angular-cn/docs/BAZEL.md

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# Building Angular with Bazel
Note: this doc is for developing Angular, it is _not_ public
documentation for building an Angular application with Bazel.
The Bazel build tool (http://bazel.build) provides fast, reliable
incremental builds. We plan to migrate Angular's build scripts to
Bazel.
## Installation
In order to ensure that everyone builds Angular in a _consistent_ way, Bazel
will be installed through NPM and therefore it's not necessary to install Bazel
manually.
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The binaries for Bazel will be provided by the [`@bazel/bazel`](https://github.com/bazelbuild/rules_nodejs/tree/master/packages)
NPM package and its platform-specific dependencies.
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You can access Bazel with the `yarn bazel` command
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## Configuration
The `WORKSPACE` file indicates that our root directory is a
Bazel project. It contains the version of the Bazel rules we
use to execute build steps, from `build_bazel_rules_typescript`.
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The sources on [GitHub] are published from Google's internal
repository (google3).
Bazel accepts a lot of options. We check in some options in the
`.bazelrc` file. See the [bazelrc doc]. For example, if you don't
want Bazel to create several symlinks in your project directory
(`bazel-*`) you can add the line `build --symlink_prefix=/` to your
`.bazelrc` file.
[GitHub]: https://github.com/bazelbuild/rules_typescript
[bazelrc doc]: https://bazel.build/versions/master/docs/bazel-user-manual.html#bazelrc
## Building Angular
- Build a package: `yarn bazel build packages/core`
- Build all packages: `yarn bazel build packages/...`
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You can use [ibazel] to get a "watch mode" that continuously
keeps the outputs up-to-date as you save sources. Note this is
new as of May 2017 and not very stable yet.
[ibazel]: https://github.com/bazelbuild/bazel-watcher
## Testing Angular
- Test package in node: `yarn bazel test packages/core/test:test`
- Test package in karma: `yarn bazel test packages/core/test:test_web`
- Test all packages: `yarn bazel test packages/...`
You can use [ibazel] to get a "watch mode" that continuously
keeps the outputs up-to-date as you save sources.
### Various Flags Used For Tests
If you're experiencing problems with seemingly unrelated tests failing, it may be because you're not using the proper flags with your Bazel test runs in Angular.
See also: [`//.bazelrc`](https://github.com/angular/angular/blob/master/.bazelrc) where `--define=compile=legacy` is defined as default.
- `--config=debug`: build and launch in debug mode (see [debugging](#debugging) instructions below)
- `--test_arg=--node_options=--inspect=9228`: change the inspector port.
refactor(ivy): obviate the Bazel component of the ivy_switch (#26550) Originally, the ivy_switch mechanism used Bazel genrules to conditionally compile one TS file or another depending on whether ngc or ngtsc was the selected compiler. This was done because we wanted to avoid importing certain modules (and thus pulling them into the build) if Ivy was on or off. This mechanism had a major drawback: ivy_switch became a bottleneck in the import graph, as it both imports from many places in the codebase and is imported by many modules in the codebase. This frequently resulted in cyclic imports which caused issues both with TS and Closure compilation. It turns out ngcc needs both code paths in the bundle to perform the switch during its operation anyway, so import switching was later abandoned. This means that there's no real reason why the ivy_switch mechanism needed to operate at the Bazel level, and for the ivy_switch file to be a bottleneck. This commit removes the Bazel-level ivy_switch mechanism, and introduces an additional TypeScript transform in ngtsc (and the pass-through tsc compiler used for testing JIT) to perform the same operation that ngcc does, and flip the switch during ngtsc compilation. This allows the ivy_switch file to be removed, and the individual switches to be located directly next to their consumers in the codebase, greatly mitigating the circular import issues and making the mechanism much easier to use. As part of this commit, the tag for marking switched variables was changed from __PRE_NGCC__ to __PRE_R3__, since it's no longer just ngcc which flips these tags. Most variables were renamed from R3_* to SWITCH_* as well, since they're referenced mostly in render2 code. Test strategy: existing test coverage is more than sufficient - if this didn't work correctly it would break the hello world and todo apps. PR Close #26550
2018-10-17 18:44:44 -04:00
- `--define=compile=<option>` Controls if ivy or legacy mode is enabled. This switches which compiler is used (ngc, ngtsc, or a tsc pass-through mode).
- `legacy`: (default behavior) compile against View Engine, e.g. `--define=compile=legacy`
- `aot`: Compile in ivy AOT move, e.g. `--define=compile=aot`
- `--test_tag_filters=<tag>`: filter tests down to tags defined in the `tag` config of your rules in any given `BUILD.bazel`.
