* fix(aio): allow code blocks to clear floated images Previously the negative margin on the code headings were causing floated images to overlay the start of a code block. Now all code block successfully clear all floated elements. * feat(aio): add a `.clear` class for clearing floating images * fix(aio): tidy up image styles The css rules for `img.right` and `img.left` allow authors easy access to floating an image on the left or right, respectively. The `.image-display` rule which was always found on a figure has been simplified so that all figures have this styling. It is very unlikely that a figure will be used outside the content area; and at this time it seems like `figure` is as good an indicator that we want this kind of styling as anything. Now that images are all tagged with width and height values, we cannot assume to modify these dimensions via CSS as it can cause the image to lose its correct proportions. Until we find a better solition we must set `height` to `auto` when the screen width is below 1300px to ensure that these images maintain their proportions as they get shrunk to fit. * docs(aio): general tidy up of image HTML in guides Previously, the guides have a lot of inline image styling and unnecessary use of the `image-display` css class. Images over 700px are problematic for guide docs, so those have been given specific widths and associated heights. * docs(aio): use correct anchor for "back to the top" link The `#toc` anchor does not work when the page is wide enough that the TOC is floating to the side. * build(aio): add `#top-of-page` to path variants for link checking Since the `#top-of-page` is outside the rendered docs the `checkAnchorLinks` processor doesn't find them as valid targets for links. Adding them as a `pathVariant` solves this problem but will still catch links to docs that do not actually exist. * fix(aio): ensure that headings clear floated images * fix(aio): do not force live-example embedded image to 100% size This made them look too big, generally. Leaving them with no size means that they will look reasonable in large viewports and switch to 100% width in narrow viewports.
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@title Tutorial: Tour of Heroes
@intro The Tour of Heroes tutorial takes you through the steps of creating an Angular application in TypeScript.
@description
The grand plan for this tutorial is to build an app that helps a staffing agency manage its stable of heroes.
The Tour of Heroes app covers the core fundamentals of Angular. You'll build a basic app that has many of the features you'd expect to find in a full-blown, data-driven app: acquiring and displaying a list of heroes, editing a selected hero's detail, and navigating among different views of heroic data.
You'll use built-in directives to show and hide elements and display lists of hero data. You'll create components to display hero details and show an array of heroes. You'll use one-way data binding for read-only data. You'll add editable fields to update a model with two-way data binding. You'll bind component methods to user events, like keystrokes and clicks. You'll enable users to select a hero from a master list and edit that hero in the details view. You'll format data with pipes. You'll create a shared service to assemble the heroes. And you'll use routing to navigate among different views and their components.
You'll learn enough core Angular to get started and gain confidence that Angular can do whatever you need it to do. You'll cover a lot of ground at an introductory level, and you'll find many links to pages with greater depth.
When you're done with this tutorial, the app will look like this .
The end game
Here's a visual idea of where this tutorial leads, beginning with the "Dashboard" view and the most heroic heroes:

You can click the two links above the dashboard ("Dashboard" and "Heroes") to navigate between this Dashboard view and a Heroes view.
If you click the dashboard hero "Magneta," the router opens a "Hero Details" view where you can change the hero's name.

Clicking the "Back" button returns you to the Dashboard. Links at the top take you to either of the main views. If you click "Heroes," the app displays the "Heroes" master list view.

When you click a different hero name, the read-only mini detail beneath the list reflects the new choice.
You can click the "View Details" button to drill into the editable details of the selected hero.
The following diagram captures all of the navigation options.

Here's the app in action:

Up next
You'll build the Tour of Heroes app, step by step. Each step is motivated with a requirement that you've likely met in many applications. Everything has a reason.
Along the way, you'll become familiar with many of the core fundamentals of Angular.
Start now by building a simple hero editor.