docs: in doc comments, replace [aA]ngular2 with Angular (#15463)

This commit is contained in:
Ward Bell 2017-03-27 09:44:35 -07:00 committed by Victor Berchet
parent 6605dd1c7c
commit 816b389759
12 changed files with 27 additions and 27 deletions

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@ -118,10 +118,10 @@ export interface AnimationSequenceMetadata extends AnimationMetadata { steps: An
export interface AnimationGroupMetadata extends AnimationMetadata { steps: AnimationMetadata[]; }
/**
* `trigger` is an animation-specific function that is designed to be used inside of Angular2's
* `trigger` is an animation-specific function that is designed to be used inside of Angular's
animation DSL language. If this information is new, please navigate to the {@link
Component#animations-anchor component animations metadata page} to gain a better understanding of
how animations in Angular2 are used.
how animations in Angular are used.
*
* `trigger` Creates an animation trigger which will a list of {@link state state} and {@link
transition transition} entries that will be evaluated when the expression bound to the trigger
@ -173,10 +173,10 @@ export function trigger(name: string, definitions: AnimationMetadata[]): Animati
}
/**
* `animate` is an animation-specific function that is designed to be used inside of Angular2's
* `animate` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations-anchor component animations metadata page} to gain a better understanding of
* how animations in Angular2 are used.
* how animations in Angular are used.
*
* `animate` specifies an animation step that will apply the provided `styles` data for a given
* amount of time based on the provided `timing` expression value. Calls to `animate` are expected
@ -224,10 +224,10 @@ export function animate(
}
/**
* `group` is an animation-specific function that is designed to be used inside of Angular2's
* `group` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations-anchor component animations metadata page} to gain a better understanding of
* how animations in Angular2 are used.
* how animations in Angular are used.
*
* `group` specifies a list of animation steps that are all run in parallel. Grouped animations are
* useful when a series of styles must be animated/closed off at different statrting/ending times.
@ -259,10 +259,10 @@ export function group(steps: AnimationMetadata[]): AnimationGroupMetadata {
}
/**
* `sequence` is an animation-specific function that is designed to be used inside of Angular2's
* `sequence` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations-anchor component animations metadata page} to gain a better understanding of
* how animations in Angular2 are used.
* how animations in Angular are used.
*
* `sequence` Specifies a list of animation steps that are run one by one. (`sequence` is used by
* default when an array is passed as animation data into {@link transition transition}.)
@ -297,10 +297,10 @@ export function sequence(steps: AnimationMetadata[]): AnimationSequenceMetadata
}
/**
* `style` is an animation-specific function that is designed to be used inside of Angular2's
* `style` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations-anchor component animations metadata page} to gain a better understanding of
* how animations in Angular2 are used.
* how animations in Angular are used.
*
* `style` declares a key/value object containing CSS properties/styles that can then be used for
* {@link state animation states}, within an {@link sequence animation sequence}, or as styling data
@ -345,10 +345,10 @@ export function style(
}
/**
* `state` is an animation-specific function that is designed to be used inside of Angular2's
* `state` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations-anchor component animations metadata page} to gain a better understanding of
* how animations in Angular2 are used.
* how animations in Angular are used.
*
* `state` declares an animation state within the given trigger. When a state is active within a
* component then its associated styles will persist on the element that the trigger is attached to
@ -397,10 +397,10 @@ export function state(name: string, styles: AnimationStyleMetadata): AnimationSt
}
/**
* `keyframes` is an animation-specific function that is designed to be used inside of Angular2's
* `keyframes` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations-anchor component animations metadata page} to gain a better understanding of
* how animations in Angular2 are used.
* how animations in Angular are used.
*
* `keyframes` specifies a collection of {@link style style} entries each optionally characterized
* by an `offset` value.
@ -446,10 +446,10 @@ export function keyframes(steps: AnimationStyleMetadata[]): AnimationKeyframesSe
}
/**
* `transition` is an animation-specific function that is designed to be used inside of Angular2's
* `transition` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations-anchor component animations metadata page} to gain a better understanding of
* how animations in Angular2 are used.
* how animations in Angular are used.
*
* `transition` declares the {@link sequence sequence of animation steps} that will be run when the
* provided `stateChangeExpr` value is satisfied. The `stateChangeExpr` consists of a `state1 =>

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@ -6,7 +6,7 @@
* found in the LICENSE file at https://angular.io/license
*/
// Must be imported first, because angular2 decorators throws on load.
// Must be imported first, because Angular decorators throw on load.
import 'reflect-metadata';
export {InjectionToken, Injector, Provider, ReflectiveInjector} from '@angular/core';

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@ -72,7 +72,7 @@ export class NgLocaleLocalization extends NgLocalization {
}
// This is generated code DO NOT MODIFY
// see angular2/script/cldr/gen_plural_rules.js
// see angular/script/cldr/gen_plural_rules.js
/** @experimental */
export enum Plural {

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@ -8,7 +8,7 @@
*/
/* tslint:disable:no-console */
// Must be imported first, because angular2 decorators throws on load.
// Must be imported first, because Angular decorators throw on load.
import 'reflect-metadata';
import * as path from 'path';

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@ -8,7 +8,7 @@
*/
/* tslint:disable:no-console */
// Must be imported first, because angular2 decorators throws on load.
// Must be imported first, because Angular decorators throw on load.
import 'reflect-metadata';
import * as path from 'path';

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@ -11,7 +11,7 @@
/**
* Extract i18n messages from source code
*/
// Must be imported first, because angular2 decorators throws on load.
// Must be imported first, because Angular decorators throw on load.
import 'reflect-metadata';
import * as tsc from '@angular/tsc-wrapped';

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@ -10,7 +10,7 @@
/**
* Extract i18n messages from source code
*/
// Must be imported first, because angular2 decorators throws on load.
// Must be imported first, because Angular decorators throw on load.
import 'reflect-metadata';
import * as compiler from '@angular/compiler';

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@ -8,7 +8,7 @@
*/
// Must be imported first, because angular2 decorators throws on load.
// Must be imported first, because Angular decorators throw on load.
import 'reflect-metadata';
import * as ts from 'typescript';

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@ -639,7 +639,7 @@ export interface Component extends Directive {
* ### DSL Animation Functions
*
* Please visit each of the animation DSL functions listed below to gain a better understanding
* of how and why they are used for crafting animations in Angular2:
* of how and why they are used for crafting animations in Angular:
*
* - {@link trigger trigger()}
* - {@link state state()}

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@ -7,7 +7,7 @@
*/
/**
* Public Test Library for unit testing Angular2 Applications. Assumes that you are running
* Public Test Library for unit testing Angular applications. Assumes that you are running
* with Jasmine, Mocha, or a similar framework which exports a beforeEach function and
* allows tests to be asynchronous by either returning a promise or using a 'done' parameter.
*/

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@ -35,7 +35,7 @@ class ExternalTemplateComp {
class BadTemplateUrl {
}
// Tests for angular2/testing bundle specific to the browser environment.
// Tests for angular/testing bundle specific to the browser environment.
// For general tests, see test/testing/testing_public_spec.ts.
export function main() {
describe('test APIs for the browser', () => {

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@ -52,7 +52,7 @@ export function locationSyncBootstrapListener(ngUpgrade: UpgradeModule) {
/**
* @whatItDoes Sets up a location synchronization.
*
* History.pushState does not fire onPopState, so the angular2 location
* History.pushState does not fire onPopState, so the Angular location
* doesn't detect it. The workaround is to attach a location change listener
*
* @experimental