* fix(aio): allow code blocks to clear floated images Previously the negative margin on the code headings were causing floated images to overlay the start of a code block. Now all code block successfully clear all floated elements. * feat(aio): add a `.clear` class for clearing floating images * fix(aio): tidy up image styles The css rules for `img.right` and `img.left` allow authors easy access to floating an image on the left or right, respectively. The `.image-display` rule which was always found on a figure has been simplified so that all figures have this styling. It is very unlikely that a figure will be used outside the content area; and at this time it seems like `figure` is as good an indicator that we want this kind of styling as anything. Now that images are all tagged with width and height values, we cannot assume to modify these dimensions via CSS as it can cause the image to lose its correct proportions. Until we find a better solition we must set `height` to `auto` when the screen width is below 1300px to ensure that these images maintain their proportions as they get shrunk to fit. * docs(aio): general tidy up of image HTML in guides Previously, the guides have a lot of inline image styling and unnecessary use of the `image-display` css class. Images over 700px are problematic for guide docs, so those have been given specific widths and associated heights. * docs(aio): use correct anchor for "back to the top" link The `#toc` anchor does not work when the page is wide enough that the TOC is floating to the side. * build(aio): add `#top-of-page` to path variants for link checking Since the `#top-of-page` is outside the rendered docs the `checkAnchorLinks` processor doesn't find them as valid targets for links. Adding them as a `pathVariant` solves this problem but will still catch links to docs that do not actually exist. * fix(aio): ensure that headings clear floated images * fix(aio): do not force live-example embedded image to 100% size This made them look too big, generally. Leaving them with no size means that they will look reasonable in large viewports and switch to 100% width in narrow viewports.
352 lines
16 KiB
Markdown
352 lines
16 KiB
Markdown
# Animations
|
|
|
|
Motion is an important aspect in the design of modern web applications. Good
|
|
user interfaces transition smoothly between states with engaging animations
|
|
that call attention where it's needed. Well-designed animations can make a UI not only
|
|
more fun but also easier to use.
|
|
|
|
## Overview
|
|
|
|
Angular's animation system lets you build animations that run with the same kind of native
|
|
performance found in pure CSS animations. You can also tightly integrate your
|
|
animation logic with the rest of your application code, for ease of control.
|
|
|
|
<div class="alert is-helpful">
|
|
|
|
Angular animations are built on top of the standard [Web Animations API](https://w3c.github.io/web-animations/)
|
|
and run natively on [browsers that support it](http://caniuse.com/#feat=web-animation).
|
|
|
|
For other browsers, a polyfill is required. Grab
|
|
[`web-animations.min.js` from GitHub](https://github.com/web-animations/web-animations-js) and
|
|
add it to your page.
|
|
|
|
</div>
|
|
|
|
<!--
|
|
# Contents
|
|
|
|
* [Example: Transitioning between two states](guide/animations#example-transitioning-between-states).
|
|
* [States and transitions](guide/animations#states-and-transitions).
|
|
* [Example: Entering and leaving](guide/animations#example-entering-and-leaving).
|
|
* [Example: Entering and leaving from different states](guide/animations#example-entering-and-leaving-from-different-states).
|
|
* [Animatable properties and units](guide/animations#animatable-properties-and-units).
|
|
* [Automatic property calculation](guide/animations#automatic-property-calculation).
|
|
* [Animation timing](guide/animations#animation-timing).
|
|
* [Multi-step animations with keyframes](guide/animations#multi-step-animations-with-keyframes).
|
|
* [Parallel animation groups](guide/animations#parallel-animation-groups).
|
|
* [Animation callbacks](guide/animations#animation-callbacks).
|
|
-->
|
|
|
|
<div class="l-sub-section">
|
|
|
|
The examples in this page are available as a <live-example></live-example>.
|
|
|
|
</div>
|
|
|
|
{@a example-transitioning-between-states}
|
|
|
|
## Quickstart example: Transitioning between two states
|
|
|
|
<img src="generated/images/guide/animations/animation_basic_click.gif" alt="A simple transition animation" class="right">
|
|
|
|
You can build a simple animation that transitions an element between two states
|
|
driven by a model attribute.
|
|
|
|
Animations are defined inside `@Component` metadata. Before you can add animations, you need
|
|
to import a few animation-specific imports and functions:
|
|
|
|
<code-example path="animations/src/app/app.module.ts" region="animations-module" title="app.module.ts (@NgModule imports excerpt)" linenums="false"></code-example>
|
|
|
|
<code-example path="animations/src/app/hero-list-basic.component.ts" region="imports" title="hero-list-basic.component.ts" linenums="false"></code-example>
|
|
|
|
With these, you can define an *animation trigger* called `heroState` in the component
|
|
metadata. It uses animations to transition between two states: `active` and `inactive`. When a
|
|
hero is active, the element appears in a slightly larger size and lighter color.
