346 lines
14 KiB
Markdown
346 lines
14 KiB
Markdown
# Building and Testing Angular 2 for JS and Dart
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This document describes how to set up your development environment to build and test Angular, both
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JS and Dart versions. It also explains the basic mechanics of using `git`, `node`, and `npm`.
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* [Prerequisite Software](#prerequisite-software)
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* [Getting the Sources](#getting-the-sources)
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* [Environment Variable Setup](#environment-variable-setup)
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* [Installing NPM Modules and Dart Packages](#installing-npm-modules-and-dart-packages)
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* [Running Tests Locally](#running-tests-locally)
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* [Formatting](#clang-format)
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* [Project Information](#project-information)
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* [CI using Travis](#ci-using-travis)
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* [Transforming Dart code](#transforming-dart-code)
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* [Debugging](#debugging)
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See the [contribution guidelines](https://github.com/angular/angular/blob/master/CONTRIBUTING.md)
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if you'd like to contribute to Angular.
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## Prerequisite Software
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Before you can build and test Angular, you must install and configure the
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following products on your development machine:
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* [Dart](https://www.dartlang.org) (version ` >=1.12.0 <2.0.0`), specifically the Dart-SDK and
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Dartium (a version of [Chromium](http://www.chromium.org) with native support for Dart through
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the Dart VM). One of the **simplest** ways to get both is to install the **Dart Editor bundle**,
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which includes the editor, SDK and Dartium. See the [Dart tools](https://www.dartlang.org/tools)
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download [page for instructions](https://www.dartlang.org/tools/download.html).
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You can also download both **stable** and **dev** channel versions from the [download
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archive](https://www.dartlang.org/tools/download-archive). In that case, on Windows, Dart must be added
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to the `Path` (e.g. `path-to-dart-sdk-folder\bin`) and a new `DARTIUM_BIN` environment variable must be
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created, pointing to the executable (e.g. `path-to-dartium-folder\chrome.exe).`
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* [Git](http://git-scm.com) and/or the **GitHub app** (for [Mac](http://mac.github.com) or
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[Windows](http://windows.github.com)); [GitHub's Guide to Installing
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Git](https://help.github.com/articles/set-up-git) is a good source of information.
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* [Node.js](http://nodejs.org), (version `>=4.1.1 <5`) which is used to run a development web server,
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run tests, and generate distributable files. We also use Node's Package Manager, `npm`
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(version `>=2.14.5 <3.0`), which comes with Node. Depending on your system, you can install Node either from
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source or as a pre-packaged bundle.
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* [Chrome Canary](https://www.google.com/chrome/browser/canary.html), a version of Chrome with
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bleeding edge functionality, built especially for developers (and early adopters).
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* [Bower](http://bower.io/).
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## Getting the Sources
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Fork and clone the Angular repository:
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1. Login to your GitHub account or create one by following the instructions given
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[here](https://github.com/signup/free).
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2. [Fork](http://help.github.com/forking) the [main Angular
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repository](https://github.com/angular/angular).
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3. Clone your fork of the Angular repository and define an `upstream` remote pointing back to
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the Angular repository that you forked in the first place.
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```shell
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# Clone your GitHub repository:
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git clone git@github.com:<github username>/angular.git
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# Go to the Angular directory:
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cd angular
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# Add the main Angular repository as an upstream remote to your repository:
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git remote add upstream https://github.com/angular/angular.git
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```
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## Environment Variable Setup
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Define the environment variables listed below. These are mainly needed for the testing. The
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notation shown here is for [`bash`](http://www.gnu.org/software/bash); adapt as appropriate for
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your favorite shell.
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Examples given below of possible values for initializing the environment variables assume **Mac OS
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X** and that you have installed the Dart Editor in the directory named by
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`DART_EDITOR_DIR=/Applications/dart`. This is only for illustrative purposes.
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```shell
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# DARTIUM_BIN: path to a Dartium browser executable; used by Karma to run Dart tests
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export DARTIUM_BIN="$DART_EDITOR_DIR/chromium/Chromium.app/Contents/MacOS/Chromium"
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```
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Add the Dart SDK `bin` directory to your path and/or define `DART_SDK` (this is also detailed
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[here](https://www.dartlang.org/tools/pub/installing.html)):
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```shell
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# DART_SDK: path to a Dart SDK directory
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export DART_SDK="$DART_EDITOR_DIR/dart-sdk"
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# Update PATH to include the Dart SDK bin directory
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PATH+=":$DART_SDK/bin"
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```
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And specify where the pub’s dependencies are downloaded. By default, this directory is located under .pub_cache
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in your home directory (on Mac and Linux), or in AppData\Roaming\Pub\Cache (on Windows).
