560 lines
22 KiB
TypeScript
Executable File
560 lines
22 KiB
TypeScript
Executable File
/**
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* @license
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* Copyright Google Inc. All Rights Reserved.
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*
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* Use of this source code is governed by an MIT-style license that can be
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* found in the LICENSE file at https://angular.io/license
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*/
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export interface ɵStyleData { [key: string]: string|number; }
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/**
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* @experimental Animation support is experimental.
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*/
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export declare type AnimateTimings = {
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duration: number,
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delay: number,
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easing: string
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};
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/**
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* @experimental Animation support is experimental.
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*/
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export const enum AnimationMetadataType {
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State,
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Transition,
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Sequence,
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Group,
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Animate,
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KeyframeSequence,
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Style
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}
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/**
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* @experimental Animation support is experimental.
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*/
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export const AUTO_STYLE = '*';
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/**
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* @experimental Animation support is experimental.
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*/
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export interface AnimationMetadata { type: AnimationMetadataType; }
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/**
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* @experimental Animation support is experimental.
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*/
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export interface AnimationTriggerMetadata {
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name: string;
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definitions: AnimationMetadata[];
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}
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/**
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* Metadata representing the entry of animations. Instances of this class are provided via the
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* animation DSL when the {@link state state animation function} is called.
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*
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* @experimental Animation support is experimental.
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*/
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export interface AnimationStateMetadata extends AnimationMetadata {
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name: string;
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styles: AnimationStyleMetadata;
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}
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/**
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* Metadata representing the entry of animations. Instances of this class are provided via the
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* animation DSL when the {@link transition transition animation function} is called.
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*
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* @experimental Animation support is experimental.
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*/
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export interface AnimationTransitionMetadata extends AnimationMetadata {
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expr: string|((fromState: string, toState: string) => boolean);
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animation: AnimationMetadata|AnimationMetadata[];
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}
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/**
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* Metadata representing the entry of animations. Instances of this class are provided via the
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* animation DSL when the {@link keyframes keyframes animation function} is called.
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*
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* @experimental Animation support is experimental.
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*/
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export interface AnimationKeyframesSequenceMetadata extends AnimationMetadata {
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steps: AnimationStyleMetadata[];
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}
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/**
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* Metadata representing the entry of animations. Instances of this class are provided via the
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* animation DSL when the {@link style style animation function} is called.
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*
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* @experimental Animation support is experimental.
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*/
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export interface AnimationStyleMetadata extends AnimationMetadata {
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styles: {[key: string]: string | number}|{[key: string]: string | number}[];
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offset?: number;
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}
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/**
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* Metadata representing the entry of animations. Instances of this class are provided via the
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* animation DSL when the {@link animate animate animation function} is called.
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*
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* @experimental Animation support is experimental.
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*/
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export interface AnimationAnimateMetadata extends AnimationMetadata {
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timings: string|number|AnimateTimings;
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styles: AnimationStyleMetadata|AnimationKeyframesSequenceMetadata;
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}
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/**
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* Metadata representing the entry of animations. Instances of this class are provided via the
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* animation DSL when the {@link sequence sequence animation function} is called.
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*
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* @experimental Animation support is experimental.
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*/
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export interface AnimationSequenceMetadata extends AnimationMetadata { steps: AnimationMetadata[]; }
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/**
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* Metadata representing the entry of animations. Instances of this class are provided via the
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* animation DSL when the {@link group group animation function} is called.
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*
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* @experimental Animation support is experimental.
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*/
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export interface AnimationGroupMetadata extends AnimationMetadata { steps: AnimationMetadata[]; }
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/**
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* `trigger` is an animation-specific function that is designed to be used inside of Angular's
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animation DSL language. If this information is new, please navigate to the {@link
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Component#animations-anchor component animations metadata page} to gain a better understanding of
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how animations in Angular are used.
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*
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* `trigger` Creates an animation trigger which will a list of {@link state state} and {@link
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transition transition} entries that will be evaluated when the expression bound to the trigger
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changes.
