558 lines
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ReStructuredText
558 lines
25 KiB
ReStructuredText
PEP: 730
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Title: Adding iOS as a supported platform
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Author: Russell Keith-Magee <russell@keith-magee.com>
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Sponsor: Ned Deily <nad@python.org>
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Discussions-To: https://discuss.python.org/t/pep730-adding-ios-as-a-supported-platform/35854
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Status: Draft
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Type: Standards Track
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Content-Type: text/x-rst
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Created: 09-Oct-2023
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Python-Version: 3.13
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Abstract
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========
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This PEP proposes adding iOS as a supported platform in CPython. The initial
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goal is to achieve Tier 3 support for Python 3.13. This PEP describes the
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technical aspects of the changes that are required to support iOS. It also
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describes the project management concerns related to adoption of iOS as a Tier 3
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platform.
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Motivation
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==========
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Over the last 15 years, mobile platforms have become increasingly important
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parts of the computing landscape. iOS is one of two operating systems that
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control the vast majority of these devices. However, there is no official
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support for iOS in CPython.
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The `BeeWare Project <https://beeware.org>`__ and `Kivy <https://kivy.org>`__
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have both supported iOS for almost 10 years. This support has been able to
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generate applications that have been accepted for publication in the iOS App
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Store. This demonstrates the technical feasibility of iOS support.
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It is important for the future of Python as a language that it is able to be
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used on any hardware or OS that has widespread adoption. If Python cannot be
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used a on a platform that has widespread use, adoption of the language will be
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impacted as potential users will adopt other languages that *do* provide support
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for these platforms.
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Rationale
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=========
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Development landscape
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---------------------
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iOS provides a single API, but 2 distinct ABIs - ``iphoneos`` (physical
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devices), and ``iphonesimulator``. Each of these ABIs can be provided on
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multiple CPU architectures. At time of writing, Apple officially supports
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``arm64`` on the device ABI, and ``arm64`` and ``x86_64`` are supported on the
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simulator ABI.
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As with macOS, iOS supports the creation of "fat" binaries that contains
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multiple CPU architectures. However, fat binaries *cannot* span ABIs. That is,
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it is possible to have a fat *simulator* binary, and a fat *device* binary, but
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it is not possible to create a single fat "iOS" binary that covers both
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simulator and device needs. To support distribution of a single development
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artefact, Apple uses an "XCframework" structure - a wrapper around multiple ABIs
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that implement a common API.
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iOS runs on a Darwin kernel, similar to macOS. However, there is a need to
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differentiate between macOS and iOS at an implementation level, as there are
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significant platform differences between iOS and macOS.
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iOS code is compiled for compatibility against a minimum iOS version.
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Apple frequently refers to "iPadOS" in their marketing material. However, from a
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development perspective, there is no discernable difference between iPadOS and
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iOS. A binary that has been compiled for the ``iphoneos`` or ``iphonesimulator``
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ABIs can be deployed on iPad.
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Other Apple platforms, such as tvOS, watchOS, and visionOS, use different ABIs,
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and are not covered by this PEP.
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POSIX compliance
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----------------
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iOS is broadly a POSIX platform. However, similar to WASI/Emscripten, there are
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POSIX APIs that exist on iOS, but cannot be used; and POSIX APIs that don't
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exist at all.
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Most notable of these is the fact that iOS does not provide any form of
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multiprocess support. ``fork`` and ``spawn`` both *exist* in the iOS API;
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however, if they are invoked, the invoking iOS process stops, and the new
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process doesn't start.
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Unlike WASI/Emscripten, threading *is* supported on iOS.
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There are also significant limits to socket handling. Due to process sandboxing,
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there is no availability of interprocess communication via socket. However,
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sockets for network communication *are* available.
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Dynamic libraries
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-----------------
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The iOS `App Store guidelines
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<https://developer.apple.com/app-store/review/guidelines>`__ allow apps to be
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written in languages other than Objective C or Swift. However, they have very
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strict guidelines about the structure of apps that are submitted for
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distribution.
