angular-docs-cn/packages/animations/src/animation_metadata.ts

560 lines
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TypeScript
Executable File

/**
* @license
* Copyright Google Inc. All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
export interface ɵStyleData { [key: string]: string|number; }
/**
* @experimental Animation support is experimental.
*/
export declare type AnimateTimings = {
duration: number,
delay: number,
easing: string
};
/**
* @experimental Animation support is experimental.
*/
export const enum AnimationMetadataType {
State,
Transition,
Sequence,
Group,
Animate,
KeyframeSequence,
Style
}
/**
* @experimental Animation support is experimental.
*/
export const AUTO_STYLE = '*';
/**
* @experimental Animation support is experimental.
*/
export interface AnimationMetadata { type: AnimationMetadataType; }
/**
* @experimental Animation support is experimental.
*/
export interface AnimationTriggerMetadata {
name: string;
definitions: AnimationMetadata[];
}
/**
* Metadata representing the entry of animations. Instances of this class are provided via the
* animation DSL when the {@link state state animation function} is called.
*
* @experimental Animation support is experimental.
*/
export interface AnimationStateMetadata extends AnimationMetadata {
name: string;
styles: AnimationStyleMetadata;
}
/**
* Metadata representing the entry of animations. Instances of this class are provided via the
* animation DSL when the {@link transition transition animation function} is called.
*
* @experimental Animation support is experimental.
*/
export interface AnimationTransitionMetadata extends AnimationMetadata {
expr: string|((fromState: string, toState: string) => boolean);
animation: AnimationMetadata|AnimationMetadata[];
}
/**
* Metadata representing the entry of animations. Instances of this class are provided via the
* animation DSL when the {@link keyframes keyframes animation function} is called.
*
* @experimental Animation support is experimental.
*/
export interface AnimationKeyframesSequenceMetadata extends AnimationMetadata {
steps: AnimationStyleMetadata[];
}
/**
* Metadata representing the entry of animations. Instances of this class are provided via the
* animation DSL when the {@link style style animation function} is called.
*
* @experimental Animation support is experimental.
*/
export interface AnimationStyleMetadata extends AnimationMetadata {
styles: {[key: string]: string | number}|{[key: string]: string | number}[];
offset?: number;
}
/**
* Metadata representing the entry of animations. Instances of this class are provided via the
* animation DSL when the {@link animate animate animation function} is called.
*
* @experimental Animation support is experimental.
*/
export interface AnimationAnimateMetadata extends AnimationMetadata {
timings: string|number|AnimateTimings;
styles: AnimationStyleMetadata|AnimationKeyframesSequenceMetadata;
}
/**
* Metadata representing the entry of animations. Instances of this class are provided via the
* animation DSL when the {@link sequence sequence animation function} is called.
*
* @experimental Animation support is experimental.
*/
export interface AnimationSequenceMetadata extends AnimationMetadata { steps: AnimationMetadata[]; }
/**
* Metadata representing the entry of animations. Instances of this class are provided via the
* animation DSL when the {@link group group animation function} is called.
*
* @experimental Animation support is experimental.
*/
export interface AnimationGroupMetadata extends AnimationMetadata { steps: AnimationMetadata[]; }
/**
* `trigger` is an animation-specific function that is designed to be used inside of Angular's
animation DSL language. If this information is new, please navigate to the {@link
Component#animations-anchor component animations metadata page} to gain a better understanding of
how animations in Angular are used.
*
* `trigger` Creates an animation trigger which will a list of {@link state state} and {@link
transition transition} entries that will be evaluated when the expression bound to the trigger
changes.
*
* Triggers are registered within the component annotation data under the {@link
Component#animations-anchor animations section}. An animation trigger can be placed on an element
within a template by referencing the name of the trigger followed by the expression value that the
trigger is bound to (in the form of `[@triggerName]="expression"`.
*
* ### Usage
*
* `trigger` will create an animation trigger reference based on the provided `name` value. The
provided `animation` value is expected to be an array consisting of {@link state state} and {@link
transition transition} declarations.
*
* ```typescript
* @Component({
* selector: 'my-component',
* templateUrl: 'my-component-tpl.html',
* animations: [
* trigger("myAnimationTrigger", [
* state(...),
* state(...),
* transition(...),
* transition(...)