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*
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* Triggers are registered within the component annotation data under the {@link
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Component#animations-anchor animations section}. An animation trigger can be placed on an element
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within a template by referencing the name of the trigger followed by the expression value that the
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trigger is bound to (in the form of `[@triggerName]="expression"`.
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*
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* ### Usage
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*
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* `trigger` will create an animation trigger reference based on the provided `name` value. The
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provided `animation` value is expected to be an array consisting of {@link state state} and {@link
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transition transition} declarations.
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*
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* ```typescript
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* @Component({
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* selector: 'my-component',
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* templateUrl: 'my-component-tpl.html',
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* animations: [
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* trigger("myAnimationTrigger", [
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* state(...),
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* state(...),
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* transition(...),
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* transition(...)
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* ])
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* ]
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* })
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* class MyComponent {
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* myStatusExp = "something";
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* }
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* ```
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*
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* The template associated with this component will make use of the `myAnimationTrigger` animation
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trigger by binding to an element within its template code.
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*
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* ```html
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* <!-- somewhere inside of my-component-tpl.html -->
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* <div [@myAnimationTrigger]="myStatusExp">...</div>
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tools/gulp-tasks/validate-commit-message.js ```
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*
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* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
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*
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* @experimental Animation support is experimental.
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*/
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export function trigger(name: string, definitions: AnimationMetadata[]): AnimationTriggerMetadata {
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return {name, definitions};
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}
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/**
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* `animate` is an animation-specific function that is designed to be used inside of Angular's
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* animation DSL language. If this information is new, please navigate to the {@link
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* Component#animations-anchor component animations metadata page} to gain a better understanding of
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* how animations in Angular are used.
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*
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* `animate` specifies an animation step that will apply the provided `styles` data for a given
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* amount of time based on the provided `timing` expression value. Calls to `animate` are expected
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* to be used within {@link sequence an animation sequence}, {@link group group}, or {@link
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* transition transition}.
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*
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* ### Usage
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*
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* The `animate` function accepts two input parameters: `timing` and `styles`:
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*
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* - `timing` is a string based value that can be a combination of a duration with optional delay
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* and easing values. The format for the expression breaks down to `duration delay easing`
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* (therefore a value such as `1s 100ms ease-out` will be parse itself into `duration=1000,
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* delay=100, easing=ease-out`. If a numeric value is provided then that will be used as the
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* `duration` value in millisecond form.
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* - `styles` is the style input data which can either be a call to {@link style style} or {@link
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* keyframes keyframes}. If left empty then the styles from the destination state will be collected
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* and used (this is useful when describing an animation step that will complete an animation by
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* {@link transition#the-final-animate-call animating to the final state}).
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*
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* ```typescript
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* // various functions for specifying timing data
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* animate(500, style(...))
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* animate("1s", style(...))
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* animate("100ms 0.5s", style(...))
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* animate("5s ease", style(...))
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* animate("5s 10ms cubic-bezier(.17,.67,.88,.1)", style(...))
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*
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* // either style() of keyframes() can be used
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* animate(500, style({ background: "red" }))
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* animate(500, keyframes([
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* style({ background: "blue" })),
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* style({ background: "red" }))
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* ])
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* ```
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*
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* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
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*
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* @experimental Animation support is experimental.
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*/
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export function animate(
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timings: string | number, styles: AnimationStyleMetadata | AnimationKeyframesSequenceMetadata =
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null): AnimationAnimateMetadata {
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return {type: AnimationMetadataType.Animate, styles: styles, timings: timings};
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}
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/**
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* `group` is an animation-specific function that is designed to be used inside of Angular's
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* animation DSL language. If this information is new, please navigate to the {@link
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* Component#animations-anchor component animations metadata page} to gain a better understanding of
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* how animations in Angular are used.
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*
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* `group` specifies a list of animation steps that are all run in parallel. Grouped animations are
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* useful when a series of styles must be animated/closed off at different statrting/ending times.
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*
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* The `group` function can either be used within a {@link sequence sequence} or a {@link transition
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* transition} and it will only continue to the next instruction once all of the inner animation
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* steps have completed.