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iOS apps can use dynamically loaded libraries; however, there are very strict
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requirements on how dynamically loaded content is packaged for use on iOS:
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* Dynamic binary content must be compiled as dynamic libraries, not shared
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objects or binary bundles.
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* They must be packaged in the app bundle as Frameworks.
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* Each Framework can only contain a single dynamic library.
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* The Framework *must* be contained in the iOS App's ``Frameworks`` folder.
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* A Framework may not contain any non-library content.
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This imposes some constraints on the operation of CPython. It is not possible
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store binary modules in the ``lib-dynload`` and/or ``site-packages`` folders;
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they must be stored in the app's Frameworks folder, with each module wrapped in
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a Framework. This also means that the common assumption that a Python module can
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construct the location of a binary module by using the ``__file__`` attribute of
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the Python module no longer holds.
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As with macOS, compiling a binary module that is accessible from a
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statically-linked build of Python requires the use of the ``--undefined
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dynamic_lookup`` option to avoid linking ``libpython3.x`` into every binary
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module. However, on iOS, this compiler flag raises a deprecation warning when it
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is used. A warning from this flag has been observed on macOS as well - however,
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responses from Apple staff suggest that they `do not intend to break the CPython
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ecosystem by removing this option
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<https://github.com/python/cpython/issues/97524#issuecomment-1458855301>`__. As
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Python does not currently have a notable presence on iOS, it is difficult to
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judge whether iOS usage of this flag would fall under the same umbrella.
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Console and interactive usage
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-----------------------------
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Distribution of a traditional CPython REPL or interactive "python.exe" should
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not be considered a goal of this work.
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Mobile devices (including iOS) do not provide a TTY-style console. They do not
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provide ``stdin``, ``stdout`` or ``stderr``. iOS provides a system log, and it
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is possible to install a redirection so that all ``stdout`` and ``stderr``
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content is redirected to the system log; but there is no analog for ``stdin``.
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In addition, iOS places restrictions on downloading additional code at runtime
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(as this behavior would be functionally indistinguishable from trying to work
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around App Store review). As a result, a traditional "create a virtual
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environment and pip install" development experience will not be viable on iOS.
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It is *possible* to build an native iOS application that provides a REPL
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interface. This would be closer to an IDLE-style user experience; however,
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Tkinter cannot be used on iOS, so any app would require a ground-up rewrite. The
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iOS app store already contains several examples of apps in this category (e.g.,
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`Pythonista <http://www.omz-software.com/pythonista/>`__ and `Pyto
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<https://pyto.readthedocs.io/>`__). The focus of this work would be to provide
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an embedded distribution that IDE-style native interfaces could utilize, not a
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user-facing "app" interface to iOS on Python.
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Specification
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=============
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Platform identification
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-----------------------
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``sys``
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'''''''
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``sys.platform`` will identify as ``"ios"`` on both simulator and physical
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devices.
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``sys.implementation._multiarch`` will describe the ABI and CPU architecture:
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* ``"iphoneos-arm64"`` for ARM64 devices
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* ``"iphonesimulator-arm64"`` for ARM64 simulators
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* ``"iphonesimulator-x86_64"`` for x86_64 simulators
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``platform``
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''''''''''''
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``platform`` will be modified to support returning iOS-specific details. Most of
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the values returned by the ``platform`` module will match those returned by
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``os.uname()``, with the exception of:
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* ``platform.system()`` - ``"iOS"``, instead of the default ``"Darwin"``
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* ``platform.release()`` - the iOS version number, as a string (e.g.,
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``"16.6.1"``), instead of the Darwin kernel version.
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In addition, a ``platform.ios_ver()`` method will be added. This mirrors
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``platform.mac_ver()``, which can be used to provide macOS version information.
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``ios_ver()`` will return a namedtuple that contains the following:
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* ``release`` - the iOS version, as a string (e.g., ``"16.6.1"``).
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* ``min_release`` - the minimum supported iOS version, as a string (e.g.,
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``"12.0"``)
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* ``model`` - the model identifier of the device, as a string (e.g.,
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``"iPhone13,2"``). On simulators, this will return ``"iPhoneSimulator"``.
