discourse/lib/discourse_js_processor.rb

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# frozen_string_literal: true
require "execjs"
require "mini_racer"
class DiscourseJsProcessor
class TranspileError < StandardError
end
# To generate a list of babel plugins used by ember-cli, set
# babel: { debug: true } in ember-cli-build.js, then run `yarn ember build -prod`
DISCOURSE_COMMON_BABEL_PLUGINS = [
["proposal-decorators", { legacy: true }],
"proposal-class-properties",
"proposal-private-methods",
"proposal-class-static-block",
"transform-parameters",
"proposal-export-namespace-from",
]
def self.plugin_transpile_paths
@@plugin_transpile_paths ||= Set.new
end
DEV: Allow Ember CLI assets to be used by development Rails app (#16511) Previously, accessing the Rails app directly in development mode would give you assets from our 'legacy' Ember asset pipeline. The only way to run with Ember CLI assets was to run ember-cli as a proxy. This was quite limiting when working on things which are bypassed when using the ember-cli proxy (e.g. changes to `application.html.erb`). Also, since `ember-auto-import` introduced chunking, visiting `/theme-qunit` under Ember CLI was failing to include all necessary chunks. This commit teaches Sprockets about our Ember CLI assets so that they can be used in development mode, and are automatically collected up under `/public/assets` during `assets:precompile`. As a bonus, this allows us to remove all the custom manifest modification from `assets:precompile`. The key changes are: - Introduce a shared `EmberCli.enabled?` helper - When ember-cli is enabled, add ember-cli `/dist/assets` as the top-priority Rails asset directory - Have ember-cli output a `chunks.json` manifest, and teach `preload_script` to read it and append the correct chunks to their associated `afterFile` - Remove most custom ember-cli logic from the `assets:precompile` step. Instead, rely on Rails to take care of pulling the 'precompiled' assets into the `public/assets` directory. Move the 'renaming' logic to runtime, so it can be used in development mode as well. - Remove fingerprinting from `ember-cli-build`, and allow Rails to take care of things Long-term, we may want to replace Sprockets with the lighter-weight Propshaft. The changes made in this commit have been made with that long-term goal in mind. tldr: when you visit the rails app directly, you'll now be served the current ember-cli assets. To keep these up-to-date make sure either `ember serve`, or `ember build --watch` is running. If you really want to load the old non-ember-cli assets, then you should start the server with `EMBER_CLI_PROD_ASSETS=0`. (the legacy asset pipeline will be removed very soon)
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def self.ember_cli?(filename)
filename.include?("/app/assets/javascripts/discourse/dist/")
end
def self.call(input)
root_path = input[:load_path] || ""
logical_path =
(input[:filename] || "").sub(root_path, "").gsub(/\.(js|es6).*$/, "").sub(%r{^/}, "")
data = input[:data]
data = transpile(data, root_path, logical_path) if should_transpile?(input[:filename])
# add sourceURL until we can do proper source maps
DEV: Allow Ember CLI assets to be used by development Rails app (#16511) Previously, accessing the Rails app directly in development mode would give you assets from our 'legacy' Ember asset pipeline. The only way to run with Ember CLI assets was to run ember-cli as a proxy. This was quite limiting when working on things which are bypassed when using the ember-cli proxy (e.g. changes to `application.html.erb`). Also, since `ember-auto-import` introduced chunking, visiting `/theme-qunit` under Ember CLI was failing to include all necessary chunks. This commit teaches Sprockets about our Ember CLI assets so that they can be used in development mode, and are automatically collected up under `/public/assets` during `assets:precompile`. As a bonus, this allows us to remove all the custom manifest modification from `assets:precompile`. The key changes are: - Introduce a shared `EmberCli.enabled?