377 lines
13 KiB
Markdown
377 lines
13 KiB
Markdown
# Developer Tools for Dart
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Use these tools and techniques to increase your app's performance
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and reliability.
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* [Angular debugging tools](#angular-debugging-tools)
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* [Code size](#code-size)
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* [Performance](#performance)
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## Angular debugging tools
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Starting with alpha.38, Angular provides a set of debugging tools
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that are accessible from any browser's developer console.
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In Chrome, you can get to the dev console by pressing
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Ctrl + Shift + J (on Mac: Cmd + Opt + J).
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### Enabling the debugging tools
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By default the debugging tools are disabled.
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Enable the debugging tools as follows:
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```dart
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import 'package:angular2/platform/browser.dart';
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main() async {
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var appRef = await bootstrap(Application);
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enableDebugTools(appRef);
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}
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```
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<!-- Change function name to enableDebuggingTools? -->
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### Using the debugging tools
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In the browser, open the dev console. The top-level object is called `ng` and
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contains more specific tools inside it.
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For example, to run the change detection profiler on your app:
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```javascript
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// In the dev console:
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ng.profiler.timeChangeDetection();
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```
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The [Change detection profiler](#change-detection-profiler) section
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has more details.
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<!-- Point to API docs when they're published, if they're useful.
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They should be under
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http://www.dartdocs.org/documentation/angular2/latest
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and/or
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https://angular.io/docs/js/latest/api/. -->
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## Code size
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Code must be downloaded, parsed, and executed. Too much code can lead to
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slow application start-up time, especially on slow networks and low-end devices.
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The tools and techniques in this section can help you to identify
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unnecessarily large code and to reduce code size.
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### Finding contributors to code size
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Options for investigating code size include the `--dump-info` dart2js option,
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ng2soyc, `reflector.trackUsage()`, and code coverage information
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from the Dart VM.
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#### Use --dump-info
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The `--dump-info` option of `dart2js` outputs information about what happened
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during compilation. You can specify `--dump-info` in `pubspec.yaml`:
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```yaml
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transformers:
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...
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- $dart2js:
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commandLineOptions:
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- --dump-info
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```
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The [Dump Info Visualizer](https://github.com/dart-lang/dump-info-visualizer)
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can help you analyze the output.
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For more information, see the
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[dart2js_info API reference](http://dart-lang.github.io/dart2js_info/doc/api/).
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#### Use ng2soyc.dart
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[ng2soyc](https://github.com/angular/ng2soyc.dart) is a utility for analyzing
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code size contributors in Angular 2 applications. It groups code size by
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library and, assuming your library names follow
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[standard naming conventions](https://www.dartlang.org/articles/style-guide/#do-prefix-library-names-with-the-package-name-and-a-dot-separated-path)
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(package.library.sublibrary...), gives the code size breakdown at
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each level. To reduce noise in the output of very large apps, ng2soyc provides
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an option to hide libraries that are too small, so you can focus on the biggest
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contributors.
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#### Find unused reflection data
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Your app might have types that are annotated with `@Component` or `@Injectable`
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but never used.
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To find these unused types, use `reflector.trackUsage()` and then,
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after exercising your app, `reflector.listUnusedKeys()`.
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For example:
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```
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import 'package:angular2/src/core/reflection/reflection.dart';
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...
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main() async {
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reflector.trackUsage();
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await bootstrap(AppComponent);
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print('Unused keys: ${reflector.listUnusedKeys()}');
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}
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```
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When you run that code (in Dartium or another browser),
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you'll see a list of types that Angular _can_ inject but hasn't needed to.
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Consider removing those types or their `@Component`/`@Injectable` annotation
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to decrease your app's code size.
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Three conditions must be true for `listUnusedKeys()` to return helpful data:
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1. The angular2 transformer must run on the app.
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2. If you're running a JavaScript version of the app,
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the app must not be minified, so that the names are readable.
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3. You must exercise your app in as many ways as possible
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before calling `listUnusedKeys()`.
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Otherwise, you might get false positives:
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keys that haven't been used only because you didn't exercise
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the relevant feature of the app.