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* ``is_simulator`` - a boolean indicating if the device is a simulator.
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``os``
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''''''
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``os.uname()`` will return the raw result of a POSIX ``uname()`` call. This will
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result in the following values:
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* ``sysname`` - ``"Darwin"``
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* ``release`` - The Darwin kernel version (e.g., ``"22.6.0"``)
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This approach treats the ``os`` module as a "raw" interface to system APIs, and
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``platform`` as a higher-level API providing more generally useful values.
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``sysconfig``
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'''''''''''''
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The ``sysconfig`` module will use the minimum iOS version as part of
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``sysconfig.get_platform()`` (e.g., ``"ios-12.0-iphoneos-arm64"``). The
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``sysconfigdata_name`` and Config makefile will follow the same patterns as
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existing platforms (using ``sys.platform``, ``sys.implementation._multiarch``
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etc.) to construct identifiers.
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Subprocess support
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------------------
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iOS will leverage the pattern for disabling subprocesses established by
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WASI/Emscripten. The ``subprocess`` module will raise an exception if an attempt
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is made to start a subprocess, and ``os.fork`` and ``os.spawn`` calls will raise
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an ``OSError``.
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Dynamic module loading
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----------------------
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To accommodate iOS dynamic loading, the ``importlib`` bootstrap will be extended
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to add a metapath finder that can convert a request for a Python binary module
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into a Framework location. This finder will only be installed if ``sys.platform
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== "ios"``.
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This finder will convert a Python module name (e.g., ``foo.bar._whiz``) into a
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unique Framework name by using the full module name as the framework name (i.e.,
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``foo.bar._whiz.framework``). A framework is a directory; the finder will look
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for ``_whiz.dylib`` in that directory.
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Compilation
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-----------
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The only binary format that will be supported is a dynamically-linkable
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``libpython3.x.dylib``, packaged in an iOS-compatible framework format. While
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the ``--undefined dynamic_lookup`` compiler option currently works, the
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long-term viability of the option cannot be guaranteed. Rather than rely on a
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compiler flag with an uncertain future, binary modules on iOS will be linked
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with ``libpython3.x.dylib``. This means iOS binary modules will not be loadable
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by an executable that has been statically linked against ``libpython3.x.a``.
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Therefore, a static ``libpython3.x.a`` iOS library will not be supported. This
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is the same pattern used by CPython on Windows.
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Building CPython for iOS requires the use of the cross-platform tooling in
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CPython's ``configure`` build system. A single ``configure``/``make``/``make
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install`` pass will produce a ``Python.framework`` artefact that can be used on
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a single ABI and architecture.
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Additional tooling will be required to merge the ``Python.framework`` builds for
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multiple architectures into a single "fat" library. Tooling will also be
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required to merge multiple ABIs into the ``XCframework`` format that Apple uses
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to distribute multiple frameworks for different ABIs in a single bundle.
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An Xcode project will be provided for the purpose of running the CPython test
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suite. Tooling will be provided to automate the process of compiling the test
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suite binary, start the simulator, install the test suite, and execute it.
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Distribution
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------------
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Adding iOS as a Tier 3 platform only requires adding support for compiling an
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iOS-compatible build from an unpatched CPython code checkout. It does not
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require production of officially distributed iOS artefacts for use by end-users.
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If/when iOS is updated to Tier 2 or 1 support, the tooling used to generate an
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``XCframework`` package could be used to produce an iOS distribution artefact.
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This could then be distributed as an "embedded distribution" analogous to the
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Windows embedded distribution, or as a CocoaPod or Swift package that could be
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added to an Xcode project.
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CI resources
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------------
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`Anaconda <https://anaconda.com>`__ has offered to provide physical hardware to
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run iOS buildbots.
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GitHub Actions is able to host iOS simulators on their macOS machines, and the
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iOS simulator can be controlled by scripting environments. The free tier
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currently only provides x86_64 macOS machines; however ARM64 runners `recently
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became available on paid plans <https://github.blog/
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2023-10-02-introducing-the-new-apple-silicon-powered-m1-macos-larger-runner-for-github-actions/>`__.