* ])
* ]
* })
* class MyComponent {
* myStatusExp = "something";
* }
* ```
*
* The template associated with this component will make use of the `myAnimationTrigger` animation
trigger by binding to an element within its template code.
*
* ```html
* <!-- somewhere inside of my-component-tpl.html -->
* <div [@myAnimationTrigger]="myStatusExp">...</div>
tools/gulp-tasks/validate-commit-message.js ```
*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
*
* @experimental Animation support is experimental.
*/
export function trigger(name: string, definitions: AnimationMetadata[]): AnimationTriggerMetadata {
return {name, definitions};
}
/**
* `animate` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations-anchor component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
*
* `animate` specifies an animation step that will apply the provided `styles` data for a given
* amount of time based on the provided `timing` expression value. Calls to `animate` are expected
* to be used within {@link sequence an animation sequence}, {@link group group}, or {@link
* transition transition}.
*
* ### Usage
*
* The `animate` function accepts two input parameters: `timing` and `styles`:
*
* - `timing` is a string based value that can be a combination of a duration with optional delay
* and easing values. The format for the expression breaks down to `duration delay easing`
* (therefore a value such as `1s 100ms ease-out` will be parse itself into `duration=1000,
* delay=100, easing=ease-out`. If a numeric value is provided then that will be used as the
* `duration` value in millisecond form.
* - `styles` is the style input data which can either be a call to {@link style style} or {@link
* keyframes keyframes}. If left empty then the styles from the destination state will be collected
* and used (this is useful when describing an animation step that will complete an animation by
* {@link transition#the-final-animate-call animating to the final state}).
*
* ```typescript
* // various functions for specifying timing data
* animate(500, style(...))
* animate("1s", style(...))
* animate("100ms 0.5s", style(...))
* animate("5s ease", style(...))
* animate("5s 10ms cubic-bezier(.17,.67,.88,.1)", style(...))
*
* // either style() of keyframes() can be used
* animate(500, style({ background: "red" }))
* animate(500, keyframes([
* style({ background: "blue" })),
* style({ background: "red" }))
* ])
* ```
*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
*
* @experimental Animation support is experimental.
*/
export function animate(
timings: string | number, styles: AnimationStyleMetadata | AnimationKeyframesSequenceMetadata =
null): AnimationAnimateMetadata {
return {type: AnimationMetadataType.Animate, styles: styles, timings: timings};
}
/**
* `group` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations-anchor component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
*
* `group` specifies a list of animation steps that are all run in parallel. Grouped animations are
* useful when a series of styles must be animated/closed off at different statrting/ending times.
*
* The `group` function can either be used within a {@link sequence sequence} or a {@link transition
* transition} and it will only continue to the next instruction once all of the inner animation
* steps have completed.
*
* ### Usage
*
* The `steps` data that is passed into the `group` animation function can either consist of {@link
* style style} or {@link animate animate} function calls. Each call to `style()` or `animate()`
* within a group will be executed instantly (use {@link keyframes keyframes} or a {@link
* animate#usage animate() with a delay value} to offset styles to be applied at a later time).
*
* ```typescript
* group([
* animate("1s", { background: "black" }))
* animate("2s", { color: "white" }))
* ])
* ```
*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
*
* @experimental Animation support is experimental.
*/
export function group(steps: AnimationMetadata[]): AnimationGroupMetadata {
return {type: AnimationMetadataType.Group, steps: steps};
}
/**
* `sequence` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations-anchor component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
*
* `sequence` Specifies a list of animation steps that are run one by one. (`sequence` is used by
* default when an array is passed as animation data into {@link transition transition}.)
*
* The `sequence` function can either be used within a {@link group group} or a {@link transition
* transition} and it will only continue to the next instruction once each of the inner animation
* steps have completed.
*
* To perform animation styling in parallel with other animation steps then have a look at the
* {@link group group} animation function.
*
* ### Usage
*
* The `steps` data that is passed into the `sequence` animation function can either consist of
* {@link style style} or {@link animate animate} function calls. A call to `style()` will apply the
* provided styling data immediately while a call to `animate()` will apply its styling data over a
* given time depending on its timing data.