- `no-ivy-aot`: Useful for excluding build and test targets that are not meant to be executed in Ivy AOT mode (`--define=compile=aot`).
- `ivy-only`: Useful for excluding all Ivy build and tests targets with `--define=compile=legacy`.
- `fixme-ivy-aot`: Useful for including/excluding build and test targets that are currently broken in Ivy AOT mode (`--define=compile=aot`).
### Debugging a Node Test
<a id="debugging"></a>
- Open chrome at: [chrome://inspect](chrome://inspect)
- Click on `Open dedicated DevTools for Node` to launch a debugger.
- Run test: `yarn bazel test packages/core/test:test --config=debug`
The process should automatically connect to the debugger. For additional info and testing options, see the [nodejs_test documentation](https://bazelbuild.github.io/rules_nodejs/node/node.html#nodejs_test).
### Debugging a Node Test in VSCode
First time setup:
- Go to Debug > Add configuration (in the menu bar) to open `launch.json`
- Add the following to the `configurations` array:
```json
{
"name": "Attach (inspect)",
"type": "node",
"request": "attach",
"port": 9229,
"address": "localhost",
"restart": false,
"sourceMaps": true,
"localRoot": "${workspaceRoot}",
"remoteRoot": null
},
{
"name": "Attach (no-sm,inspect)",
"type": "node",
"request": "attach",
"port": 9229,
"address": "localhost",
"restart": false,
"sourceMaps": false,
"localRoot": "${workspaceRoot}",
"remoteRoot": null
},
```
**Setting breakpoints directly in your code files may not work in VSCode**. This is because the files you're actually debugging are built files that exist in a `./private/...` folder.
The easiest way to debug a test for now is to add a `debugger` statement in the code
and launch the bazel corresponding test (`yarn bazel test <target> --config=debug`).
Bazel will wait on a connection. Go to the debug view (by clicking on the sidebar or
Apple+Shift+D on Mac) and click on the green play icon next to the configuration name
(ie `Attach (inspect)`).
### Debugging a Karma Test
- Run test: `yarn bazel run packages/core/test:test_web`
- Open chrome at: [http://localhost:9876/debug.html](http://localhost:9876/debug.html)
- Open chrome inspector
### Debugging Bazel rules
Open `external` directory which contains everything that bazel downloaded while executing the workspace file:
```sh
open $(bazel info output_base)/external
```
See subcommands that bazel executes (helpful for debugging):
```sh
yarn bazel build //packages/core:package -s
```
To debug nodejs_binary executable paths uncomment `find . -name rollup 1>&2` (~ line 96) in
```sh
open $(bazel info output_base)/external/build_bazel_rules_nodejs/internal/node_launcher.sh
```
## Stamping
Bazel supports the ability to include non-hermetic information from the version control system in built artifacts. This is called stamping.
You can see an overview at https://www.kchodorow.com/blog/2017/03/27/stamping-your-builds/
In our repo, here is how it's configured:
1) In `tools/bazel_stamp_vars.sh` we run the `git` commands to generate our versioning info.
1) In `.bazelrc` we register this script as the value for the `workspace_status_command` flag. Bazel will run the script when it needs to stamp a binary.
Note that Bazel has a `--stamp` argument to `yarn bazel build`, but this has no effect since our stamping takes place in Skylark rules. See https://github.com/bazelbuild/bazel/issues/1054
## Remote cache
Bazel supports fetching action results from a cache, allowing a clean build to pick up artifacts from prior builds.
This makes builds incremental, even on CI.
It works because Bazel assigns a content-based hash to all action inputs, which is used as the cache key for the action outputs.
Thanks to the hermeticity property, we can skip executing an action if the inputs hash is already present in the cache.
Of course, non-hermeticity in an action can cause problems.
At worst, you can fetch a broken artifact from the cache, making your build non-reproducible.
For this reason, we are careful to implement our Bazel rules to depend only on their inputs.
Currently we only use remote caching on CircleCI.
We could enable it for developer builds as well, which would make initial builds much faster for developers by fetching already-built artifacts from the cache.
This feature is experimental, and developed by the CircleCI team with guidance from Angular.
Contact Alex Eagle with questions.
*How it's configured*:
1. In `.circleci/config.yml`, each CircleCI job downloads a proxy binary, which is built from https://github.com/notnoopci/bazel-remote-proxy. The download is done by running `.circleci/setup_cache.sh`. When the feature graduates from experimental, this proxy will be installed by default on every CircleCI worker, and this step will not be needed.