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*
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* ### Usage
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*
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* The `steps` data that is passed into the `group` animation function can either consist of {@link
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* style style} or {@link animate animate} function calls. Each call to `style()` or `animate()`
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* within a group will be executed instantly (use {@link keyframes keyframes} or a {@link
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* animate#usage animate() with a delay value} to offset styles to be applied at a later time).
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*
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* ```typescript
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* group([
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* animate("1s", { background: "black" }))
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* animate("2s", { color: "white" }))
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* ])
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* ```
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*
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* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
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*
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* @experimental Animation support is experimental.
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*/
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export function group(steps: AnimationMetadata[]): AnimationGroupMetadata {
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return {type: AnimationMetadataType.Group, steps: steps};
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}
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/**
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* `sequence` is an animation-specific function that is designed to be used inside of Angular's
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* animation DSL language. If this information is new, please navigate to the {@link
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* Component#animations-anchor component animations metadata page} to gain a better understanding of
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* how animations in Angular are used.
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*
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* `sequence` Specifies a list of animation steps that are run one by one. (`sequence` is used by
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* default when an array is passed as animation data into {@link transition transition}.)
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*
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* The `sequence` function can either be used within a {@link group group} or a {@link transition
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* transition} and it will only continue to the next instruction once each of the inner animation
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* steps have completed.
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*
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* To perform animation styling in parallel with other animation steps then have a look at the
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* {@link group group} animation function.
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*
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* ### Usage
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*
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* The `steps` data that is passed into the `sequence` animation function can either consist of
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* {@link style style} or {@link animate animate} function calls. A call to `style()` will apply the
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* provided styling data immediately while a call to `animate()` will apply its styling data over a
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* given time depending on its timing data.
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*
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* ```typescript
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* sequence([
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* style({ opacity: 0 })),
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* animate("1s", { opacity: 1 }))
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* ])
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* ```
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*
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* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
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*
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* @experimental Animation support is experimental.
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*/
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export function sequence(steps: AnimationMetadata[]): AnimationSequenceMetadata {
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return {type: AnimationMetadataType.Sequence, steps: steps};
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}
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/**
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* `style` is an animation-specific function that is designed to be used inside of Angular's
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* animation DSL language. If this information is new, please navigate to the {@link
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* Component#animations-anchor component animations metadata page} to gain a better understanding of
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* how animations in Angular are used.
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*
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* `style` declares a key/value object containing CSS properties/styles that can then be used for
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* {@link state animation states}, within an {@link sequence animation sequence}, or as styling data
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* for both {@link animate animate} and {@link keyframes keyframes}.
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*
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* ### Usage
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*
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* `style` takes in a key/value string map as data and expects one or more CSS property/value pairs
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* to be defined.
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*
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* ```typescript
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* // string values are used for css properties
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* style({ background: "red", color: "blue" })
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*
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* // numerical (pixel) values are also supported
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* style({ width: 100, height: 0 })
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* ```
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*
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* #### Auto-styles (using `*`)
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*
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* When an asterix (`*`) character is used as a value then it will be detected from the element
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* being animated and applied as animation data when the animation starts.
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*
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* This feature proves useful for a state depending on layout and/or environment factors; in such
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* cases the styles are calculated just before the animation starts.
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*
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* ```typescript
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* // the steps below will animate from 0 to the
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* // actual height of the element
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* style({ height: 0 }),
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* animate("1s", style({ height: "*" }))
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* ```
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*
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* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
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*
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* @experimental Animation support is experimental.
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*/
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export function style(
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tokens: {[key: string]: string | number} |
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Array<{[key: string]: string | number}>): AnimationStyleMetadata {
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return {type: AnimationMetadataType.Style, styles: tokens};
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}
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/**
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* `state` is an animation-specific function that is designed to be used inside of Angular's
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* animation DSL language. If this information is new, please navigate to the {@link
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* Component#animations-anchor component animations metadata page} to gain a better understanding of
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* how animations in Angular are used.
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*
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* `state` declares an animation state within the given trigger. When a state is active within a
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* component then its associated styles will persist on the element that the trigger is attached to
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* (even when the animation ends).