*
* ```typescript
* sequence([
* style({ opacity: 0 })),
* animate("1s", { opacity: 1 }))
* ])
* ```
*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
*
* @experimental Animation support is experimental.
*/
export function sequence(steps: AnimationMetadata[]): AnimationSequenceMetadata {
return {type: AnimationMetadataType.Sequence, steps: steps};
}
/**
* `style` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations-anchor component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
*
* `style` declares a key/value object containing CSS properties/styles that can then be used for
* {@link state animation states}, within an {@link sequence animation sequence}, or as styling data
* for both {@link animate animate} and {@link keyframes keyframes}.
*
* ### Usage
*
* `style` takes in a key/value string map as data and expects one or more CSS property/value pairs
* to be defined.
*
* ```typescript
* // string values are used for css properties
* style({ background: "red", color: "blue" })
*
* // numerical (pixel) values are also supported
* style({ width: 100, height: 0 })
* ```
*
* #### Auto-styles (using `*`)
*
* When an asterix (`*`) character is used as a value then it will be detected from the element
* being animated and applied as animation data when the animation starts.
*
* This feature proves useful for a state depending on layout and/or environment factors; in such
* cases the styles are calculated just before the animation starts.
*
* ```typescript
* // the steps below will animate from 0 to the
* // actual height of the element
* style({ height: 0 }),
* animate("1s", style({ height: "*" }))
* ```
*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
*
* @experimental Animation support is experimental.
*/
export function style(
tokens: {[key: string]: string | number} |
Array<{[key: string]: string | number}>): AnimationStyleMetadata {
return {type: AnimationMetadataType.Style, styles: tokens};
}
/**
* `state` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations-anchor component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
*
* `state` declares an animation state within the given trigger. When a state is active within a
* component then its associated styles will persist on the element that the trigger is attached to
* (even when the animation ends).
*
* To animate between states, have a look at the animation {@link transition transition} DSL
* function. To register states to an animation trigger please have a look at the {@link trigger
* trigger} function.
*
* #### The `void` state
*
* The `void` state value is a reserved word that angular uses to determine when the element is not
* apart of the application anymore (e.g. when an `ngIf` evaluates to false then the state of the
* associated element is void).
*
* #### The `*` (default) state
*
* The `*` state (when styled) is a fallback state that will be used if the state that is being
* animated is not declared within the trigger.
*
* ### Usage
*
* `state` will declare an animation state with its associated styles
* within the given trigger.
*
* - `stateNameExpr` can be one or more state names separated by commas.
* - `styles` refers to the {@link style styling data} that will be persisted on the element once
* the state has been reached.
*
* ```typescript
* // "void" is a reserved name for a state and is used to represent
* // the state in which an element is detached from from the application.
* state("void", style({ height: 0 }))
*
* // user-defined states
* state("closed", style({ height: 0 }))
* state("open, visible", style({ height: "*" }))
* ```
*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
*
* @experimental Animation support is experimental.
*/
export function state(name: string, styles: AnimationStyleMetadata): AnimationStateMetadata {
return {type: AnimationMetadataType.State, name: name, styles: styles};
}
/**
* `keyframes` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations-anchor component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
*
* `keyframes` specifies a collection of {@link style style} entries each optionally characterized
* by an `offset` value.
*
* ### Usage
*
* The `keyframes` animation function is designed to be used alongside the {@link animate animate}
* animation function. Instead of applying animations from where they are currently to their
* destination, keyframes can describe how each style entry is applied and at what point within the
* animation arc (much like CSS Keyframe Animations do).
*
* For each `style()` entry an `offset` value can be set. Doing so allows to specifiy at what
* percentage of the animate time the styles will be applied.
*
* ```typescript
* // the provided offset values describe when each backgroundColor value is applied.
* animate("5s", keyframes([
* style({ backgroundColor: "red", offset: 0 }),
* style({ backgroundColor: "blue", offset: 0.2 }),
* style({ backgroundColor: "orange", offset: 0.3 }),
* style({ backgroundColor: "black", offset: 1 })
* ]))
* ```
*
* Alternatively, if there are no `offset` values used within the style entries then the offsets
* will be calculated automatically.