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However, in order to avoid exhausting macOS runner resources, a GitHub Actions
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run for iOS will not be added as part of the standard CI configuration.
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Packaging
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---------
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iOS will not provide a "universal" wheel format. Instead, wheels will be
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provided for each ABI-arch combination.
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iOS wheels will use tags:
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* ``ios_12_0_iphoneos_arm64``
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* ``ios_12_0_iphonesimulator_arm64``
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* ``ios_12_0_iphonesimulator_x86_64``
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In these tags, "12.0" is the minimum supported iOS version. As with macOS, the
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tag will incorporate the minimum iOS version that is selected when the wheel is
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compiled; a wheel compiled with a minimum iOS version of 15.0 would use the
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``ios_15_0_iphone*`` tags. At time of writing, iOS 12.0 exposes most significant
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iOS features, while reaching near 100% of devices; this will be used as a floor
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for iOS version matching.
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These wheels can include binary modules in-situ (i.e., co-located with the
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Python source, in the same way as wheels for a desktop platform); however, they
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will need to be post-processed as binary modules need to be moved into the
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"Frameworks" location for distribution. This can be automated with an Xcode
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build step.
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PEP 11 Update
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-------------
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:pep:`11` will be updated to include the three iOS ABIs:
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* ``aarch64-apple-ios``
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* ``aarch64-apple-ios-simulator``
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* ``x86_64-apple-ios-simulator``
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Ned Deily will serve as the initial core team contact for these ABIs.
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Backwards Compatibility
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=======================
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Adding a new platform does not introduce any backwards compatibility concerns to
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CPython itself.
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There may be some backwards compatibility implications on the projects that have
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historically provided CPython support (i.e., BeeWare and Kivy) if the final form
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of any CPython patches don't align with the patches they have historically used.
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Although not strictly a backwards compatibility issue, there *is* a platform
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adoption consideration. Although CPython itself may support iOS, if it is
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unclear how to produce iOS-compatible wheels, and prominent libraries like
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cryptography, Pillow, and NumPy don't provide iOS wheels, the ability of the
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community to adopt Python on iOS will be limited. Therefore, it will be
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necessary to clearly document how projects can add iOS builds to their CI and
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release tooling. Adding iOS support to tools like `crossenv
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<https://crossenv.readthedocs.io/>`__ and `cibuildwheel
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<https://cibuildwheel.readthedocs.io/>`__ may be one way to achieve this.
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Security Implications
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=====================
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Adding iOS as a new platform does not add any security implications.
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How to Teach This
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=================
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The education needs related to this PEP mostly relate to how end-users can add
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iOS support to their own Xcode projects. This can be accomplished with
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documentation and tutorials on that process. The need for this documentation
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will increase if/when support raises from Tier 3 to Tier 2 or 1; however, this
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transition should also be accompanied with simplified deployment artefacts (such
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as a Cocoapod or Swift package) that are integrated with Xcode development.
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Reference Implementation
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========================
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The BeeWare `Python-Apple-support
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<https://github.com/beeware/Python-Apple-support>`__ repository contains a
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reference patch and build tooling to compile a distributable artefact.
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`Briefcase <https://briefcase.readthedocs.org>`__ provides a reference
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implementation of code to execute test suites on iOS simulators. The `Toga
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Testbed <https://github.com/beeware/toga/tree/main/testbed>`__ is an example of
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a test suite that is executed on the iOS simulator using GitHub Actions.
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Rejected Ideas
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==============
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Simulator identification
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------------------------
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Earlier versions of this PEP suggested the inclusion of
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``sys.implementation._simulator`` attribute to identify when code is running on
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device, or on a simulator. This was rejected due to the use of a protected name
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for a public API, plus the pollution of the ``sys`` namespace with an
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iOS-specific detail.
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Another proposal during discussion was to include a generic
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``platform.is_emulator()`` API that could be implemented by any platform - for
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example to differentiate running on x86_64 code on ARM64 hardware, or when
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running in QEMU or other virtualization methods. This was rejected on the basis
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that it wasn't clear what a consistent interpretation of "emulator" would be, or
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how an emulator would be detected outside of the iOS case.
