128 lines
5.2 KiB
Markdown
128 lines
5.2 KiB
Markdown
Angular [![Build Status](https://travis-ci.org/angular/angular.svg?branch=master)](https://travis-ci.org/angular/angular) [![Join the chat at https://gitter.im/angular/angular](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/angular/angular?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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=========
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This is the repository for the upcoming 2.0 version. If you're looking for the current official version of Angular you
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should go to [angular/angular.js](https://github.com/angular/angular.js)
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## Build
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### Prerequisites
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If you don't already have `npm`, get it by installing [node.js](http://nodejs.org/).
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1. `npm install`
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2. `npm install -g gulp` (you might need to prefix this command with `sudo`)
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3. `npm install -g protractor` (you might need to prefix this command with `sudo`)
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4. `webdriver-manager update`
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5. If you plan to use Dart:
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1. [Install the Dart SDK](https://www.dartlang.org/tools/sdk/) - Includes the `pub` command line tool. This repository requires `pub` in version `>=1.9.0-dev.8.0 <2.0.0`
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2. [Add the Dart SDK's `bin` directory to your system path](https://www.dartlang.org/tools/pub/installing.html)
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3. Get the pub packages you need: `pub get`
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6. `gulp build`
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### Folder structure
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* `modules/*`: modules that will be loaded in the browser
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* `tools/*`: tools that are needed to build Angular
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### File endings
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* `*.js`: javascript files that get transpiled to Dart and EcmaScript 5
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* `*.es6`: javascript files that get transpiled only to EcmaScript 5
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* `*.es5`: javascript files that don't get transpiled
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* `*.dart`: dart files that don't get transpiled
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### Build
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1. `gulp build` -> result is in `dist` folder
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* will also run `pub get` for the subfolders in `modules`
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and run `dartanalyzer` for every file that matches
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`<module>/src/<module>.dart`, e.g. `di/src/di.dart`
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2. `gulp clean` -> cleans the `dist` folder
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### Unit tests
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1. `gulp test.unit.js`: JS tests in a browser
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2. `gulp test.unit.cjs`: JS tests in NodeJS (requires a build before)
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3. `gulp test.unit.dart`: Dart tests
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Notes for transpiler tests:
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The karma preprocessor is setup in a way so that after every test run
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the transpiler is reloaded. With that it is possible to make changes
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to the preprocessor and run the tests without exiting karma
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(just touch a test file that you would like to run).
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### E2e tests
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1. `gulp build.js.cjs` (builds benchpress and tests into `dist/js/cjs` folder)
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2. `gulp serve.js.prod serve.js.dart2js` (runs local webserver)
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3. `protractor protractor-js.conf.js`: JS e2e tests
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4. `protractor protractor-dart2js.conf.js`: Dart2JS e2e tests
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Angular specific command line options when running protractor:
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- `protractor protractor-{js|dart2js}-conf.js --ng-help`
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### Performance tests
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1. `gulp build.js.cjs` (builds benchpress and tests into `dist/js/cjs` folder)
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2. `gulp serve.js.prod serve.js.dart2js` (runs local webserver)
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3. `protractor protractor-js.conf.js --benchmark`: JS performance tests
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4. `protractor protractor-dart2js.conf.js --benchmark`: Dart2JS performance tests
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Angular specific command line options when running protractor (e.g. force gc, ...):
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`protractor protractor-{js|dart2js}-conf.js --ng-help`
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### Examples
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To see the examples, first build the project as described above.
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#### Hello World Example
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This example consists of three basic pieces - a component, a decorator and a service.
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They are all constructed via injection. For more information see the comments in the
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source `modules/examples/src/hello_world/index.js`.
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You can build this example as either JS or Dart app:
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* (JS) `gulp serve.js.dev` and open `localhost:8000/examples/src/hello_world/` in Chrome.
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* (Dart) `gulp serve/examples.dart` and open `localhost:8080/src/hello_world` in Chrome (for dart2js) or Dartium (for Dart VM).
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## Debug the transpiler
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If you need to debug the transpiler:
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- add a `debugger;` statement in the transpiler code,
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- from the root folder, execute `node debug node_modules/.bin/gulp build` to enter the node
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debugger
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- press "c" to execute the program until you reach the `debugger;` statement,
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- you can then type "repl" to enter the REPL and inspect variables in the context.
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See the [Node.js manual](http://nodejs.org/api/debugger.html) for more information.
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Notes:
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- You can also execute `node node_modules/.bin/karma start karma-dart.conf.js` depending on which
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code you want to debug (the former will process the "modules" folder while the later processes
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the transpiler specs),
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- You can also add `debugger;` statements in the specs (JavaScript). The execution will halt when
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the developer tools are opened in the browser running Karma.
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## Debug the tests
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If you need to debug the tests:
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- add a `debugger;` statement to the test you want to debug (oe the source code),
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- execute karma `gulp test.js`,
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- press the top right "DEBUG" button,
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- open the dev tools and press F5,
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- the execution halt at the `debugger;` statement
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Note (WebStorm users):
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You can create a Karma run config from WebStorm.
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Then in the "Run" menu, press "Debug 'karma-js.conf.js'", WebStorm will stop in the generated code
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on the `debugger;` statement.
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You can then step into the code and add watches.
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The `debugger;` statement is needed because WebStorm will stop in a transpiled file. Breakpoints in
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the original source files are not supported at the moment.
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