293 lines
12 KiB
Markdown
293 lines
12 KiB
Markdown
@title
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HTTP
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@intro
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We convert our service and components to use Angular's HTTP service
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@description
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Our stakeholders appreciate our progress.
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Now they want to get the hero data from a server, let users add, edit, and delete heroes,
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and save these changes back to the server.
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In this chapter we teach our application to make the corresponding HTTP calls to a remote server's web API.
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Run the <live-example></live-example> for this part.
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## Where We Left Off
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In the [previous chapter](toh-pt5.html), we learned to navigate between the dashboard and the fixed heroes list, editing a selected hero along the way.
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That's our starting point for this chapter.
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The application runs and updates automatically as we continue to build the Tour of Heroes.
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<h1>
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Providing HTTP Services
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</h1>
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### Register for HTTP services
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## Simulating the web API
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We recommend registering application-wide services in the root
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`!{_AppModuleVsAppComp}` *providers*. <span if-docs="dart">Here we're
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registering in `main` for a special reason.</span>
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Our application is in the early stages of development and far from ready for production.
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We don't even have a web server that can handle requests for heroes.
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Until we do, *we'll have to fake it*.
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We're going to *trick* the HTTP client into fetching and saving data from
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a mock service, the *in-memory web API*.
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<span if-docs="dart"> The application itself doesn't need to know and
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shouldn't know about this. So we'll slip the in-memory web API into the
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configuration *above* the `AppComponent`.</span>
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Here is a version of <span ngio-ex>!{_appModuleTsVsMainTs}</span> that performs this trick:
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{@example 'toh-pt6/ts/src/app/in-memory-data.service.ts' region='init'}
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<p>
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This file replaces the <code> </code> which is now safe to delete.
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</p>
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## Heroes and HTTP
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Look at our current `HeroService` implementation
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We returned a !{_Promise} resolved with mock heroes.
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It may have seemed like overkill at the time, but we were anticipating the
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day when we fetched heroes with an HTTP client and we knew that would have to be an asynchronous operation.
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That day has arrived! Let's convert `getHeroes()` to use HTTP.
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Our updated import statements are now:
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Refresh the browser, and the hero data should be successfully loaded from the
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mock server.
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<h3 id="!{_h3id}">HTTP !{_Promise}</h3>
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We're still returning a !{_Promise} but we're creating it differently.
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That response JSON has a single `data` property.
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The `data` property holds the !{_array} of *heroes* that the caller really wants.
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So we grab that !{_array} and return it as the resolved !{_Promise} value.
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~~~ {.alert.is-important}
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Pay close attention to the shape of the data returned by the server.
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This particular *in-memory web API* example happens to return an object with a `data` property.
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Your API might return something else. Adjust the code to match *your web API*.
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~~~
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The caller is unaware of these machinations. It receives a !{_Promise} of *heroes* just as it did before.
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It has no idea that we fetched the heroes from the (mock) server.
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It knows nothing of the twists and turns required to convert the HTTP response into heroes.
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Such is the beauty and purpose of delegating data access to a service like this `HeroService`.
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### Error Handling
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At the end of `getHeroes()` we `catch` server failures and pass them to an error handler:
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This is a critical step!
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We must anticipate HTTP failures as they happen frequently for reasons beyond our control.
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In this demo service we log the error to the console; we would do better in real life.
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We've also decided to return a user friendly form of the error to
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the caller in a !{rejected_promise} so that the caller can display a proper error message to the user.
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### Get hero by id
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The `HeroDetailComponent` asks the `HeroService` to fetch a single hero to edit.
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The `HeroService` currently fetches all heroes and then finds the desired hero
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by filtering for the one with the matching `id`.
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That's fine in a simulation. It's wasteful to ask a real server for _all_ heroes when we only want one.
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Most web APIs support a _get-by-id_ request in the form `api/hero/:id` (e.g., `api/hero/11`).
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Update the `HeroService.getHero` method to make a _get-by-id_ request,
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applying what we just learned to write `getHeroes`:It's almost the same as `getHeroes`.
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The URL identifies _which_ hero the server should update by encoding the hero id into the URL
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to match the `api/hero/:id` pattern.
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We also adjust to the fact that the `data` in the response is a single hero object rather than !{_an} !{_array}.
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### Unchanged _getHeroes_ API
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Although we made significant *internal* changes to `getHeroes()` and `getHero()`,
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the public signatures did not change.
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We still return a !{_Promise} from both methods.
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We won't have to update any of the components that call them.
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Our stakeholders are thrilled with the web API integration so far.
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Now they want the ability to create and delete heroes.
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Let's see first what happens when we try to update a hero's details.
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## Update hero details
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We can edit a hero's name already in the hero detail view. Go ahead and try
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it. As we type, the hero name is updated in the view heading.
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But when we hit the `Back` button, the changes are lost!
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Updates weren't lost before. What changed?
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When the app used a list of mock heroes, updates were applied directly to the
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hero objects within the single, app-wide, shared list. Now that we are fetching data
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from a server, if we want changes to persist, we'll need to write them back to
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the server.
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### Save hero details
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Let's ensure that edits to a hero's name aren't lost. Start by adding,
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to the end of the hero detail template, a save button with a `click` event
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binding that invokes a new component method named `save`:
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The `save` method persists hero name changes using the hero service
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`update` method and then navigates back to the previous view:
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### Hero service `update` method
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The overall structure of the `update` method is similar to that of
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`getHeroes`, although we'll use an HTTP _put_ to persist changes
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server-side:
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We identify _which_ hero the server should update by encoding the hero id in
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the URL. The put body is the JSON string encoding of the hero, obtained by
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calling `!{_JSON_stringify}`. We identify the body content type
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(`application/json`) in the request header.
