druid/web-console/README.md

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# Apache Druid web console
This is the Druid web console that servers as a data management interface for Druid.
## Developing the console
### Getting started
1. You need to be within the `web-console` directory
2. Install the modules with `npm install`
3. Run `npm run compile` to compile the scss files (this usually needs to be done only once)
4. Run `npm start` will start in development mode and will proxy druid requests to `localhost:8888`
**Note:** you can provide an environment variable to proxy to a different Druid host like so: `druid_host=1.2.3.4:8888 npm start`
**Note:** you can provide an environment variable use webpack-bundle-analyzer as a plugin in the build script or like so: `BUNDLE_ANALYZER_PLUGIN='TRUE' npm start`
To try the console in (say) coordinator mode you could run it as such:
`druid_host=localhost:8081 npm start`
### Developing
You should use a TypeScript friendly IDE (such as [WebStorm](https://www.jetbrains.com/webstorm/), or [VS Code](https://code.visualstudio.com/)) to develop the web console.
The console relies on [eslint](https://eslint.org) (and various plugins), [sass-lint](https://github.com/sasstools/sass-lint), and [prettier](https://prettier.io/) to enforce code style. If you are going to do any non-trivial development you should set up your IDE to automatically lint and fix your code as you make changes.
#### Configuring WebStorm
- **Preferences | Languages & Frameworks | JavaScript | Code Quality Tools | ESLint**
- Select "Automatic ESLint Configuration"
- Check "Run eslint --fix on save"
- **Preferences | Languages & Frameworks | JavaScript | Prettier**
- Set "Run for files" to `{**/*,*}.{js,ts,jsx,tsx,css,scss}`
- Check "On code reformat"
- Check "On save"
#### Configuring VS Code
- Install `dbaeumer.vscode-eslint` extension
- Install `esbenp.prettier-vscode` extension
- Open User Settings (JSON) and set the following:
```json
"editor.defaultFormatter": "esbenp.prettier-vscode",
"editor.formatOnSave": true,
"editor.codeActionsOnSave": {
"source.fixAll.eslint": true
}
```
#### Auto-fixing manually
It is also possible to auto-fix and format code without making IDE changes by running the following script:
- `npm run autofix` &mdash; run code linters and formatter
You could also run fixers individually:
- `npm run eslint-fix` &mdash; run code linter and fix issues
- `npm run sasslint-fix` &mdash; run style linter and fix issues
- `npm run prettify` &mdash; reformat code and styles
### Updating the list of license files
If you change the dependencies of the console in any way please run `script/licenses` (from the web-console directory).
It will analyze the changes and update the `../licenses` file as needed.
Please be conscious of not introducing dependencies on packages with Apache incompatible licenses.
### Running end-to-end tests
From the web-console directory:
1. Build druid distribution: `script/druid build`
2. Start druid cluster: `script/druid start`
3. Run end-to-end tests: `npm run test-e2e`
4. Stop druid cluster: `script/druid stop`
If you already have a druid cluster running on the standard ports, the steps to build/start/stop a druid cluster can
be skipped.
#### Screenshots for debugging
`e2e-tests/util/debug.ts:saveScreenshotIfError()` is used to save a screenshot of the web console
when the test fails. For example, if `e2e-tests/tutorial-batch.spec.ts` fails, it will create
`load-data-from-local-disk-error-screenshot.png`.
#### Disabling headless mode
Disabling headless mode while running the tests can be helpful. This can be done via the `DRUID_E2E_TEST_HEADLESS`
environment variable, which defaults to `true`.
Like so: `DRUID_E2E_TEST_HEADLESS=false npm run test-e2e`
#### Running against alternate web console
The environment variable `DRUID_E2E_TEST_UNIFIED_CONSOLE_PORT` can be used to target a web console running on a
non-default port (i.e., not port `8888`). For example, this environment variable can be used to target the
development mode of the web console (started via `npm start`), which runs on port `18081`.
## Description of the directory structure
As part of this directory:
- `assets/` - The images (and other assets) used within the console
- `e2e-tests/` - End-to-end tests for the console
- `lib/` - A place where some overrides to the react-table stylus files live, this is outside of the normal SCSS build system.
- `public/` - The compiled destination for the files powering this console
- `script/` - Some helper bash scripts for running this console
- `src/` - This directory (together with `lib`) constitutes all the source code for this console
## List of non SQL data reading APIs used
```
GET /status
GET /druid/indexer/v1/supervisor?full
POST /druid/indexer/v1/worker
GET /druid/indexer/v1/workers
GET /druid/indexer/v1/tasks
GET /druid/coordinator/v1/loadqueue?simple
GET /druid/coordinator/v1/config
GET /druid/coordinator/v1/metadata/datasources?includeUnused
GET /druid/coordinator/v1/rules
GET /druid/coordinator/v1/config/compaction
GET /druid/coordinator/v1/tiers
```