angular-cn/docs/BAZEL.md
Alex Rickabaugh d4cee514f6 refactor(ivy): obviate the Bazel component of the ivy_switch (#26550)
Originally, the ivy_switch mechanism used Bazel genrules to conditionally
compile one TS file or another depending on whether ngc or ngtsc was the
selected compiler. This was done because we wanted to avoid importing
certain modules (and thus pulling them into the build) if Ivy was on or
off. This mechanism had a major drawback: ivy_switch became a bottleneck
in the import graph, as it both imports from many places in the codebase
and is imported by many modules in the codebase. This frequently resulted
in cyclic imports which caused issues both with TS and Closure compilation.

It turns out ngcc needs both code paths in the bundle to perform the switch
during its operation anyway, so import switching was later abandoned. This
means that there's no real reason why the ivy_switch mechanism needed to
operate at the Bazel level, and for the ivy_switch file to be a bottleneck.

This commit removes the Bazel-level ivy_switch mechanism, and introduces
an additional TypeScript transform in ngtsc (and the pass-through tsc
compiler used for testing JIT) to perform the same operation that ngcc
does, and flip the switch during ngtsc compilation. This allows the
ivy_switch file to be removed, and the individual switches to be located
directly next to their consumers in the codebase, greatly mitigating the
circular import issues and making the mechanism much easier to use.

As part of this commit, the tag for marking switched variables was changed
from __PRE_NGCC__ to __PRE_R3__, since it's no longer just ngcc which
flips these tags. Most variables were renamed from R3_* to SWITCH_* as well,
since they're referenced mostly in render2 code.

Test strategy: existing test coverage is more than sufficient - if this
didn't work correctly it would break the hello world and todo apps.

PR Close #26550
2018-10-19 09:23:05 -07:00

10 KiB

Building Angular with Bazel

Note: this doc is for developing Angular, it is not public documentation for building an Angular application with Bazel.

The Bazel build tool (http://bazel.build) provides fast, reliable incremental builds. We plan to migrate Angular's build scripts to Bazel.

Installation

Install Bazel from the distribution, see install instructions. On Mac, just brew install bazel.

Bazel will install a hermetic version of Node, npm, and Yarn when you run the first build.

Installation of ibazel

Install interactive bazel runner / fs watcher via:

yarn global add @bazel/ibazel

Configuration

The WORKSPACE file indicates that our root directory is a Bazel project. It contains the version of the Bazel rules we use to execute build steps, from build_bazel_rules_typescript. The sources on GitHub are published from Google's internal repository (google3).

That repository defines dependencies on specific versions of all the tools. You can run the tools Bazel installed, for example rather than yarn install (which depends on whatever version you have installed on your machine), you can bazel run @nodejs//:yarn.

Bazel accepts a lot of options. We check in some options in the .bazelrc file. See the bazelrc doc. For example, if you don't want Bazel to create several symlinks in your project directory (bazel-*) you can add the line build --symlink_prefix=/ to your .bazelrc file.

Building Angular

  • Build a package: bazel build packages/core
  • Build all packages: bazel build packages/...

You can use ibazel to get a "watch mode" that continuously keeps the outputs up-to-date as you save sources. Note this is new as of May 2017 and not very stable yet.

Testing Angular

  • Test package in node: bazel test packages/core/test:test
  • Test package in karma: bazel test packages/core/test:test_web
  • Test all packages: bazel test packages/...

You can use ibazel to get a "watch mode" that continuously keeps the outputs up-to-date as you save sources.

Various Flags Used For Tests

If you're experiencing problems with seemingly unrelated tests failing, it may be because you're not using the proper flags with your Bazel test runs in Angular.

See also: //tools/bazel.rc where --define=ivy=false is defined as default.

  • --config=debug: build and launch in debug mode (see debugging instructions below)
  • --test_arg=--node_options=--inspect=9228: change the inspector port.
  • --define=compile=<option> Controls if ivy or legacy mode is enabled. This switches which compiler is used (ngc, ngtsc, or a tsc pass-through mode).
    • legacy: (default behavior) compile against View Engine, e.g. --define=compile=legacy
    • jit: Compile in ivy JIT mode, e.g. --define=compile=jit
    • local: Compile in ivy AOT move, e.g. --define=compile=local
  • --test_tag_filters=<tag>: filter tests down to tags defined in the tag config of your rules in any given BUILD.bazel.
    • ivy-jit: This flag should be set for tests that should be excuted with ivy JIT, e.g. --test_tag_filters=ivy-jit. For this, you may have to include --define=compile=jit.
    • ivy-local: Only run tests that have to do with ivy AOT. For this, you may have to include --define=compile=local, e.g. --test_tag_filters=ivy-local..
    • ivy-only: Only run ivy related tests, e.g. --test_tag_filters=ivy-only.

Debugging a Node Test

  • Open chrome at: chrome://inspect
  • Click on Open dedicated DevTools for Node to launch a debugger.
  • Run test: bazel test packages/core/test:test --config=debug

The process should automatically connect to the debugger. For additional info and testing options, see the nodejs_test documentation.