` helper - When ember-cli is enabled, add ember-cli `/dist/assets` as the top-priority Rails asset directory - Have ember-cli output a `chunks.json` manifest, and teach `preload_script` to read it and append the correct chunks to their associated `afterFile` - Remove most custom ember-cli logic from the `assets:precompile` step. Instead, rely on Rails to take care of pulling the 'precompiled' assets into the `public/assets` directory. Move the 'renaming' logic to runtime, so it can be used in development mode as well. - Remove fingerprinting from `ember-cli-build`, and allow Rails to take care of things Long-term, we may want to replace Sprockets with the lighter-weight Propshaft. The changes made in this commit have been made with that long-term goal in mind. tldr: when you visit the rails app directly, you'll now be served the current ember-cli assets. To keep these up-to-date make sure either `ember serve`, or `ember build --watch` is running. If you really want to load the old non-ember-cli assets, then you should start the server with `EMBER_CLI_PROD_ASSETS=0`. (the legacy asset pipeline will be removed very soon)
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if !Rails.env.production? && !ember_cli?(input[:filename])
plugin_name = root_path[%r{/plugins/([\w-]+)/assets}, 1]
source_url =
if plugin_name
"plugins/#{plugin_name}/assets/javascripts/#{logical_path}"
else
logical_path
end
data = "eval(#{data.inspect} + \"\\n//# sourceURL=#{source_url}\");\n"
end
{ data: data }
end
def self.transpile(data, root_path, logical_path, theme_id: nil)
transpiler = Transpiler.new(skip_module: skip_module?(data))
transpiler.perform(data, root_path, logical_path, theme_id: theme_id)
end
def self.should_transpile?(filename)
filename ||= ""
DEV: Allow Ember CLI assets to be used by development Rails app (#16511) Previously, accessing the Rails app directly in development mode would give you assets from our 'legacy' Ember asset pipeline. The only way to run with Ember CLI assets was to run ember-cli as a proxy. This was quite limiting when working on things which are bypassed when using the ember-cli proxy (e.g. changes to `application.html.erb`). Also, since `ember-auto-import` introduced chunking, visiting `/theme-qunit` under Ember CLI was failing to include all necessary chunks. This commit teaches Sprockets about our Ember CLI assets so that they can be used in development mode, and are automatically collected up under `/public/assets` during `assets:precompile`. As a bonus, this allows us to remove all the custom manifest modification from `assets:precompile`. The key changes are: - Introduce a shared `EmberCli.enabled?` helper - When ember-cli is enabled, add ember-cli `/dist/assets` as the top-priority Rails asset directory - Have ember-cli output a `chunks.json` manifest, and teach `preload_script` to read it and append the correct chunks to their associated `afterFile` - Remove most custom ember-cli logic from the `assets:precompile` step. Instead, rely on Rails to take care of pulling the 'precompiled' assets into the `public/assets` directory. Move the 'renaming' logic to runtime, so it can be used in development mode as well. - Remove fingerprinting from `ember-cli-build`, and allow Rails to take care of things Long-term, we may want to replace Sprockets with the lighter-weight Propshaft. The changes made in this commit have been made with that long-term goal in mind. tldr: when you visit the rails app directly, you'll now be served the current ember-cli assets. To keep these up-to-date make sure either `ember serve`, or `ember build --watch` is running. If you really want to load the old non-ember-cli assets, then you should start the server with `EMBER_CLI_PROD_ASSETS=0`. (the legacy asset pipeline will be removed very soon)
2022-04-21 11:26:34 -04:00
# skip ember cli
return false if ember_cli?(filename)
# es6 is always transpiled
return true if filename.end_with?(".es6") || filename.end_with?(".es6.erb")
