435 lines
18 KiB
Markdown
435 lines
18 KiB
Markdown
# User Input
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# 用户输入
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User actions such as clicking a link, pushing a button, and entering
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text raise DOM events.
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This page explains how to bind those events to component event handlers using the Angular
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event binding syntax.
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当用户点击链接、按下按钮或者输入文字时,这些用户动作都会产生 DOM 事件。
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本章解释如何使用 Angular 事件绑定语法把这些事件绑定到事件处理器。
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Run the <live-example></live-example>.
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运行<live-example></live-example>
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## Binding to user input events
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## 绑定到用户输入事件
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You can use [Angular event bindings](guide/template-syntax#event-binding)
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to respond to any [DOM event](https://developer.mozilla.org/en-US/docs/Web/Events).
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Many DOM events are triggered by user input. Binding to these events provides a way to
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get input from the user.
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你可以使用 [Angular 事件绑定](guide/template-syntax#event-binding)机制来响应任何 [DOM 事件](https://developer.mozilla.org/en-US/docs/Web/Events)。
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许多 DOM 事件是由用户输入触发的。绑定这些事件可以获取用户输入。
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To bind to a DOM event, surround the DOM event name in parentheses and assign a quoted
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[template statement](guide/template-syntax#template-statements) to it.
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要绑定 DOM 事件,只要把 DOM 事件的名字包裹在圆括号中,然后用放在引号中的[模板语句](guide/template-syntax#template-statements)对它赋值就可以了。
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The following example shows an event binding that implements a click handler:
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下例展示了一个事件绑定,它实现了一个点击事件处理器:
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<code-example path="user-input/src/app/click-me.component.ts" region="click-me-button" title="src/app/click-me.component.ts" linenums="false">
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</code-example>
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{@a click}
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The `(click)` to the left of the equals sign identifies the button's click event as the **target of the binding**.
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The text in quotes to the right of the equals sign
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is the **template statement**, which responds
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to the click event by calling the component's `onClickMe` method.
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等号左边的 `(click)` 表示把按钮的点击事件作为**绑定目标**。
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等号右边引号中的文本是**模板语句**,通过调用组件的 `onClickMe` 方法来响应这个点击事件。
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When writing a binding, be aware of a template statement's **execution context**.
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The identifiers in a template statement belong to a specific context object,
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usually the Angular component controlling the template.
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The example above shows a single line of HTML, but that HTML belongs to a larger component:
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写绑定时,需要知道模板语句的**执行上下文**。
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出现在模板语句中的每个标识符都属于特定的上下文对象。
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这个对象通常都是控制此模板的 Angular 组件。
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上例中只显示了一行 HTML,那段 HTML 片段属于下面这个组件:
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<code-example path="user-input/src/app/click-me.component.ts" region="click-me-component" title="src/app/click-me.component.ts" linenums="false">
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</code-example>
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When the user clicks the button, Angular calls the `onClickMe` method from `ClickMeComponent`.
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当用户点击按钮时,Angular 调用 `ClickMeComponent` 的 `onClickMe` 方法。
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## Get user input from the $event object
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## 通过 $event 对象取得用户输入
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DOM events carry a payload of information that may be useful to the component.
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This section shows how to bind to the `keyup` event of an input box to get the user's input after each keystroke.
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DOM 事件可以携带可能对组件有用的信息。
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本节将展示如何绑定输入框的 `keyup` 事件,在每个敲击键盘时获取用户输入。
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The following code listens to the `keyup` event and passes the entire event payload (`$event`) to the component event handler.
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下面的代码监听 `keyup` 事件,并将整个事件载荷 (`$event`) 传递给组件的事件处理器。
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<code-example path="user-input/src/app/keyup.components.ts" region="key-up-component-1-template" title="src/app/keyup.components.ts (template v.1)" linenums="false">
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</code-example>
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When a user presses and releases a key, the `keyup` event occurs, and Angular provides a corresponding
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DOM event object in the `$event` variable which this code passes as a parameter to the component's `onKey()` method.
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当用户按下并释放一个按键时,触发 `keyup` 事件,Angular 在 `$event` 变量提供一个相应的 DOM
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事件对象,上面的代码将它作为参数传递给 `onKey()` 方法。
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<code-example path="user-input/src/app/keyup.components.ts" region="key-up-component-1-class-no-type" title="src/app/keyup.components.ts (class v.1)" linenums="false">
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</code-example>
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The properties of an `$event` object vary depending on the type of DOM event. For example,
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a mouse event includes different information than a input box editing event.
