https://docs.python.org/3/howto/clinic.html
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__ https://github.com/google/pytypedecl
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__ https://numba.pydata.org
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__ https://pypi.org/project/obiwan
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Existing Approaches in Other Languages
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======================================
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ActionScript
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------------
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ActionScript__ is a class-based, single inheritance,
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object-oriented superset of ECMAScript. It supports inferfaces and
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strong runtime-checked static typing. Compilation supports a “strict
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dialect” where type mismatches are reported at compile-time.
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__ https://livedocs.adobe.com/specs/actionscript/3/
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Example code with types::
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package {
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import flash.events.Event;
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public class BounceEvent extends Event {
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public static const BOUNCE:String = "bounce";
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private var _side:String = "none";
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public function get side():String {
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return _side;
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}
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public function BounceEvent(type:String, side:String){
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super(type, true);
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_side = side;
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}
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public override function clone():Event {
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return new BounceEvent(type, _side);
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}
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}
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}
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Dart
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----
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Dart__ is a class-based, single inheritance, object-oriented
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language with C-style syntax. It supports interfaces, abstract classes,
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reified generics, and optional typing.
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__ https://www.dartlang.org
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Types are inferred when possible. The runtime differentiates between two
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modes of execution: *checked mode* aimed for development (catching type
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errors at runtime) and *production mode* recommended for speed execution
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(ignoring types and asserts).
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Example code with types::
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class Point {
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final num x, y;
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Point(this.x, this.y);
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num distanceTo(Point other) {
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var dx = x - other.x;
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var dy = y - other.y;
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return math.sqrt(dx * dx + dy * dy);
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}
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}
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Hack
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----
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Hack__ is a programming language that interoperates seamlessly
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with PHP. It provides opt-in static type checking, type aliasing,
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generics, nullable types, and lambdas.
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__ https://hacklang.org
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Example code with types::
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<?hh
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class MyClass {
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private ?string $x = null;
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public function alpha(): int {
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return 1;
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}
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public function beta(): string {
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return 'hi test';
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}
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}
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function f(MyClass $my_inst): string {
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// Will generate a hh_client error
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return $my_inst->alpha();
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}
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TypeScript
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----------
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TypeScript__ is a typed superset of JavaScript that adds
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interfaces, classes, mixins and modules to the language.
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__ http://www.typescriptlang.org
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Type checks are duck typed. Multiple valid function signatures are
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specified by supplying overloaded function declarations. Functions and
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classes can use generics as type parameterization. Interfaces can have
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optional fields. Interfaces can specify array and dictionary types.
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Classes can have constructors that implicitly add arguments as fields.
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Classes can have static fields. Classes can have private fields.
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Classes can have getters/setters for fields (like property). Types are
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inferred.
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Example code with types::
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interface Drivable {
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start(): void;
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drive(distance: number): boolean;
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getPosition(): number;
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}
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class Car implements Drivable {
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private _isRunning: boolean;
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private _distanceFromStart: number;
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constructor() {
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this._isRunning = false;
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this._distanceFromStart = 0;
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}
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public start() {
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this._isRunning = true;
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}
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public drive(distance: number): boolean {
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if (this._isRunning) {
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this._distanceFromStart += distance;
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return true;
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}
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return false;
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}
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public getPosition(): number {
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return this._distanceFromStart;
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}
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}
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Copyright
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=========
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This document has been placed in the public domain.
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