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To run the angular2 transformer, first specify it in `pubspec.yaml`:
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```
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name: hello_world
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...
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transformers:
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- angular2:
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entry_points: web/main.dart
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```
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Then use pub to run the transformer. If you use `pub serve`,
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it provides both Dart and unminified (by default) JavaScript versions.
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If you want to serve actual files, then use `pub build` in debug mode
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to generate Dart and unminified JavaScript files:
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`pub build --mode=debug`.
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The `reflector.trackUsage()` method makes Angular track the reflection
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information used by the app. Reflection information (`ReflectionInfo`) is a data
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structure that stores information that Angular uses for locating DI factories
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and for generating change detectors and other code related to a
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given type.
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#### Use code coverage to find dead code
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When running in Dartium (or in the Dart VM, in general) you can request code
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coverage information from the VM. You can either use
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[observatory](https://www.dartlang.org/tools/observatory/) or download
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the coverage file and use your own tools to inspect it. Lines of code that are
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not covered are top candidates for dead code.
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Keep in mind, however, that uncovered code is not sufficient evidence of dead
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code, only necessary evidence. It is perfectly possible that you simply didn't
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exercise your application in a way that triggers the execution of uncovered
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code. A common example is error handling code. Just because your testing never
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encountered an error does not mean the error won't happen in production. You
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therefore don't have to rush and remove all the `catch` blocks.
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### Reducing code size
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To reduce code size, you can disable reflection,
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enable minification, and manually remove dead code.
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You can also try less safe options such as
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telling dart2js to trust type annotations.
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#### Disable reflection
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`dart:mirrors` allows discovering program metadata at runtime. However, this
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means that `dart2js` needs to retain that metadata and thus increase the size
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of resulting JS output. In practice, however, it is possible to extract most
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metadata necessary for your metaprogramming tasks statically using a
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transformer and `package:analyzer`, and act on it before compiling to JS.
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#### Enable minification
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Minification shortens all your `longMethodNames` into 2- or 3-letter long
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symbols. `dart2js` ensures that this kind of renaming is done safely, without
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breaking the functionality of your programs. You can enable it in `pubspec.yaml`
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under `$dart2js` transformer:
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```yaml
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transformers:
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...
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- $dart2js:
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minify: true
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```
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#### Manually remove dead code
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`dart2js` comes with dead code elimination out-of-the-box. However, it may not
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always be able to tell if a piece of code could be used. Consider the following
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example:
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```dart
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/// This function decides which serialization format to use
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void setupSerializers() {
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if (server.doYouSupportProtocolBuffers()) {
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useProtobufSerializers();
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} else {
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useJsonSerializers();
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}
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}
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```
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In this example the application asks the server what kind of serialization
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format it uses and dynamically chooses one or the other. `dart2js` can't
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tell whether the server responds with yes or no, so it must retain both
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kinds of serializers. However, if you know that your server supports
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protocol buffers, you can remove that `if` block entirely and default to
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protocol buffers.
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Code coverage (see above) is a good way to find dead code in your app.
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#### Unsafe options
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Dart also provides more aggressive optimization options. However, you have to
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be careful when using them and as of today the benefits aren't that clear. If
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your type annotations are inaccurate you may end up with non-Darty runtime
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behavior, including the classic "undefined is not a function" tautology, as
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well as the "keep on truckin'" behavior, e.g. `null + 1 == 1` and
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`{} + [] == 0`.
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`--trust-type-annotations` tells `dart2js` to trust that your type annotations
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are correct. So if you have a function `foo(Bar bar)` the compiler can omit the
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check that `bar` is truly `Bar` when calling methods on it.
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`--trust-primitives` tells `dart2js` that primitive types, such as numbers and
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booleans are never `null` when performing arithmetic, and that your program
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does not run into range error when operating on lists, letting the compiler
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remove some of the error checking code.
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Specify these options in `pubspec.yaml`.
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Example:
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```yaml
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transformers:
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...