|
|
|
|
<code-example path="animations/src/app/hero-list-basic.component.ts" region="animationdef" title="hero-list-basic.component.ts (@Component excerpt)" linenums="false"></code-example>
|
|
|
|
<div class="alert is-helpful">
|
|
|
|
In this example, you are defining animation styles (color and transform) inline in the
|
|
animation metadata.
|
|
|
|
</div>
|
|
|
|
Now, using the `[@triggerName]` syntax, attach the animation that you just defined to
|
|
one or more elements in the component's template.
|
|
|
|
<code-example path="animations/src/app/hero-list-basic.component.ts" region="template" title="hero-list-basic.component.ts (excerpt)" linenums="false"></code-example>
|
|
|
|
Here, the animation trigger applies to every element repeated by an `ngFor`. Each of
|
|
the repeated elements animates independently. The value of the
|
|
attribute is bound to the expression `hero.state` and is always either `active` or `inactive`.
|
|
|
|
With this setup, an animated transition appears whenever a hero object changes state.
|
|
Here's the full component implementation:
|
|
|
|
<code-example path="animations/src/app/hero-list-basic.component.ts" title="hero-list-basic.component.ts"></code-example>
|
|
|
|
## States and transitions
|
|
|
|
Angular animations are defined as logical **states** and **transitions**
|
|
between states.
|
|
|
|
An animation state is a string value that you define in your application code. In the example
|
|
above, the states `'active'` and `'inactive'` are based on the logical state of
|
|
hero objects. The source of the state can be a simple object attribute, as it was in this case,
|
|
or it can be a value computed in a method. The important thing is that you can read it into the
|
|
component's template.
|
|
|
|
You can define *styles* for each animation state:
|
|
|
|
<code-example path="animations/src/app/hero-list-basic.component.ts" region="states" title="src/app/hero-list-basic.component.ts" linenums="false"></code-example>
|
|
|
|
These `state` definitions specify the *end styles* of each state.
|
|
They are applied to the element once it has transitioned to that state, and stay
|
|
*as long as it remains in that state*. In effect, you're defining what styles the element has in different states.
|
|
|
|
After you define states, you can define *transitions* between the states. Each transition
|
|
controls the timing of switching between one set of styles and the next:
|
|
|
|
<code-example path="animations/src/app/hero-list-basic.component.ts" region="transitions" title="src/app/hero-list-basic.component.ts" linenums="false"></code-example>
|
|
|
|
<figure>
|
|
<img src="generated/images/guide/animations/ng_animate_transitions_inactive_active.png" alt="In Angular animations you define states and transitions between states" width="400">
|
|
</figure>
|
|
|
|
If several transitions have the same timing configuration, you can combine
|
|
them into the same `transition` definition:
|
|
|
|
<code-example path="animations/src/app/hero-list-combined-transitions.component.ts" region="transitions" title="src/app/hero-list-combined-transitions.component.ts" linenums="false"></code-example>
|
|
|
|
When both directions of a transition have the same timing, as in the previous
|
|
example, you can use the shorthand syntax `<=>`:
|
|
|
|
<code-example path="animations/src/app/hero-list-twoway.component.ts" region="transitions" title="src/app/hero-list-twoway.component.ts" linenums="false"></code-example>
|
|
|
|
You can also apply a style during an animation but not keep it around
|
|
after the animation finishes. You can define such styles inline, in the `transition`. In this example,
|
|
the element receives one set of styles immediately and is then animated to the next.
|
|
When the transition finishes, none of these styles are kept because they're not
|
|
defined in a `state`.
|
|
|
|
<code-example path="animations/src/app/hero-list-inline-styles.component.ts" region="transitions" title="src/app/hero-list-inline-styles.component.ts" linenums="false"></code-example>
|
|
|
|
### The wildcard state `*`
|
|
|
|
The `*` ("wildcard") state matches *any* animation state. This is useful for defining styles and
|
|
transitions that apply regardless of which state the animation is in. For example:
|
|
|
|
* The `active => *` transition applies when the element's state changes from `active` to anything else.
|
|
* The `* => *` transition applies when *any* change between two states takes place.
|
|
|
|
<figure>
|
|
<img src="generated/images/guide/animations/ng_animate_transitions_inactive_active_wildcards.png" alt="The wildcard state can be used to match many different transitions at once" width="400">
|
|
</figure>
|
|
|
|
### The `void` state
|
|
|
|
The special state called `void` can apply to any animation. It applies
|
|
when the element is *not* attached to a view, perhaps because it has not yet been
|
|
added or because it has been removed. The `void` state is useful for defining enter and
|
|
leave animations.