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The decision was made to keep this detail iOS-specific, and include it on the
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``platform.ios_ver()`` API.
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GNU compiler triples
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--------------------
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``autoconf`` requires the use of a GNU compiler triple to identify build and
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host platforms. However, the ``autoconf`` toolchain doesn't provide native
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support for iOS simulators, so we are left with the task of working out how to
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squeeze iOS hardware into GNU's naming regimen.
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This can be done (with some patching of ``config.sub``), but it leads to 2 major
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sources of naming inconsistency:
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* ``arm64`` vs ``aarch64`` as an identifier of 64-bit ARM hardware; and
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* What identifier is used to represent simulators.
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Apple's own tools use ``arm64`` as the architecture, but appear to be tolerant
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of ``aarch64`` in some cases. The device platform is identified as ``iphoneos``
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and ``iphonesimulator``.
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Rust toolchains uses ``aarch64`` as the architecture, and use
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``aarch64-apple-ios`` and ``aarch64-apple-ios-sim`` to identify the device
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platform; however, they use ``x86_64-apple-ios`` to represent iOS *simulators*
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on x86_64 hardware.
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The decision was made to use ``arm64-apple-ios`` and
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``arm64-apple-ios-simulator`` because:
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1. The ``autoconf`` toolchain already contains support for ``ios`` as a platform
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in ``config.sub``; it's only the simulator that doesn't have a representation.
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2. The third part of the host triple is used as ``sys.platform``.
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3. When Apple's own tools reference CPU architecture, they use ``arm64``, and
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the GNU tooling usage of the architecture isn't visible outside the build
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process.
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4. When Apple's own tools reference simulator status independent of the OS
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(e.g., in the naming of Swift submodules), they use a ``-simulator`` suffix.
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5. While *some* iOS packages will use Rust, *all* iOS packages will use Apple's
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tooling.
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"Universal" wheel format
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------------------------
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macOS currently supports 2 CPU architectures. To aid the end-user development
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experience, Python defines a "universal2" wheel format that incorporates both
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x86_64 and ARM64 binaries.
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It would be conceptually possible to offer an analogous "universal" iOS wheel
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format. However, this PEP does not use this approach, for 2 reasons.
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Firstly, the experience on macOS, especially in the numerical Python ecosystem,
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has been that universal wheels can be exceedingly difficult to accommodate.
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While native macOS libraries maintain strong multi-platform support, and Python
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itself has been updated, the vast majority of upstream non-Python libraries do
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not provide multi-architecture build support. As a result, compiling universal
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wheels inevitably requires multiple compilation passes, and complex decisions
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over how to distribute header files for different architectures. As a result of
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this complexity, many popular projects (including NumPy and Pillow) do not
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provide universal wheels at all, instead providing separate ARM64 and x86_64
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wheels.
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Secondly, historical experience is that iOS would require a much more fluid
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"universal" definition. In the last 10 years, there have been *at least* 5
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different possible interpretations of "universal" that would apply to iOS,
|
|
including various combinations of armv6, armv7, armv7s, arm64, x86 and x86_64
|
|
architectures, on device and simulator. If defined right now, "universal-iOS"
|
|
would likely include x86_64 and arm64 on simulator, and arm64 on device;
|
|
however, the pending deprecation of x86_64 hardware would add another
|
|
interpretation; and there may be a need to add arm64e as a new device
|
|
architecture in the future. Specifying iOS wheels as single-platform-only means
|
|
the Python core team can avoid an ongoing standardization discussion about the
|
|
updated "universal" formats.
|
|
|
|
It also means wheel publishers are able to make per-project decisions over which
|
|
platforms are feasible to support. For example, a project may choose to drop
|
|
x86_64 support, or adopt a new architecture earlier than other parts of the
|
|
Python ecosystem. Using platform-specific wheels means this decision can be left
|
|
to individual package publishers.
|
|
|
|
This decision comes at cost of making deployment more complicated. However,
|
|
deployment on iOS is already a complicated process that is best aided by tools.