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*
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* To animate between states, have a look at the animation {@link transition transition} DSL
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* function. To register states to an animation trigger please have a look at the {@link trigger
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* trigger} function.
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*
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* #### The `void` state
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*
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* The `void` state value is a reserved word that angular uses to determine when the element is not
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* apart of the application anymore (e.g. when an `ngIf` evaluates to false then the state of the
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* associated element is void).
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*
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* #### The `*` (default) state
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*
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* The `*` state (when styled) is a fallback state that will be used if the state that is being
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* animated is not declared within the trigger.
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*
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* ### Usage
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*
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* `state` will declare an animation state with its associated styles
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* within the given trigger.
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*
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* - `stateNameExpr` can be one or more state names separated by commas.
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* - `styles` refers to the {@link style styling data} that will be persisted on the element once
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* the state has been reached.
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*
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* ```typescript
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* // "void" is a reserved name for a state and is used to represent
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* // the state in which an element is detached from from the application.
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* state("void", style({ height: 0 }))
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*
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* // user-defined states
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* state("closed", style({ height: 0 }))
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* state("open, visible", style({ height: "*" }))
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* ```
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*
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* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
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*
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* @experimental Animation support is experimental.
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*/
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export function state(name: string, styles: AnimationStyleMetadata): AnimationStateMetadata {
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return {type: AnimationMetadataType.State, name: name, styles: styles};
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}
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/**
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* `keyframes` is an animation-specific function that is designed to be used inside of Angular's
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* animation DSL language. If this information is new, please navigate to the {@link
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* Component#animations-anchor component animations metadata page} to gain a better understanding of
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* how animations in Angular are used.
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*
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* `keyframes` specifies a collection of {@link style style} entries each optionally characterized
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* by an `offset` value.
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*
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* ### Usage
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*
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* The `keyframes` animation function is designed to be used alongside the {@link animate animate}
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* animation function. Instead of applying animations from where they are currently to their
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* destination, keyframes can describe how each style entry is applied and at what point within the
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* animation arc (much like CSS Keyframe Animations do).
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*
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* For each `style()` entry an `offset` value can be set. Doing so allows to specifiy at what
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* percentage of the animate time the styles will be applied.
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*
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* ```typescript
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* // the provided offset values describe when each backgroundColor value is applied.
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* animate("5s", keyframes([
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* style({ backgroundColor: "red", offset: 0 }),
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* style({ backgroundColor: "blue", offset: 0.2 }),
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* style({ backgroundColor: "orange", offset: 0.3 }),
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* style({ backgroundColor: "black", offset: 1 })
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* ]))
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* ```
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*
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* Alternatively, if there are no `offset` values used within the style entries then the offsets
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* will be calculated automatically.
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*
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* ```typescript
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* animate("5s", keyframes([
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* style({ backgroundColor: "red" }) // offset = 0
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* style({ backgroundColor: "blue" }) // offset = 0.33
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* style({ backgroundColor: "orange" }) // offset = 0.66
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* style({ backgroundColor: "black" }) // offset = 1
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* ]))
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* ```
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*
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* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
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*
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* @experimental Animation support is experimental.
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*/
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export function keyframes(steps: AnimationStyleMetadata[]): AnimationKeyframesSequenceMetadata {
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return {type: AnimationMetadataType.KeyframeSequence, steps: steps};
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}
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|
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/**
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|
* `transition` is an animation-specific function that is designed to be used inside of Angular's
|
|
* animation DSL language. If this information is new, please navigate to the {@link
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* Component#animations-anchor component animations metadata page} to gain a better understanding of
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|
* how animations in Angular are used.
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*
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* `transition` declares the {@link sequence sequence of animation steps} that will be run when the
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* provided `stateChangeExpr` value is satisfied. The `stateChangeExpr` consists of a `state1 =>
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* state2` which consists of two known states (use an asterix (`*`) to refer to a dynamic starting
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* and/or ending state).
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*
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* A function can also be provided as the `stateChangeExpr` argument for a transition and this
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* function will be executed each time a state change occurs. If the value returned within the
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* function is true then the associated animation will be run.