*
* ```typescript
* animate("5s", keyframes([
* style({ backgroundColor: "red" }) // offset = 0
* style({ backgroundColor: "blue" }) // offset = 0.33
* style({ backgroundColor: "orange" }) // offset = 0.66
* style({ backgroundColor: "black" }) // offset = 1
* ]))
* ```
*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
*
* @experimental Animation support is experimental.
*/
export function keyframes(steps: AnimationStyleMetadata[]): AnimationKeyframesSequenceMetadata {
return {type: AnimationMetadataType.KeyframeSequence, steps: steps};
}
/**
* `transition` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations-anchor component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
*
* `transition` declares the {@link sequence sequence of animation steps} that will be run when the
* provided `stateChangeExpr` value is satisfied. The `stateChangeExpr` consists of a `state1 =>
* state2` which consists of two known states (use an asterix (`*`) to refer to a dynamic starting
* and/or ending state).
*
* A function can also be provided as the `stateChangeExpr` argument for a transition and this
* function will be executed each time a state change occurs. If the value returned within the
* function is true then the associated animation will be run.
*
* Animation transitions are placed within an {@link trigger animation trigger}. For an transition
* to animate to a state value and persist its styles then one or more {@link state animation
* states} is expected to be defined.
*
* ### Usage
*
* An animation transition is kicked off the `stateChangeExpr` predicate evaluates to true based on
* what the previous state is and what the current state has become. In other words, if a transition
* is defined that matches the old/current state criteria then the associated animation will be
* triggered.
*
* ```typescript
* // all transition/state changes are defined within an animation trigger
* trigger("myAnimationTrigger", [
* // if a state is defined then its styles will be persisted when the
* // animation has fully completed itself
* state("on", style({ background: "green" })),
* state("off", style({ background: "grey" })),
*
* // a transition animation that will be kicked off when the state value
* // bound to "myAnimationTrigger" changes from "on" to "off"
* transition("on => off", animate(500)),
*
* // it is also possible to do run the same animation for both directions
* transition("on <=> off", animate(500)),
*
* // or to define multiple states pairs separated by commas
* transition("on => off, off => void", animate(500)),
*
* // this is a catch-all state change for when an element is inserted into
* // the page and the destination state is unknown
* transition("void => *", [
* style({ opacity: 0 }),
* animate(500)
* ]),
*
* // this will capture a state change between any states
* transition("* => *", animate("1s 0s")),
*
* // you can also go full out and include a function
* transition((fromState, toState) => {
* // when `true` then it will allow the animation below to be invoked
* return fromState == "off" && toState == "on";
* }, animate("1s 0s"))
* ])
* ```
*
* The template associated with this component will make use of the `myAnimationTrigger` animation
* trigger by binding to an element within its template code.
*
* ```html
* <!-- somewhere inside of my-component-tpl.html -->
* <div [@myAnimationTrigger]="myStatusExp">...</div>
* ```
*
* #### The final `animate` call
*
* If the final step within the transition steps is a call to `animate()` that **only** uses a
* timing value with **no style data** then it will be automatically used as the final animation arc
* for the element to animate itself to the final state. This involves an automatic mix of
* adding/removing CSS styles so that the element will be in the exact state it should be for the
* applied state to be presented correctly.
*
* ```
* // start off by hiding the element, but make sure that it animates properly to whatever state
* // is currently active for "myAnimationTrigger"
* transition("void => *", [
* style({ opacity: 0 }),
* animate(500)
* ])
* ```
*
* ### Transition Aliases (`:enter` and `:leave`)
*
* Given that enter (insertion) and leave (removal) animations are so common, the `transition`
* function accepts both `:enter` and `:leave` values which are aliases for the `void => *` and `*
* => void` state changes.
*
* ```
* transition(":enter", [
* style({ opacity: 0 }),
* animate(500, style({ opacity: 1 }))
* ])
* transition(":leave", [
* animate(500, style({ opacity: 0 }))
* ])
* ```
*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
*
* @experimental Animation support is experimental.
*/
export function transition(
stateChangeExpr: string | ((fromState: string, toState: string) => boolean),
steps: AnimationMetadata | AnimationMetadata[]): AnimationTransitionMetadata {
return {type: AnimationMetadataType.Transition, expr: stateChangeExpr, animation: steps};
}