|
|
|
|
For example the `* => void` transition applies when the element leaves the view,
|
|
regardless of what state it was in before it left.
|
|
|
|
<figure>
|
|
<img src="generated/images/guide/animations/ng_animate_transitions_void_in.png" alt="The void state can be used for enter and leave transitions" width="400">
|
|
</figure>
|
|
|
|
The wildcard state `*` also matches `void`.
|
|
|
|
## Example: Entering and leaving
|
|
|
|
<img src="generated/images/guide/animations/animation_enter_leave.gif" alt="Enter and leave animations" class="right" width="250">
|
|
|
|
Using the `void` and `*` states you can define transitions that animate the
|
|
entering and leaving of elements:
|
|
|
|
* Enter: `void => *`
|
|
* Leave: `* => void`
|
|
|
|
For example, in the `animations` array below there are two transitions that use
|
|
the `void => *` and `* => void` syntax to animate the element in and out of the view.
|
|
|
|
<code-example path="animations/src/app/hero-list-enter-leave.component.ts" region="animationdef" title="hero-list-enter-leave.component.ts (excerpt)" linenums="false"></code-example>
|
|
|
|
Note that in this case the styles are applied to the void state directly in the
|
|
transition definitions, and not in a separate `state(void)` definition. Thus, the transforms
|
|
are different on enter and leave: the element enters from the left
|
|
and leaves to the right.
|
|
|
|
<div class="l-sub-section">
|
|
|
|
These two common animations have their own aliases:
|
|
|
|
<code-example language="typescript">
|
|
transition(':enter', [ ... ]); // void => *
|
|
transition(':leave', [ ... ]); // * => void
|
|
</code-example>
|
|
|
|
</div>
|
|
|
|
## Example: Entering and leaving from different states
|
|
|
|
<img src="generated/images/guide/animations/animation_enter_leave_states.gif" alt="Enter and leave animations combined with state animations" class="right" width="200">
|
|
|
|
You can also combine this animation with the earlier state transition animation by
|
|
using the hero state as the animation state. This lets you configure
|
|
different transitions for entering and leaving based on what the state of the hero
|
|
is:
|
|
|
|
* Inactive hero enter: `void => inactive`
|
|
* Active hero enter: `void => active`
|
|
* Inactive hero leave: `inactive => void`
|
|
* Active hero leave: `active => void`
|
|
|
|
This gives you fine-grained control over each transition:
|
|
|
|
<figure>
|
|
<img src="generated/images/guide/animations/ng_animate_transitions_inactive_active_void.png" alt="This example transitions between active, inactive, and void states" width="400">
|
|
</figure>
|
|
|
|
<code-example path="animations/src/app/hero-list-enter-leave-states.component.ts" region="animationdef" title="hero-list-enter-leave.component.ts (excerpt)" linenums="false"></code-example>
|
|
|
|
## Animatable properties and units
|
|
|
|
Since Angular's animation support builds on top of Web Animations, you can animate any property
|
|
that the browser considers *animatable*. This includes positions, sizes, transforms, colors,
|
|
borders, and many others. The W3C maintains
|
|
[a list of animatable properties](https://www.w3.org/TR/css3-transitions/#animatable-properties)
|
|
on its [CSS Transitions page](https://www.w3.org/TR/css3-transitions).
|
|
|
|
For positional properties that have a numeric value, you can define a unit by providing
|
|
the value as a string with the appropriate suffix:
|
|
|
|
* `'50px'`
|
|
* `'3em'`
|
|
* `'100%'`
|
|
|
|
If you don't provide a unit when specifying dimension, Angular assumes the default of `px`:
|
|
|
|
* `50` is the same as saying `'50px'`
|
|
|
|
## Automatic property calculation
|
|
|
|
<img src="generated/images/guide/animations/animation_auto.gif" alt="Animation with automated height calculation" class="right" width="220">
|
|
|
|
Sometimes you don't know the value of a dimensional style property until runtime.
|
|
For example, elements often have widths and heights that
|
|
depend on their content and the screen size. These properties are often tricky
|
|
to animate with CSS.
|
|
|
|
In these cases, you can use a special `*` property value so that the value of the
|
|
property is computed at runtime and then plugged into the animation.
|
|
|
|
In this example, the leave animation takes whatever height the element has before it
|
|
leaves and animates from that height to zero:
|
|
|
|
<code-example path="animations/src/app/hero-list-auto.component.ts" region="animationdef" title="src/app/hero-list-auto.component.ts" linenums="false"></code-example>
|
|
|
|
## Animation timing
|
|
|
|
There are three timing properties you can tune for every animated transition:
|
|
the duration, the delay, and the easing function. They are all combined into
|
|
a single transition *timing string*.