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`$event` 对象的属性取决于 DOM 事件的类型。例如,鼠标事件与输入框编辑事件包含了不同的信息。
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All [standard DOM event objects](https://developer.mozilla.org/en-US/docs/Web/API/Event)
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have a `target` property, a reference to the element that raised the event.
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In this case, `target` refers to the [`<input>` element](https://developer.mozilla.org/en-US/docs/Web/API/HTMLInputElement) and
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`event.target.value` returns the current contents of that element.
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所有[标准 DOM 事件对象](https://developer.mozilla.org/en-US/docs/Web/API/Event)都有一个 `target` 属性,
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引用触发该事件的元素。
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在本例中,`target` 是[`<input>` 元素](https://developer.mozilla.org/en-US/docs/Web/API/HTMLInputElement),
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`event.target.value` 返回该元素的当前内容。
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After each call, the `onKey()` method appends the contents of the input box value to the list
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in the component's `values` property, followed by a separator character (|).
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The [interpolation](guide/template-syntax#interpolation)
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displays the accumulating input box changes from the `values` property.
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在组件的 `onKey()` 方法中,把输入框的值和分隔符 (|) 追加组件的 `values` 属性。
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使用[插值表达式](guide/template-syntax#interpolation)来把存放累加结果的 `values` 属性回显到屏幕上。
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Suppose the user enters the letters "abc", and then backspaces to remove them one by one.
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Here's what the UI displays:
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假设用户输入字母“abc”,然后用退格键一个一个删除它们。
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用户界面将显示:
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<code-example>
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a | ab | abc | ab | a | |
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</code-example>
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<figure>
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<img src='generated/images/guide/user-input/keyup1-anim.gif' alt="key up 1">
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</figure>
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<div class="l-sub-section">
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Alternatively, you could accumulate the individual keys themselves by substituting `event.key`
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for `event.target.value` in which case the same user input would produce:
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或者,你可以用 `event.key` 替代 `event.target.value`,积累各个按键本身,这样同样的用户输入可以产生:
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<code-example>
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a | b | c | backspace | backspace | backspace |
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</code-example>
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</div>
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{@a keyup1}
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### Type the _$event_
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### *$event*的类型
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The example above casts the `$event` as an `any` type.
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That simplifies the code at a cost.
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There is no type information
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that could reveal properties of the event object and prevent silly mistakes.
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上例将 `$event` 转换为 `any` 类型。
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这样简化了代码,但是有成本。
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没有任何类型信息能够揭示事件对象的属性,防止简单的错误。
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The following example rewrites the method with types:
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下面的例子,使用了带类型方法:
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<code-example path="user-input/src/app/keyup.components.ts" region="key-up-component-1-class" title="src/app/keyup.components.ts (class v.1 - typed )" linenums="false">
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</code-example>
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The `$event` is now a specific `KeyboardEvent`.
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Not all elements have a `value` property so it casts `target` to an input element.
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The `OnKey` method more clearly expresses what it expects from the template and how it interprets the event.
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`$event` 的类型现在是 `KeyboardEvent`。
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不是所有的元素都有 `value` 属性,所以它将 `target` 转换为输入元素。
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`OnKey` 方法更加清晰的表达了它期望从模板得到什么,以及它是如何解析事件的。
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### Passing _$event_ is a dubious practice
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### 传入 *$event* 是靠不住的做法
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Typing the event object reveals a significant objection to passing the entire DOM event into the method:
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the component has too much awareness of the template details.
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It can't extract information without knowing more than it should about the HTML implementation.
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That breaks the separation of concerns between the template (_what the user sees_)
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and the component (_how the application processes user data_).
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类型化事件对象揭露了重要的一点,即反对把整个 DOM 事件传到方法中,因为这样组件会知道太多模板的信息。
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只有当它知道更多它本不应了解的 HTML 实现细节时,它才能提取信息。
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这就违反了模板(*用户看到的*)和组件(*应用如何处理用户数据*)之间的分离关注原则。
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The next section shows how to use template reference variables to address this problem.
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下面将介绍如何用模板引用变量来解决这个问题。
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## Get user input from a template reference variable
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## 从一个模板引用变量中获得用户输入
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There's another way to get the user data: use Angular
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[**template reference variables**](guide/template-syntax#ref-vars).
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These variables provide direct access to an element from within the template.
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To declare a template reference variable, precede an identifier with a hash (or pound) character (#).
