127 lines
5.2 KiB
Markdown
127 lines
5.2 KiB
Markdown
Angular [![Build Status](https://travis-ci.org/angular/angular.svg?branch=master)](https://travis-ci.org/angular/angular) [![Join the chat at https://gitter.im/angular/angular](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/angular/angular?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
|
|
=========
|
|
|
|
|
|
This is the repository for the upcoming 2.0 version. If you're looking for the current official version of Angular you
|
|
should go to [angular/angular.js](https://github.com/angular/angular.js)
|
|
|
|
## Build
|
|
|
|
### Prerequisites
|
|
|
|
If you don't already have `npm`, get it by installing [node.js](http://nodejs.org/).
|
|
|
|
1. `npm install`
|
|
2. `npm install -g gulp` (you might need to prefix this command with `sudo`)
|
|
3. `npm install -g protractor` (you might need to prefix this command with `sudo`)
|
|
4. `webdriver-manager update`
|
|
5. If you plan to use Dart:
|
|
1. [Install the Dart SDK](https://www.dartlang.org/tools/sdk/) - Includes the `pub` command line tool. This repository requires `pub` in version `>=1.9.0-dev.8.0 <2.0.0`
|
|
2. [Add the Dart SDK's `bin` directory to your system path](https://www.dartlang.org/tools/pub/installing.html)
|
|
3. Get the pub packages you need: `pub get`
|
|
6. `gulp build`
|
|
|
|
### Folder structure
|
|
|
|
* `modules/*`: modules that will be loaded in the browser
|
|
* `tools/*`: tools that are needed to build Angular
|
|
|
|
### File endings
|
|
|
|
* `*.js`: javascript files that get transpiled to Dart and EcmaScript 5
|
|
* `*.es6`: javascript files that get transpiled only to EcmaScript 5
|
|
* `*.es5`: javascript files that don't get transpiled
|
|
* `*.dart`: dart files that don't get transpiled
|
|
|
|
### Build
|
|
|
|
1. `gulp build` -> result is in `dist` folder
|
|
|
|
* will also run `pub get` for the subfolders in `modules`
|
|
and run `dartanalyzer` for every file that matches
|
|
`<module>/src/<module>.dart`, e.g. `di/src/di.dart`
|
|
|
|
2. `gulp clean` -> cleans the `dist` folder
|
|
|
|
### Unit tests
|
|
|
|
1. `gulp test.unit.js`: JS tests
|
|
2. `gulp test.unit.dart`: Dart tests
|
|
|
|
Notes for transpiler tests:
|
|
|
|
The karma preprocessor is setup in a way so that after every test run
|
|
the transpiler is reloaded. With that it is possible to make changes
|
|
to the preprocessor and run the tests without exiting karma
|
|
(just touch a test file that you would like to run).
|
|
|
|
### E2e tests
|
|
|
|
1. `gulp build.js.cjs` (builds benchpress and tests into `dist/js/cjs` folder)
|
|
2. `gulp serve.js.prod serve.js.dart2js` (runs local webserver)
|
|
3. `protractor protractor-js.conf.js`: JS e2e tests
|
|
4. `protractor protractor-dart2js.conf.js`: Dart2JS e2e tests
|
|
|
|
Angular specific command line options when running protractor:
|
|
- `protractor protractor-{js|dart2js}-conf.js --ng-help`
|
|
|
|
### Performance tests
|
|
|
|
1. `gulp build.js.cjs` (builds benchpress and tests into `dist/js/cjs` folder)
|
|
2. `gulp serve.js.prod serve.js.dart2js` (runs local webserver)
|
|
3. `protractor protractor-js.conf.js --benchmark`: JS performance tests
|
|
4. `protractor protractor-dart2js.conf.js --benchmark`: Dart2JS performance tests
|
|
|
|
Angular specific command line options when running protractor (e.g. force gc, ...):
|
|
`protractor protractor-{js|dart2js}-conf.js --ng-help`
|
|
|
|
### Examples
|
|
|
|
To see the examples, first build the project as described above.
|
|
|
|
#### Hello World Example
|
|
This example consists of three basic pieces - a component, a decorator and a service.
|
|
They are all constructed via injection. For more information see the comments in the
|
|
source `modules/examples/src/hello_world/index.js`.
|
|
|
|
You can build this example as either JS or Dart app:
|
|
* (JS) `gulp serve.js.dev` and open `localhost:8000/examples/src/hello_world/` in Chrome.
|
|
* (Dart) `gulp serve/examples.dart` and open `localhost:8080/src/hello_world` in Chrome (for dart2js) or Dartium (for Dart VM).
|
|
|
|
## Debug the transpiler
|
|
|
|
If you need to debug the transpiler:
|
|
|
|
- add a `debugger;` statement in the transpiler code,
|
|
- from the root folder, execute `node debug node_modules/.bin/gulp build` to enter the node
|
|
debugger
|
|
- press "c" to execute the program until you reach the `debugger;` statement,
|
|
- you can then type "repl" to enter the REPL and inspect variables in the context.
|
|
|
|
See the [Node.js manual](http://nodejs.org/api/debugger.html) for more information.
|
|
|
|
Notes:
|
|
- You can also execute `node node_modules/.bin/karma start karma-dart.conf.js` depending on which
|
|
code you want to debug (the former will process the "modules" folder while the later processes
|
|
the transpiler specs),
|
|
- You can also add `debugger;` statements in the specs (JavaScript). The execution will halt when
|
|
the developer tools are opened in the browser running Karma.
|
|
|
|
## Debug the tests
|
|
|
|
If you need to debug the tests:
|
|
|
|
- add a `debugger;` statement to the test you want to debug (oe the source code),
|
|
- execute karma `gulp test.js`,
|
|
- press the top right "DEBUG" button,
|
|
- open the dev tools and press F5,
|
|
- the execution halt at the `debugger;` statement
|
|
|
|
Note (WebStorm users):
|
|
You can create a Karma run config from WebStorm.
|
|
Then in the "Run" menu, press "Debug 'karma-js.conf.js'", WebStorm will stop in the generated code
|
|
on the `debugger;` statement.
|
|
You can then step into the code and add watches.
|
|
The `debugger;` statement is needed because WebStorm will stop in a transpiled file. Breakpoints in
|
|
the original source files are not supported at the moment.
|