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layout: doc_page title: "Developing on Druid"
Developing on Druid
Druid's codebase consists of several major components. For developers interested in learning the code, this document provides a high level overview of the main components that make up Druid and the relevant classes to start from to learn the code.
Storage Format
Data in Druid is stored in a custom column format known as a segment. Segments are composed of
different types of columns. Column.java
and the classes that extend it is a great place to looking into the storage format.
Segment Creation
Raw data is ingested in IncrementalIndex.java
, and segments are created in IndexMerger.java
.
Storage Engine
Druid segments are memory mapped in IndexIO.java
to be exposed for querying.
Query Engine
Most of the logic related to Druid queries can be found in the Query* classes. Druid leverages query runners to run queries.
Query runners often embed other query runners and each query runner adds on a layer of logic. A good starting point to trace
the query logic is to start from QueryResource.java
.
Coordination
Most of the coordination logic for historical nodes is on the Druid coordinator. The starting point here is DruidCoordinator.java
.
Most of the coordination logic for (real-time) ingestion is in the Druid indexing service. The starting point here is OverlordResource.java
.
Real-time Ingestion
Druid loads data through FirehoseFactory.java
classes. Firehoses often wrap other firehoses, where, similar to the design of the
query runners, each firehose adds a layer of logic. Much of the core management logic is in RealtimeManager.java
and the
persist and hand-off logic is in RealtimePlumber.java
.
Hadoop-based Batch Ingestion
The two main Hadoop indexing classes are HadoopDruidDetermineConfigurationJob.java
for the job to determine how many Druid
segments to create, and HadoopDruidIndexerJob.java
, which creates Druid segments.
At some point in the future, we may move the Hadoop ingestion code out of core Druid.
Internal UIs
Druid currently has two internal UIs. One is for the Coordinator and one is for the Overlord.
At some point in the future, we will likely move the internal UI code out of core Druid.
Client Libraries
We welcome contributions for new client libraries to interact with Druid. See client libraries for existing client libraries.