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- $dart2js:
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commandLineOptions:
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- --trust-type-annotations
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- --trust-primitives
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```
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## Performance
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### Change detection profiler
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If your application is janky (it misses frames) or is slow according to other
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metrics, you need to find out why. This tool helps by measuring the average
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speed of _change detection_, a phase in Angular's
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lifecycle that detects changes in values that are bound to the UI.
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Janky UI updates can result from slowness either in _computing_ the changes or
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in _applying_ those changes to the UI.
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For your app to be performant, the process of _computing_ changes must be very
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fast—preferably **under 3 milliseconds**.
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Fast change computation leaves room for
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the application logic, UI updates, and browser rendering pipeline
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to fit within a 16 ms frame (assuming a target frame rate of 60 FPS).
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The change detection profiler repeatedly performs change detection
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without invoking any user actions, such as clicking buttons or entering
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text in input fields. It then computes the average amount of time
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(in milliseconds) to perform a single cycle of change detection and
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prints that to the console. This number depends on the current state of the UI. You are likely to see different numbers
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as you go from one screen in your application to another.
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#### Running the profiler
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Before running the profiler, enable the debugging tools
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and put the app into the state you want to measure:
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1. If you haven't already done so,
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[enable the debugging tools](#enabling-the-debugging-tools).
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2. Navigate the app to a screen whose performance you want to profile.
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3. Make sure the screen is in a state that you want to measure.
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For example, you might want to profile the screen several times,
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with different amounts and kinds of data.
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To run the profiler, enter the following in the dev console:
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```javascript
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ng.profiler.timeChangeDetection();
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```
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The results are visible in the console.
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#### Recording CPU profiles
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To record a profile, pass `{record: true}` to `timeChangeDetection()`:
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```javascript
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ng.profiler.timeChangeDetection({record: true});
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```
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Then open the **Profiles** tab. The recorded profile has the title
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**Change Detection**. In Chrome, if you record the profile repeatedly, all the
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profiles are nested under Change Detection.
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#### Interpreting the numbers
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In a properly designed application, repeated attempts to detect changes without
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any user actions result in no changes to the UI. It is
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also desirable to have the cost of a user action be proportional to the amount
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of UI changes required. For example, popping up a menu with 5 items should be
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vastly faster than rendering a table of 500 rows and 10 columns. Therefore,
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change detection with no UI updates should be as fast as possible.
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#### Investigating slow change detection
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So you found a screen in your application on which the profiler reports a very
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high number (i.e. >3ms). This is where a recorded CPU profile can help. Enable
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recording while profiling:
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```javascript
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ng.profiler.timeChangeDetection({record: true});
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```
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Then look for hot spots using
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[Chrome CPU profiler](https://developer.chrome.com/devtools/docs/cpu-profiling).
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#### Reducing change detection cost
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There are many reasons for slow change detection. To gain intuition about
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possible causes it helps to understand how change detection works. Such a
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discussion is outside the scope of this document,
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but here are some key concepts.
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<!-- TODO: link to change detection docs -->
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By default, Angular uses a _dirty checking_ mechanism to find model changes.
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This mechanism involves evaluating every bound expression that's active on the
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UI. These usually include text interpolation via `{{expression}}` and property
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bindings via `[prop]="expression"`. If any of the evaluated expressions are
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costly to compute, they might contribute to slow change detection. A good way to
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speed things up is to use plain class fields in your expressions and avoid any
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kind of computation. For example:
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```dart
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@View(
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template: '<button [enabled]="isEnabled">{{title}}</button>'
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)
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class FancyButton {
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// GOOD: no computation, just returns the value
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bool isEnabled;
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// BAD: computes the final value upon request
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String _title;
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String get title => _title.trim().toUpperCase();
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}
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```
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Most cases like these can be solved by precomputing the value and storing the
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final value in a field.
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Angular also supports a second type of change detection: the _push_ model. In
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this model, Angular does not poll your component for changes. Instead, the
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component tells Angular when it changes, and only then does Angular perform
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the update. This model is suitable in situations when your data model uses
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observable or immutable objects.
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<!-- TODO: link to discussion of push model -->
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