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*
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* Animation transitions are placed within an {@link trigger animation trigger}. For an transition
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* to animate to a state value and persist its styles then one or more {@link state animation
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* states} is expected to be defined.
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*
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* ### Usage
|
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*
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* An animation transition is kicked off the `stateChangeExpr` predicate evaluates to true based on
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* what the previous state is and what the current state has become. In other words, if a transition
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* is defined that matches the old/current state criteria then the associated animation will be
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* triggered.
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*
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* ```typescript
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* // all transition/state changes are defined within an animation trigger
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* trigger("myAnimationTrigger", [
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* // if a state is defined then its styles will be persisted when the
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* // animation has fully completed itself
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* state("on", style({ background: "green" })),
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* state("off", style({ background: "grey" })),
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*
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* // a transition animation that will be kicked off when the state value
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* // bound to "myAnimationTrigger" changes from "on" to "off"
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* transition("on => off", animate(500)),
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*
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* // it is also possible to do run the same animation for both directions
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* transition("on <=> off", animate(500)),
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*
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* // or to define multiple states pairs separated by commas
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* transition("on => off, off => void", animate(500)),
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|
*
|
|
* // this is a catch-all state change for when an element is inserted into
|
|
* // the page and the destination state is unknown
|
|
* transition("void => *", [
|
|
* style({ opacity: 0 }),
|
|
* animate(500)
|
|
* ]),
|
|
*
|
|
* // this will capture a state change between any states
|
|
* transition("* => *", animate("1s 0s")),
|
|
*
|
|
* // you can also go full out and include a function
|
|
* transition((fromState, toState) => {
|
|
* // when `true` then it will allow the animation below to be invoked
|
|
* return fromState == "off" && toState == "on";
|
|
* }, animate("1s 0s"))
|
|
* ])
|
|
* ```
|
|
*
|
|
* The template associated with this component will make use of the `myAnimationTrigger` animation
|
|
* trigger by binding to an element within its template code.
|
|
*
|
|
* ```html
|
|
* <!-- somewhere inside of my-component-tpl.html -->
|
|
* <div [@myAnimationTrigger]="myStatusExp">...</div>
|
|
* ```
|
|
*
|
|
* #### The final `animate` call
|
|
*
|
|
* If the final step within the transition steps is a call to `animate()` that **only** uses a
|
|
* timing value with **no style data** then it will be automatically used as the final animation arc
|
|
* for the element to animate itself to the final state. This involves an automatic mix of
|
|
* adding/removing CSS styles so that the element will be in the exact state it should be for the
|
|
* applied state to be presented correctly.
|
|
*
|
|
* ```
|
|
* // start off by hiding the element, but make sure that it animates properly to whatever state
|
|
* // is currently active for "myAnimationTrigger"
|
|
* transition("void => *", [
|
|
* style({ opacity: 0 }),
|
|
* animate(500)
|
|
* ])
|
|
* ```
|
|
*
|
|
* ### Transition Aliases (`:enter` and `:leave`)
|
|
*
|
|
* Given that enter (insertion) and leave (removal) animations are so common, the `transition`
|
|
* function accepts both `:enter` and `:leave` values which are aliases for the `void => *` and `*
|
|
* => void` state changes.
|
|
*
|
|
* ```
|
|
* transition(":enter", [
|
|
* style({ opacity: 0 }),
|
|
* animate(500, style({ opacity: 1 }))
|
|
* ])
|
|
* transition(":leave", [
|
|
* animate(500, style({ opacity: 0 }))
|
|
* ])
|
|
* ```
|
|
*
|
|
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
|
|
*
|
|
* @experimental Animation support is experimental.
|
|
*/
|
|
export function transition(
|
|
stateChangeExpr: string | ((fromState: string, toState: string) => boolean),
|
|
steps: AnimationMetadata | AnimationMetadata[]): AnimationTransitionMetadata {
|
|
return {type: AnimationMetadataType.Transition, expr: stateChangeExpr, animation: steps};
|
|
}
|