# For .js check the path...
return false unless filename.end_with?(".js") || filename.end_with?(".js.erb")
relative_path = filename.sub(Rails.root.to_s, "").sub(%r{^/*}, "")
js_root = "app/assets/javascripts"
test_root = "test/javascripts"
return false if relative_path.start_with?("#{js_root}/locales/")
return false if relative_path.start_with?("#{js_root}/plugins/")
if %w[
start-discourse
onpopstate-handler
google-tag-manager
google-universal-analytics-v3
google-universal-analytics-v4
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activate-account
auto-redirect
embed-application
app-boot
].any? { |f| relative_path == "#{js_root}/#{f}.js" }
return true
end
return true if plugin_transpile_paths.any? { |prefix| relative_path.start_with?(prefix) }
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!!(relative_path =~ %r{^#{js_root}/[^/]+/} || relative_path =~ %r{^#{test_root}/[^/]+/})
end
def self.skip_module?(data)
!!(data.present? && data =~ %r{^// discourse-skip-module$})
end
class Transpiler
JS_PROCESSOR_PATH =
Rails.env.production? ? "tmp/js-processor.js" : "tmp/js-processor/#{Process.pid}.js"
@mutex = Mutex.new
@ctx_init = Mutex.new
@processor_mutex = Mutex.new
def self.mutex
@mutex
end
def self.generate_js_processor
Discourse::Utils.execute_command(
"yarn",
"--silent",
"esbuild",
"--log-level=warning",
"--bundle",
"--external:fs",
"--define:process='{\"env\":{}}'",
"app/assets/javascripts/js-processor.js",
"--outfile=#{JS_PROCESSOR_PATH}",
)
JS_PROCESSOR_PATH
end
def self.create_new_context
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# timeout any eval that takes longer than 15 seconds
ctx = MiniRacer::Context.new(timeout: 15_000, ensure_gc_after_idle: 2000)
# General shims
ctx.attach("rails.logger.info", proc { |err| Rails.logger.info(err.to_s) })
ctx.attach("rails.logger.warn", proc { |err| Rails.logger.warn(err.to_s) })
ctx.attach("rails.logger.error", proc { |err| Rails.logger.error(err.to_s) })
# Theme template AST transformation plugins
if Rails.env.development? || Rails.env.test?
@processor_mutex.synchronize { generate_js_processor }
end
ctx.eval(File.read(JS_PROCESSOR_PATH), filename: "js-processor.js")
ctx
end
def self.reset_context
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@ctx&.dispose
@ctx = nil
end
def self.v8
return @ctx if @ctx
# ensure we only init one of these
@ctx_init.synchronize do
return @ctx if @ctx
@ctx = create_new_context
end
@ctx
end
# Call a method in the global scope of the v8 context.
# The `fetch_result_call` kwarg provides a workaround for the lack of mini_racer async
# result support. The first call can perform some async operation, and then `fetch_result_call`
# will be called to fetch the result.
def self.v8_call(*args, **kwargs)
fetch_result_call = kwargs.delete(:fetch_result_call)
mutex.synchronize do
result = v8.call(*args, **kwargs)
result = v8.call(fetch_result_call) if fetch_result_call
result
end
rescue MiniRacer::RuntimeError => e
message = e.message
begin
# Workaround for https://github.com/rubyjs/mini_racer/issues/262
possible_encoded_message = message.delete_prefix("Error: ")
decoded = JSON.parse("{\"value\": #{possible_encoded_message}}")["value"]
message = "Error: #{decoded}"
rescue JSON::ParserError
message = e.message
end
transpile_error = TranspileError.new(message)
transpile_error.set_backtrace(e.backtrace)
raise transpile_error
end
def initialize(skip_module: false)
@skip_module = skip_module
end
def perform(source, root_path = nil, logical_path = nil, theme_id: nil)
self.class.v8_call(
"transpile",
source,
{
skipModule: @skip_module,
moduleId: module_name(root_path, logical_path),
filename: logical_path || "unknown",
themeId: theme_id,
commonPlugins: DISCOURSE_COMMON_BABEL_PLUGINS,
},
)
end
def module_name(root_path, logical_path)
path = nil
root_base = File.basename(Rails.root)
# If the resource is a plugin, use the plugin name as a prefix
if root_path =~ %r{(.*/#{root_base}/plugins/[^/]+)/}
plugin_path = "#{Regexp.last_match[1]}/plugin.rb"
plugin = Discourse.plugins.find { |p| p.path == plugin_path }
path =
"discourse/plugins/#{plugin.name}/#{logical_path.sub(%r{javascripts/}, "")}" if plugin
end
# We need to strip the app subdirectory to replicate how ember-cli works.
path || logical_path&.gsub("app/", "")&.gsub("addon/", "")&.gsub("admin/addon", "admin")
end
def compile_raw_template(source, theme_id: nil)
self.class.v8_call("compileRawTemplate", source, theme_id)
end
def terser(tree, opts)
self.class.v8_call("minify", tree, opts, fetch_result_call: "getMinifyResult")
end
end
end