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```shell
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# PUB_CACHE: location of pub dependencies
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export PUB_CACHE="/Users/<user>/.pub-cache"
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```
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## Installing NPM Modules and Dart Packages
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Next, install the JavaScript modules and Dart packages needed to build and test Angular:
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```shell
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# Install Angular project dependencies (package.json)
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npm install
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```
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**Optional**: In this document, we make use of project local `npm` package scripts and binaries
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(stored under `./node_modules/.bin`) by prefixing these command invocations with `$(npm bin)`; in
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particular `gulp` and `protractor` commands. If you prefer, you can drop this path prefix by either:
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*Option 1*: globally installing these two packages as follows:
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* `npm install -g gulp` (you might need to prefix this command with `sudo`)
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* `npm install -g protractor` (you might need to prefix this command with `sudo`)
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Since global installs can become stale, and required versions can vary by project, we avoid their
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use in these instructions.
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*Option 2*: defining a bash alias like `alias nbin='PATH=$(npm bin):$PATH'` as detailed in this
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[Stackoverflow answer](http://stackoverflow.com/questions/9679932/how-to-use-package-installed-locally-in-node-modules/15157360#15157360) and used like this: e.g., `nbin gulp build`.
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## Build commands
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To build Angular and prepare tests, run:
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```shell
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$(npm bin)/gulp build
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```
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Notes:
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* Results are put in the `dist` folder.
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* This will also run `pub get` for the subfolders in `modules` and run `dartanalyzer` for
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every file that matches `<module>/src/<module>.dart`, e.g. `di/src/di.dart`.
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You can selectively build either the JS or Dart versions as follows:
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* `$(npm bin)/gulp build.js`
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* `$(npm bin)/gulp build.dart`
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Also note that in order for the whole test suite to succeed you will need to generate the type definitions by running:
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```shell
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$(npm bin)/gulp docs/typings
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```
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To clean out the `dist` folder, run:
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```shell
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$(npm bin)/gulp clean
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```
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## Running Tests Locally
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### Full test suite
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* `npm test`: full test suite for both JS and Dart versions of Angular. These are the same tests
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that run on Travis.
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You can selectively run either the JS or Dart versions as follows:
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* `$(npm bin)/gulp test.all.js`
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* `$(npm bin)/gulp test.all.dart`
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### Unit tests
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You can run just the unit tests as follows:
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* `$(npm bin)/gulp test.unit.js`: JS tests in a browser; runs in **watch mode** (i.e.
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watches the test files for changes and re-runs tests when files are updated).
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* `$(npm bin)/gulp test.unit.cjs`: JS tests in NodeJS; runs in **watch mode**.
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* `$(npm bin)/gulp test.unit.dart`: Dart tests in Dartium; runs in **watch mode**.
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If you prefer running tests in "single-run" mode rather than watch mode use:
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* `$(npm bin)/gulp test.unit.js/ci`
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* `$(npm bin)/gulp test.unit.cjs/ci`
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* `$(npm bin)/gulp test.unit.dart/ci`
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The task updates the dist folder with transpiled code whenever a source or test file changes, and
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Karma is run against the new output.
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**Note**: If you want to only run a single test you can alter the test you wish to run by changing
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`it` to `iit` or `describe` to `ddescribe`. This will only run that individual test and make it
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much easier to debug. `xit` and `xdescribe` can also be useful to exclude a test and a group of
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tests respectively.
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**Note**: **watch mode** needs symlinks to work, so if you're using windows, ensure you have the
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rights to built them in your operating system.
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### E2E tests
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1. `$(npm bin)/gulp build.js.cjs` (builds benchpress and tests into `dist/js/cjs` folder).
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2. `$(npm bin)/gulp serve.js.prod serve.dart` (runs a local webserver).
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3. `$(npm bin)/protractor protractor-js.conf.js`: JS e2e tests.
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4. `$(npm bin)/protractor protractor-dart2js.conf.js`: dart2js e2e tests.
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Angular specific command line options when running protractor:
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- `$(npm bin)/protractor protractor-{js|dart2js}-conf.js --ng-help`
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### Performance tests
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1. `$(npm bin)/gulp build.js.cjs` (builds benchpress and tests into `dist/js/cjs` folder)
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2. `$(npm bin)/gulp serve.js.prod serve.dart` (runs a local webserver)
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3. `$(npm bin)/protractor protractor-js.conf.js --benchmark`: JS performance tests
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4. `$(npm bin)/protractor protractor-dart2js.conf.js --benchmark`: dart2js performance tests
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Angular specific command line options when running protractor (e.g. force gc, ...):
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`$(npm bin)/protractor protractor-{js|dart2js}-conf.js --ng-help`
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## Formatting with <a name="clang-format">clang-format</a>
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We use [clang-format](http://clang.llvm.org/docs/ClangFormat.html) to automatically enforce code
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style for our TypeScript code. This allows us to focus our code reviews more on the content, and
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less on style nit-picking. It also lets us encode our style guide in the `.clang-format` file in the
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repository, allowing many tools and editors to share our settings.