|
|
|
|
### Duration
|
|
|
|
The duration controls how long the animation takes to run from start to finish.
|
|
You can define a duration in three ways:
|
|
|
|
* As a plain number, in milliseconds: `100`
|
|
* In a string, as milliseconds: `'100ms'`
|
|
* In a string, as seconds: `'0.1s'`
|
|
|
|
### Delay
|
|
|
|
The delay controls the length of time between the animation trigger and the beginning
|
|
of the transition. You can define one by adding it to the same string
|
|
following the duration. It also has the same format options as the duration:
|
|
|
|
* Wait for 100ms and then run for 200ms: `'0.2s 100ms'`
|
|
|
|
### Easing
|
|
|
|
The [easing function](http://easings.net/) controls how the animation accelerates
|
|
and decelerates during its runtime. For example, an `ease-in` function causes
|
|
the animation to begin relatively slowly but pick up speed as it progresses. You
|
|
can control the easing by adding it as a *third* value in the string after the duration
|
|
and the delay (or as the *second* value when there is no delay):
|
|
|
|
* Wait for 100ms and then run for 200ms, with easing: `'0.2s 100ms ease-out'`
|
|
* Run for 200ms, with easing: `'0.2s ease-in-out'`
|
|
|
|
<img src="generated/images/guide/animations/animation_timings.gif" alt="Animations with specific timings" class="right" width="220">
|
|
|
|
### Example
|
|
|
|
Here are a couple of custom timings in action. Both enter and leave last for
|
|
200 milliseconds, that is `0.2s`, but they have different easings. The leave begins after a
|
|
slight delay of 10 milliseconds as specified in `'0.2s 10 ease-out'`:
|
|
|
|
<code-example path="animations/src/app/hero-list-timings.component.ts" region="animationdef" title="hero-list-timings.component.ts (excerpt)" linenums="false"></code-example>
|
|
|
|
## Multi-step animations with keyframes
|
|
|
|
<img src="generated/images/guide/animations/animation_multistep.gif" alt="Animations with some bounce implemented with keyframes" class="right" width="220">
|
|
|
|
Animation *keyframes* go beyond a simple transition to a more intricate animation
|
|
that goes through one or more intermediate styles when transitioning between two sets of styles.
|
|
|
|
For each keyframe, you specify an *offset* that defines at which point
|
|
in the animation that keyframe applies. The offset is a number between zero,
|
|
which marks the beginning of the animation, and one, which marks the end.
|
|
|
|
This example adds some "bounce" to the enter and leave animations with
|
|
keyframes:
|
|
|
|
<code-example path="animations/src/app/hero-list-multistep.component.ts" region="animationdef" title="hero-list-multistep.component.ts (excerpt)" linenums="false"></code-example>
|
|
|
|
Note that the offsets are *not* defined in terms of absolute time. They are relative
|
|
measures from zero to one. The final timeline of the animation is based on the combination
|
|
of keyframe offsets, duration, delay, and easing.
|
|
|
|
Defining offsets for keyframes is optional. If you omit them, offsets with even
|
|
spacing are automatically assigned. For example, three keyframes without predefined
|
|
offsets receive offsets `0`, `0.5`, and `1`.
|
|
|
|
## Parallel animation groups
|
|
|
|
<img src="generated/images/guide/animations/animation_groups.gif" alt="Parallel animations with different timings, implemented with groups" class="right" width="220px">
|
|
|
|
You've seen how to animate multiple style properties at the same time:
|
|
just put all of them into the same `style()` definition.
|
|
|
|
But you may also want to configure different *timings* for animations that happen
|
|
in parallel. For example, you may want to animate two CSS properties but use a
|
|
different easing function for each one.
|
|
|
|
For this you can use animation *groups*. In this example, using groups both on
|
|
enter and leave allows for two different timing configurations. Both
|
|
are applied to the same element in parallel, but run independently of each other:
|
|
|
|
<code-example path="animations/src/app/hero-list-groups.component.ts" region="animationdef" title="hero-list-groups.component.ts (excerpt)" linenums="false"></code-example>
|
|
|
|
One group animates the element transform and width; the other group animates the opacity.
|
|
|
|
## Animation callbacks
|
|
|
|
A callback is fired when an animation is started and also when it is done.
|
|
|
|
In the keyframes example, you have a `trigger` called `@flyInOut`. You can hook
|
|
those callbacks like this:
|
|
|
|
<code-example path="animations/src/app/hero-list-multistep.component.ts" region="template" title="hero-list-multistep.component.ts (excerpt)" linenums="false"></code-example>
|
|
|
|
The callbacks receive an `AnimationEvent` that contains useful properties such as
|
|
`fromState`, `toState` and `totalTime`.
|
|
|
|
Those callbacks will fire whether or not an animation is picked up.
|