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还有另一种获取用户数据的方式:使用 Angular 的[**模板引用变量**](guide/template-syntax#ref-vars)。
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这些变量提供了从模块中直接访问元素的能力。
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在标识符前加上井号 (#) 就能声明一个模板引用变量。
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The following example uses a template reference variable
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to implement a keystroke loopback in a simple template.
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下面的例子使用了局部模板变量,在一个超简单的模板中实现按键反馈功能。
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<code-example path="user-input/src/app/loop-back.component.ts" region="loop-back-component" title="src/app/loop-back.component.ts" linenums="false">
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</code-example>
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The template reference variable named `box`, declared on the `<input>` element,
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refers to the `<input>` element itself.
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The code uses the `box` variable to get the input element's `value` and display it
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with interpolation between `<p>` tags.
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这个模板引用变量名叫 `box`,在 `<input>` 元素声明,它引用 `<input>` 元素本身。
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代码使用 `box` 获得输入元素的 `value` 值,并通过插值表达式把它显示在 `<p>` 标签中。
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The template is completely self contained. It doesn't bind to the component,
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and the component does nothing.
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这个模板完全是完全自包含的。它没有绑定到组件,组件也没做任何事情。
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Type something in the input box, and watch the display update with each keystroke.
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在输入框中输入,就会看到每次按键时,显示也随之更新了。
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<figure>
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<img src='generated/images/guide/user-input/keyup-loop-back-anim.gif' alt="loop back">
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</figure>
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<div class="l-sub-section">
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**This won't work at all unless you bind to an event**.
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**除非你绑定一个事件,否则这将完全无法工作。**
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Angular updates the bindings (and therefore the screen)
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only if the app does something in response to asynchronous events, such as keystrokes.
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This example code binds the `keyup` event
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to the number 0, the shortest template statement possible.
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While the statement does nothing useful,
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it satisfies Angular's requirement so that Angular will update the screen.
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只有在应用做了些异步事件(如击键),Angular 才更新绑定(并最终影响到屏幕)。
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本例代码将 `keyup` 事件绑定到了数字 0,这可能是最短的模板语句了。
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虽然这个语句不做什么,但它满足 Angular 的要求,所以 Angular 将更新屏幕。
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</div>
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It's easier to get to the input box with the template reference
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variable than to go through the `$event` object. Here's a rewrite of the previous
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`keyup` example that uses a template reference variable to get the user's input.
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从模板变量获得输入框比通过 `$event` 对象更加简单。
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下面的代码重写了之前 `keyup` 示例,它使用变量来获得用户输入。
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<code-example path="user-input/src/app/keyup.components.ts" region="key-up-component-2" title="src/app/keyup.components.ts (v2)" linenums="false">
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</code-example>
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A nice aspect of this approach is that the component gets clean data values from the view.
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It no longer requires knowledge of the `$event` and its structure.
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这个方法最漂亮的一点是:组件代码从视图中获得了干净的数据值。再也不用了解 `$event` 变量及其结构了。
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{@a key-event}
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## Key event filtering (with `key.enter`)
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## 按键事件过滤(通过 `key.enter`)
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The `(keyup)` event handler hears *every keystroke*.
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Sometimes only the _Enter_ key matters, because it signals that the user has finished typing.
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One way to reduce the noise would be to examine every `$event.keyCode` and take action only when the key is _Enter_.
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`(keyup)` 事件处理器监听*每一次按键*。
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有时只在意*回车*键,因为它标志着用户结束输入。
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解决这个问题的一种方法是检查每个 `$event.keyCode`,只有键值是*回车*键时才采取行动。
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There's an easier way: bind to Angular's `keyup.enter` pseudo-event.
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Then Angular calls the event handler only when the user presses _Enter_.
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更简单的方法是:绑定到 Angular 的 `keyup.enter` 模拟事件。
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然后,只有当用户敲*回车*键时,Angular 才会调用事件处理器。
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<code-example path="user-input/src/app/keyup.components.ts" region="key-up-component-3" title="src/app/keyup.components.ts (v3)" linenums="false">
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</code-example>
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Here's how it works.
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下面展示了它是如何工作的。
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<figure>
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<img src='generated/images/guide/user-input/keyup3-anim.gif' alt="key up 3">
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</figure>
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## On blur
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## 失去焦点事件 (blur)
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In the previous example, the current state of the input box
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is lost if the user mouses away and clicks elsewhere on the page
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without first pressing _Enter_.