Debugging a Node Test in VSCode

First time setup:

  • Go to Debug > Add configuration (in the menu bar) to open launch.json
  • Add the following to the configurations array:
        {
            "name": "Attach (inspect)",
            "type": "node",
            "request": "attach",
            "port": 9229,
            "address": "localhost",
            "restart": false,
            "sourceMaps": true,
            "localRoot": "${workspaceRoot}",
            "remoteRoot": null
        },
        {
            "name": "Attach (no-sm,inspect)",
            "type": "node",
            "request": "attach",
            "port": 9229,
            "address": "localhost",
            "restart": false,
            "sourceMaps": false,
            "localRoot": "${workspaceRoot}",
            "remoteRoot": null
        },

Setting breakpoints directly in your code files may not work in VSCode. This is because the files you're actually debugging are built files that exist in a ./private/... folder. The easiest way to debug a test for now is to add a debugger statement in the code and launch the bazel corresponding test (bazel test <target> --config=debug).

Bazel will wait on a connection. Go to the debug view (by clicking on the sidebar or Apple+Shift+D on Mac) and click on the green play icon next to the configuration name (ie Attach (inspect)).

Debugging a Karma Test

Debugging Bazel rules

Open external directory which contains everything that bazel downloaded while executing the workspace file:

open $(bazel info output_base)/external

See subcommands that bazel executes (helpful for debugging):

bazel build //packages/core:package -s

To debug nodejs_binary executable paths uncomment find . -name rollup 1>&2 (~ line 96) in

open $(bazel info output_base)/external/build_bazel_rules_nodejs/internal/node_launcher.sh

Stamping

Bazel supports the ability to include non-hermetic information from the version control system in built artifacts. This is called stamping. You can see an overview at https://www.kchodorow.com/blog/2017/03/27/stamping-your-builds/ In our repo, here is how it's configured:

  1. In tools/bazel_stamp_vars.sh we run the git commands to generate our versioning info.
  2. In tools/bazel.rc we register this script as the value for the workspace_status_command flag. Bazel will run the script when it needs to stamp a binary.

Note that Bazel has a --stamp argument to bazel build, but this has no effect since our stamping takes place in Skylark rules. See https://github.com/bazelbuild/bazel/issues/1054

Remote cache

Bazel supports fetching action results from a cache, allowing a clean build to pick up artifacts from prior builds. This makes builds incremental, even on CI. It works because Bazel assigns a content-based hash to all action inputs, which is used as the cache key for the action outputs. Thanks to the hermeticity property, we can skip executing an action if the inputs hash is already present in the cache.

Of course, non-hermeticity in an action can cause problems. At worst, you can fetch a broken artifact from the cache, making your build non-reproducible. For this reason, we are careful to implement our Bazel rules to depend only on their inputs.

Currently we only use remote caching on CircleCI. We could enable it for developer builds as well, which would make initial builds much faster for developers by fetching already-built artifacts from the cache.

This feature is experimental, and developed by the CircleCI team with guidance from Angular. Contact Alex Eagle with questions.

How it's configured:

  1. In .circleci/config.yml, each CircleCI job downloads a proxy binary, which is built from https://github.com/notnoopci/bazel-remote-proxy. The download is done by running .circleci/setup_cache.sh. When the feature graduates from experimental, this proxy will be installed by default on every CircleCI worker, and this step will not be needed.
  2. Next, each job runs the setup-bazel-remote-cache anchor. This starts up the proxy running in the background. In the CircleCI UI, you'll see this step continues running while later steps run, and you can see logging from the proxy process.
  3. Bazel must be configured to connect to the proxy on a local port. This configuration lives in .circleci/bazel.rc and is enabled because we overwrite the system Bazel settings in /etc/bazel.bazelrc with this file.
  4. Each bazel command in .circleci/config.yml picks up and uses the caching flags.

Known issues

Webstorm

The autocompletion in WebStorm can be added via a Bazel plugin intended for IntelliJ IDEA, but the plugin needs to be installed in a special way. See bazelbuild/intellij#246 for more info.

Xcode

If you see the following error:

$ bazel build packages/...
ERROR: /private/var/tmp/[...]/external/local_config_cc/BUILD:50:5: in apple_cc_toolchain rule @local_config_cc//:cc-compiler-darwin_x86_64: Xcode version must be specified to use an Apple CROSSTOOL
ERROR: Analysis of target '//packages/core/test/render3:render3' failed; build aborted: Analysis of target '@local_config_cc//:cc-compiler-darwin_x86_64' failed; build aborted

It might be linked to an interaction with VSCode. If closing VSCode fixes the issue, you can add the following line to your VSCode configuration:

"files.exclude": {"bazel-*": true}

source: https://github.com/bazelbuild/bazel/issues/4603

If VSCode is not the root cause, you might try:

  • Quit VSCode (make sure no VSCode is running).
bazel clean --expunge
sudo xcode-select -s /Applications/Xcode.app/Contents/Developer
sudo xcodebuild -license
bazel build //packages/core    # Run a build outside VSCode to pre-build the xcode; then safe to run VSCode

Source: https://stackoverflow.com/questions/45276830/xcode-version-must-be-specified-to-use-an-apple-crosstool