The current heuristic to compute a default shard size is pretty aggressive,
it returns `max(10, number_of_shards * size)` as a value for the shard size.
I think making it less aggressive has the benefit that it would reduce the
likelyness of running into OOME when there are many shards (yearly
aggregations with time-based indices can make numbers of shards in the
thousands) and make the use of breadth-first more likely/efficient.
This commit replaces the heuristic with `size * 1.5 + 10`, which is enough
to have good accuracy on zipfian distributions.