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The component's `value` property is updated only when the user presses _Enter_.
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前上例中,如果用户没有先按回车键,而是移开了鼠标,点击了页面中其它地方,输入框的当前值就会丢失。
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只有当用户按下了回车键候,组件的 `values` 属性才能更新。
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To fix this issue, listen to both the _Enter_ key and the _blur_ event.
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下面通过同时监听输入框的回车键和失去焦点事件来修正这个问题。
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<code-example path="user-input/src/app/keyup.components.ts" region="key-up-component-4" title="src/app/keyup.components.ts (v4)" linenums="false">
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</code-example>
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## Put it all together
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## 把它们放在一起
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The previous page showed how to [display data](guide/displaying-data).
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This page demonstrated event binding techniques.
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上一章介绍了如何[显示数据](guide/displaying-data)。
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本章展示了事件绑定技术。
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Now, put it all together in a micro-app
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that can display a list of heroes and add new heroes to the list.
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The user can add a hero by typing the hero's name in the input box and
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clicking **Add**.
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现在,在一个微型应用中一起使用它们,应用能显示一个英雄列表,并把新的英雄加到列表中。
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用户可以通过输入英雄名和点击“添加”按钮来添加英雄。
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<figure>
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<img src='generated/images/guide/user-input/little-tour-anim.gif' alt="Little Tour of Heroes">
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</figure>
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Below is the "Little Tour of Heroes" component.
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下面就是“简版英雄指南”组件。
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<code-example path="user-input/src/app/little-tour.component.ts" region="little-tour" title="src/app/little-tour.component.ts" linenums="false">
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</code-example>
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### Observations
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### 小结
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* **Use template variables to refer to elements** —
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The `newHero` template variable refers to the `<input>` element.
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You can reference `newHero` from any sibling or child of the `<input>` element.
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**使用模板变量来引用元素** — `newHero` 模板变量引用了 `<input>` 元素。
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你可以在 `<input>` 的任何兄弟或子级元素中引用 `newHero`。
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* **Pass values, not elements** —
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Instead of passing the `newHero` into the component's `addHero` method,
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get the input box value and pass *that* to `addHero`.
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**传递数值,而非元素** —
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获取输入框的值并将*它*传递给组件的 `addHero`,而不要传递 `newHero`。
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* **Keep template statements simple** —
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The `(blur)` event is bound to two JavaScript statements.
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The first statement calls `addHero`. The second statement, `newHero.value=''`,
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clears the input box after a new hero is added to the list.
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**保持模板语句简单** —
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`(blur)` 事件被绑定到两个 JavaScript 语句。
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第一句调用 `addHero`。第二句 `newHero.value=''` 在添加新英雄到列表中后清除输入框。
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## Source code
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## 源代码
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Following is all the code discussed in this page.
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||
下面是本章讨论过的所有源码。
|
||
|
||
<code-tabs>
|
||
|
||
<code-pane title="click-me.component.ts" path="user-input/src/app/click-me.component.ts">
|
||
|
||
</code-pane>
|
||
|
||
<code-pane title="keyup.components.ts" path="user-input/src/app/keyup.components.ts">
|
||
|
||
</code-pane>
|
||
|
||
<code-pane title="loop-back.component.ts" path="user-input/src/app/loop-back.component.ts">
|
||
|
||
</code-pane>
|
||
|
||
<code-pane title="little-tour.component.ts" path="user-input/src/app/little-tour.component.ts">
|
||
|
||
</code-pane>
|
||
|
||
</code-tabs>
|
||
|
||
## Summary
|
||
|
||
## 小结
|
||
|
||
You have mastered the basic primitives for responding to user input and gestures.
|
||
|
||
你已经掌握了响应用户输入和操作的基础技术。
|
||
|
||
These techniques are useful for small-scale demonstrations, but they
|
||
quickly become verbose and clumsy when handling large amounts of user input.
|
||
Two-way data binding is a more elegant and compact way to move
|
||
values between data entry fields and model properties.
|
||
The next page, `Forms`, explains how to write
|
||
two-way bindings with `NgModel`.
|
||
|
||
|
||
这些技术对小规模演示很实用,但是在处理大量用户输入时,很容易变得累赘和笨拙。
|
||
要在数据录入字段和模型属性之间传递数据,双向数据绑定是更加优雅和简洁的方式。
|
||
下一章 ` 表单 ` 解释了如何用 `NgModel` 来进行双向绑定。
|