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To check the formatting of your code, run
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gulp check-format
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Note that the continuous build on Travis runs `gulp enforce-format`. Unlike the `check-format` task,
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this will actually fail the build if files aren't formatted according to the style guide.
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Your life will be easier if you include the formatter in your standard workflow. Otherwise, you'll
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likely forget to check the formatting, and waste time waiting for a build on Travis that fails due
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to some whitespace difference.
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* Install clang-format with `npm install -g clang-format`.
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* Use `clang-format -i [file name]` to format a file (or multiple).
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Note that `clang-format` tries to load a `clang-format` node module close to the sources being
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formatted, or from the `$CWD`, and only then uses the globally installed one - so the version used
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should automatically match the one required by the project.
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Use `clang-format -version` in case you get confused.
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* Use `gulp enforce-format` to check if your code is `clang-format` clean. This also gives
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you a command line to format your code.
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* `clang-format` also includes a git hook, run `git clang-format` to format all files you
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touched.
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* You can run this as a **git pre-commit hook** to automatically format your delta regions when you
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commit a change. In the angular repo, run
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```
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$ echo -e '#!/bin/sh\nexec git clang-format' > .git/hooks/pre-commit
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$ chmod u+x !$
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```
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* **WebStorm** can run clang-format on the current file.
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1. Under Preferences, open Tools > External Tools.
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1. Plus icon to Create Tool
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1. Fill in the form:
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- Name: clang-format
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- Description: Format
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- Synchronize files after execution: checked
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- Open console: not checked
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- Show in: Editor menu
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- Program: [path to clang-format, try `$ echo $(npm config get prefix)/bin/clang-format`]
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- Parameters: `-i -style=file $FilePath$`
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- Working directory: `$ProjectFileDir$`
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* `clang-format` integrations are also available for many popular editors (`vim`, `emacs`,
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`Sublime Text`, etc.).
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## Generating the API documentation
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The following gulp task will generate the API docs in the `dist/angular.io/partials/api/angular2`:
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```shell
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$(npm bin)/gulp docs/angular.io
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```
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You can serve the generated documentation to check how it would render on [angular.io](https://angular.io/):
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- check out the [angular.io repo](https://github.com/angular/angular.io) locally,
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- install dependencies as described in the [angular.io README](https://github.com/angular/angular.io/blob/master/README.md),
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- copy the generated documentation from your local angular repo at `angular/dist/angular.io/partials/api/angular2` to your local angular.io repo at `angular.io/public/docs/js/latest/api`,
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- run `harp compile` at the root of the angular.io repo to check the generated documentation for errors,
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- run `harp server` and open a browser at `http://localhost:9000/docs/js/latest/api/` to check the rendered documentation.
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## Project Information
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### Folder structure
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* `modules/*`: modules that will be loaded in the browser
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* `tools/*`: tools that are needed to build Angular
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* `dist/*`: build files are placed here.
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### File suffixes
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* `*.ts`: TypeScript files that get transpiled to Dart and EcmaScript 5/6
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* `*.dart`: Dart files that don't get transpiled
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## CI using Travis
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For instructions on setting up Continuous Integration using Travis, see the instructions given
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[here](https://github.com/angular/angular.dart/blob/master/travis.md).
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## Transforming Dart code
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See the [wiki](//github.com/angular/angular/wiki/Angular-2-Dart-Transformer).
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## Debugging
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### Debug the transpiler
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If you need to debug the transpiler:
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- add a `debugger;` statement in the transpiler code,
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- from the root folder, execute `node debug $(npm bin)/gulp build` to enter the node
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debugger
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- press "c" to execute the program until you reach the `debugger;` statement,
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- you can then type "repl" to enter the REPL and inspect variables in the context.
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See the [Node.js manual](http://nodejs.org/api/debugger.html) for more information.
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Notes:
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- You can also execute `node $(npm bin)/karma start karma-dart.conf.js` depending on which
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code you want to debug (the former will process the "modules" folder while the later processes
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the transpiler specs).
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- You can also add `debugger;` statements in the specs (JavaScript). The execution will halt when
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the developer tools are opened in the browser running Karma.
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### Debug the tests
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If you need to debug the tests:
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- add a `debugger;` statement to the test you want to debug (or the source code),
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- execute karma `$(npm bin)/gulp test.js`,
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- press the top right "DEBUG" button,
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- open the DevTools and press F5,
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- the execution halts at the `debugger;` statement
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**Note (WebStorm users)**:
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1. Create a Karma run config from WebStorm.
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2. Then in the "Run" menu, press "Debug 'karma-js.conf.js'", and WebStorm will stop in the generated
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code on the `debugger;` statement.
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3. You can then step into the code and add watches.
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The `debugger;` statement is needed because WebStorm will stop in a transpiled file. Breakpoints in
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the original source files are not supported at the moment.
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