|
|
At present, no binary merging is required, as there is only one on-device
|
|
architecture, and simulator binaries are not considered to be distributable
|
|
artefacts, so only one architecture is needed to build an app for a simulator.
|
|
|
|
Supporting static builds
|
|
------------------------
|
|
|
|
While the long-term viability of the ``--undefined dynamic_lookup`` option
|
|
cannot be guaranteed, the option does exist, and it works. One option would be
|
|
to ignore the deprecation warning, and hope that Apple either reverses the
|
|
deprecation decision, or never finalizes the deprecation.
|
|
|
|
Given that Apple's decision-making process is entirely opaque, this would be, at
|
|
best, a risky option. When combined with the fact that the broader iOS
|
|
development ecosystem encourages the use of frameworks, there are no legacy uses
|
|
of a static library to consider, and the only benefit to a statically-linked iOS
|
|
``libpython3.x.a`` is a very slightly reduced app startup time, omitting support
|
|
for static builds of ``libpython3.x`` seems a reasonable compromise.
|
|
|
|
It is worth noting that there has been some discussion on `an alternate approach
|
|
to linking on macOS <https://github.com/python/cpython/issues/103306>`__ that
|
|
would remove the need for the ``--undefined dynamic_lookup`` option, although
|
|
discussion on this approach appears to have stalled due to complications in
|
|
implementation. If those complications were to be overcome, it is highly likely
|
|
that the same approach *could* be used on iOS, which *would* make a statically
|
|
linked ``libpython3.x.a`` plausible.
|
|
|
|
The decision to link binary modules against ``libpython3.x.dylib`` would
|
|
complicate the introduction of static ``libpython3.x.a`` builds in the future,
|
|
as the process of moving to a different binary module linking approach would
|
|
require a clear way to differentate "dynamically-linked" iOS binary modules from
|
|
"static-compatible" iOS binary modules. However, given the lack of tangible
|
|
benefits of a static ``libpython3.x.a``, it seems unlikely that there will be
|
|
any requirement to make this change.
|
|
|
|
Interactive/REPL mode
|
|
---------------------
|
|
|
|
A traditional ``python.exe`` command line experience isn't really viable on
|
|
mobile devices, because mobile devices don't have a command line. iOS apps don't
|
|
have a stdout, stderr or stdin; and while you can redirect stdout and stderr to
|
|
the system log, there's no source for stdin that exists that doesn't also
|
|
involve building a very specific user-facing app that would be closer to an
|
|
IDLE-style IDE experience. Therefore, the decision was made to only focus on
|
|
"embedded mode" as a target for mobile distribution.
|
|
|
|
Open Issues
|
|
===========
|
|
|
|
x86_64 buildbot availability
|
|
----------------------------
|
|
|
|
Apple no longer sells x86_64 hardware. As a result, commissioning an x86_64
|
|
buildbot may not be possible. It is possible to run macOS binaries in x86_64
|
|
compatibility mode on ARM64 hardware; however, this isn't ideal for testing
|
|
purposes.
|
|
|
|
If native x86_64 Mac hardware cannot be sourced for buildbot purposes, it may be
|
|
necessary to exclude the x86_64 simulator platform in Tier 3. Given the
|
|
anticipated deprecation of x86_64 as a macOS development platform, this doesn't
|
|
pose a significant impediment to adoption or long term maintenance.
|
|
|
|
On-device testing
|
|
-----------------
|
|
|
|
CI testing on simulators can be accommodated reasonably easily. On-device
|
|
testing is much harder, as availability of device farms that could be configured
|
|
to provide Buildbots or Github Actions runners is limited.
|
|
|
|
However, on device testing may not be necessary. As a data point - Apple's Xcode
|
|
Cloud solution doesn't provide on-device testing. They rely on the fact that the
|
|
API is consistent between device and simulator, and ARM64 simulator testing is
|
|
sufficient to reveal CPU-specific issues.
|
|
|
|
Copyright
|
|
=========
|
|
|
|
This document is placed in the public domain or under the CC0-1.0-Universal
|
|
license, whichever is more permissive.
|