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Refresh the browser and give it a try. Changes to hero names should now persist.
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## Add a hero
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To add a new hero we need to know the hero's name. Let's use an input
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element for that, paired with an add button.
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Insert the following into the heroes component HTML, first thing after
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the heading:
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In response to a click event, we call the component's click handler and then
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clear the input field so that it will be ready to use for another name.
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When the given name is non-blank, the handler delegates creation of the
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named hero to the hero service, and then adds the new hero to our !{_array}.
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Finally, we implement the `create` method in the `HeroService` class.Refresh the browser and create some new heroes!
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## Delete a hero
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Too many heroes?
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Let's add a delete button to each hero in the heroes view.
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Add this button element to the heroes component HTML, right after the hero
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name in the repeated `<li>` tag:
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The `<li>` element should now look like this:
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In addition to calling the component's `delete` method, the delete button
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click handling code stops the propagation of the click event — we
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don't want the `<li>` click handler to be triggered because that would
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select the hero that we are going to delete!
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The logic of the `delete` handler is a bit trickier:
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Of course, we delegate hero deletion to the hero service, but the component
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is still responsible for updating the display: it removes the deleted hero
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from the !{_array} and resets the selected hero if necessary.
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We want our delete button to be placed at the far right of the hero entry.
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This extra CSS accomplishes that:
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### Hero service `delete` method
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The hero service's `delete` method uses the _delete_ HTTP method to remove the hero from the server:
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Refresh the browser and try the new delete functionality.
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<div id='observables'>
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</div>
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## !{_Observable}s
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But requests aren't always "one and done". We may start one request,
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then cancel it, and make a different request before the server has responded to the first request.
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Such a _request-cancel-new-request_ sequence is difficult to implement with *!{_Promise}s*.
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It's easy with *!{_Observable}s* as we'll see.
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### Search-by-name
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We're going to add a *hero search* feature to the Tour of Heroes.
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As the user types a name into a search box, we'll make repeated HTTP requests for heroes filtered by that name.
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We start by creating `HeroSearchService` that sends search queries to our server's web api.
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{@example 'toh-pt6/ts/src/app/hero-search.service.ts'}
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The `!{_priv}http.get()` call in `HeroSearchService` is similar to the one
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in the `HeroService`, although the URL now has a query string.
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### HeroSearchComponent
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Let's create a new `HeroSearchComponent` that calls this new `HeroSearchService`.
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The component template is simple — just a text box and a list of matching search results.
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{@example 'toh-pt6/ts/src/app/hero-search.component.html'}
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We'll also want to add styles for the new component.
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{@example 'toh-pt6/ts/src/app/hero-search.component.css'}
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As the user types in the search box, a *keyup* event binding calls the component's `search` method with the new search box value.
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The `*ngFor` repeats *hero* objects from the component's `heroes` property. No surprise there.
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But, as we'll soon see, the `heroes` property is now !{_an} *!{_Observable}* of hero !{_array}s, rather than just a hero !{_array}.
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The `*ngFor` can't do anything with !{_an} `!{_Observable}` until we flow it through the `async` pipe (`AsyncPipe`).
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The `async` pipe subscribes to the `!{_Observable}` and produces the !{_array} of heroes to `*ngFor`.
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Time to create the `HeroSearchComponent` class and metadata.
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{@example 'toh-pt6/ts/src/app/hero-search.component.ts'}
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#### Search terms
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Let's focus on the `!{_priv}searchTerms`:
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<a id="ngoninit"></a>
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#### Initialize the _**heroes**_ property (_**ngOnInit**_)
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<span if-docs="ts">A `Subject` is also an `Observable`.</span>
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We're going to turn the stream
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of search terms into a stream of `Hero` !{_array}s and assign the result to the `heroes` property.
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If we passed every user keystroke directly to the `HeroSearchService`, we'd unleash a storm of HTTP requests.
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Bad idea. We don't want to tax our server resources and burn through our cellular network data plan.
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### Add the search component to the dashboard
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We add the hero search HTML element to the bottom of the `DashboardComponent` template.
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{@example 'toh-pt6/ts/src/app/dashboard.component.html'}
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Finally, we import `HeroSearchComponent` from
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<span ngio-ex>hero-search.component.ts</span>
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and add it to the `!{_declarations}` !{_array}:
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Run the app again, go to the *Dashboard*, and enter some text in the search box.
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At some point it might look like this.
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<figure class='image-display'>
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<img src='/resources/images/devguide/toh/toh-hero-search.png' alt="Hero Search Component"> </img>
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</figure>
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## Application structure and code
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Review the sample source code in the <live-example></live-example> for this chapter.
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Verify that we have the following structure:
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## Home Stretch
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We are at the end of our journey for now, but we have accomplished a lot.
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- We added the necessary dependencies to use HTTP in our application.
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- We refactored `HeroService` to load heroes from a web API.
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- We extended `HeroService` to support post, put and delete methods.
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- We updated our components to allow adding, editing and deleting of heroes.
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- We configured an in-memory web API.
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- We learned how to use !{_Observable}s.
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Here are the files we _added or changed_ in this chapter.
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### Next Step
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Return to the [learning path](../guide/learning-angular.html#architecture) where
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you can read about the concepts and practices you discovered in this tutorial. |