1. Next, each job runs the `setup-bazel-remote-cache` anchor. This starts up the proxy running in the background. In the CircleCI UI, you'll see this step continues running while later steps run, and you can see logging from the proxy process.
1. Bazel must be configured to connect to the proxy on a local port. This configuration lives in `.circleci/bazel.rc` and is enabled because we overwrite the system Bazel settings in /etc/bazel.bazelrc with this file.
1. Each `bazel` command in `.circleci/config.yml` picks up and uses the caching flags.
## Diagnosing slow builds
If a build seems slow you can use Bazel to diagnose where time is spent.
The first step is to generate a profile of the build using the `--profile filename_name.profile` flag.
```
yarn bazel build //packages/compiler --profile filename_name.profile
```
This will generate a `filename_name.profile` that you can then analyse using [analyze-profile](https://docs.bazel.build/versions/master/user-manual.html#analyze-profile) command.
## Using the console profile report
You can obtain a simple report directly in the console by running:
```
yarn bazel analyze-profile filename_name.profile
```
This will show the phase summary, individual phase information and critical path.
You can also list all individual tasks and the time they took using `--task_tree`.
```
yarn bazel analyze-profile filename_name.profile --task_tree ".*"
```
To show all tasks that take longer than a certain threshold, use the `--task_tree_threshold` flag.
The default behaviour is to use a 50ms threshold.
```
yarn bazel analyze-profile filename_name.profile --task_tree ".*" --task_tree_threshold 5000
```
`--task_tree` takes a regexp as argument that filters by the text shown after the time taken.
Compiling TypeScript shows as:
```
70569 ACTION_EXECUTE (10974.826 ms) Compiling TypeScript (devmode) //packages/compiler:compiler []
```
To filter all tasks by TypeScript compilations that took more than 5 seconds, use:
```
yarn bazel analyze-profile filename_name.profile --task_tree "Compiling TypeScript" --task_tree_threshold 5000
```
### Using the HTML profile report
A more comprehensive way to visualize the profile information is through the HTML report:
```
yarn bazel analyze-profile filename_name.profile --html --html_details --html_histograms
```
This will generate a `filename_name.profile.html` file that you can open in your browser.
On the upper right corner that is a small table of contents with links to three areas: Tasks, Legend and Statistics.
In the Tasks section you will find a graph of where time is spent. Legend shows what the colors in the Tasks graph mean.
Hovering over the background will show what phase that is, while hovering over bars will show more details about that specific action.
The Statistics section shows how long each phase took and how time was spent in that phase.
Usually the longest one is the execution phase, which also includes critical path information.
Also in the Statistics section are the Skylark statistic, split in User-Defined and Builtin function execution time.
You can click the "self" header twice to order the table by functions where the most time (in ms) is spent.
When diagnosing slow builds you should focus on the top time spenders across all phases and functions.
Usually there is a single item (or multiple items of the same kind) where the overwhelming majority of time is spent.
## Known issues
### Webstorm
The autocompletion in WebStorm can be added via a Bazel plugin intended for IntelliJ IDEA, but the plugin needs to be installed in a special way.
See [bazelbuild/intellij#246](https://github.com/bazelbuild/intellij/issues/246) for more info.
### Xcode
If you see the following error:
```
$ yarn bazel build packages/...
ERROR: /private/var/tmp/[...]/external/local_config_cc/BUILD:50:5: in apple_cc_toolchain rule @local_config_cc//:cc-compiler-darwin_x86_64: Xcode version must be specified to use an Apple CROSSTOOL
ERROR: Analysis of target '//packages/core/test/render3:render3' failed; build aborted: Analysis of target '@local_config_cc//:cc-compiler-darwin_x86_64' failed; build aborted
```
It might be linked to an interaction with VSCode.
If closing VSCode fixes the issue, you can add the following line to your VSCode configuration:
```
"files.exclude": {"bazel-*": true}
```
source: https://github.com/bazelbuild/bazel/issues/4603
If VSCode is not the root cause, you might try:
- Quit VSCode (make sure no VSCode is running).
```
bazel clean --expunge
sudo xcode-select -s /Applications/Xcode.app/Contents/Developer
sudo xcodebuild -license
yarn bazel build //packages/core # Run a build outside VSCode to pre-build the xcode; then safe to run VSCode
```
Source: https://stackoverflow.com/questions/45276830/xcode-version-must-be-specified-to-use-an-apple-crosstool