packer-cn/packer/build.go

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package packer
import (
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"fmt"
"log"
"sync"
)
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const (
// This is the key in configurations that is set to the name of the
// build.
BuildNameConfigKey = "packer_build_name"
// This is the key in the configuration that is set to the type
// of the builder that is run. This is useful for provisioners and
// such who want to make use of this.
BuilderTypeConfigKey = "packer_builder_type"
// This is the key in configurations that is set to "true" when Packer
// debugging is enabled.
DebugConfigKey = "packer_debug"
// This is the key in configurations that is set to "true" when Packer
// force build is enabled.
ForceConfigKey = "packer_force"
// This key determines what to do when a normal multistep step fails
// - "cleanup" - run cleanup steps
// - "abort" - exit without cleanup
// - "ask" - ask the user
OnErrorConfigKey = "packer_on_error"
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// TemplatePathKey is the path to the template that configured this build
TemplatePathKey = "packer_template_path"
// This key contains a map[string]string of the user variables for
// template processing.
UserVariablesConfigKey = "packer_user_variables"
)
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// A Build represents a single job within Packer that is responsible for
// building some machine image artifact. Builds are meant to be parallelized.
type Build interface {
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// Name is the name of the build. This is unique across a single template,
// but not absolutely unique. This is meant more to describe to the user
// what is being built rather than being a unique identifier.
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Name() string
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// Prepare configures the various components of this build and reports
// any errors in doing so (such as syntax errors, validation errors, etc.).
// It also reports any warnings.
Prepare() ([]string, error)
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// Run runs the actual builder, returning an artifact implementation
// of what is built. If anything goes wrong, an error is returned.
Run(Ui, Cache) ([]Artifact, error)
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// Cancel will cancel a running build. This will block until the build
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// is actually completely canceled.
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Cancel()
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// SetDebug will enable/disable debug mode. Debug mode is always
// enabled by adding the additional key "packer_debug" to boolean
// true in the configuration of the various components. This must
// be called prior to Prepare.
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//
// When SetDebug is set to true, parallelism between builds is
// strictly prohibited.
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SetDebug(bool)
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// SetForce will enable/disable forcing a build when artifacts exist.
//
// When SetForce is set to true, existing artifacts from the build are
// deleted prior to the build.
SetForce(bool)
// SetOnError will determine what to do when a normal multistep step fails
// - "cleanup" - run cleanup steps
// - "abort" - exit without cleanup
// - "ask" - ask the user
SetOnError(string)
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}
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// A build struct represents a single build job, the result of which should
// be a single machine image artifact. This artifact may be comprised of
// multiple files, of course, but it should be for only a single provider
// (such as VirtualBox, EC2, etc.).
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type coreBuild struct {
name string
builder Builder
builderConfig interface{}
builderType string
hooks map[string][]Hook
postProcessors [][]coreBuildPostProcessor
provisioners []coreBuildProvisioner
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templatePath string
variables map[string]string
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debug bool
force bool
onError string
l sync.Mutex
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prepareCalled bool
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}
// Keeps track of the post-processor and the configuration of the
// post-processor used within a build.
type coreBuildPostProcessor struct {
processor PostProcessor
processorType string
config map[string]interface{}
keepInputArtifact bool
}
// Keeps track of the provisioner and the configuration of the provisioner
// within the build.
type coreBuildProvisioner struct {
provisioner Provisioner
config []interface{}
}
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// Returns the name of the build.
func (b *coreBuild) Name() string {
return b.name
}
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// Prepare prepares the build by doing some initialization for the builder
// and any hooks. This _must_ be called prior to Run. The parameter is the
// overrides for the variables within the template (if any).
func (b *coreBuild) Prepare() (warn []string, err error) {
b.l.Lock()
defer b.l.Unlock()
if b.prepareCalled {
panic("prepare already called")
}
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b.prepareCalled = true
packerConfig := map[string]interface{}{
BuildNameConfigKey: b.name,
BuilderTypeConfigKey: b.builderType,
DebugConfigKey: b.debug,
ForceConfigKey: b.force,
OnErrorConfigKey: b.onError,
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TemplatePathKey: b.templatePath,
UserVariablesConfigKey: b.variables,
}
// Prepare the builder
warn, err = b.builder.Prepare(b.builderConfig, packerConfig)
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if err != nil {
log.Printf("Build '%s' prepare failure: %s\n", b.name, err)
return
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}
// Prepare the provisioners
for _, coreProv := range b.provisioners {
configs := make([]interface{}, len(coreProv.config), len(coreProv.config)+1)
copy(configs, coreProv.config)
configs = append(configs, packerConfig)
if err = coreProv.provisioner.Prepare(configs...); err != nil {
return
}
}
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// Prepare the post-processors
for _, ppSeq := range b.postProcessors {
for _, corePP := range ppSeq {
err = corePP.processor.Configure(corePP.config, packerConfig)
if err != nil {
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return
}
}
}
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return
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}
// Runs the actual build. Prepare must be called prior to running this.
func (b *coreBuild) Run(originalUi Ui, cache Cache) ([]Artifact, error) {
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if !b.prepareCalled {
panic("Prepare must be called first")
}
// Copy the hooks
hooks := make(map[string][]Hook)
for hookName, hookList := range b.hooks {
hooks[hookName] = make([]Hook, len(hookList))
copy(hooks[hookName], hookList)
}
// Add a hook for the provisioners if we have provisioners
if len(b.provisioners) > 0 {
provisioners := make([]Provisioner, len(b.provisioners))
for i, p := range b.provisioners {
provisioners[i] = p.provisioner
}
if _, ok := hooks[HookProvision]; !ok {
hooks[HookProvision] = make([]Hook, 0, 1)
}
hooks[HookProvision] = append(hooks[HookProvision], &ProvisionHook{
Provisioners: provisioners,
})
}
hook := &DispatchHook{Mapping: hooks}
artifacts := make([]Artifact, 0, 1)
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// The builder just has a normal Ui, but targeted
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builderUi := &TargetedUI{
Target: b.Name(),
Ui: originalUi,
}
log.Printf("Running builder: %s", b.builderType)
builderArtifact, err := b.builder.Run(builderUi, hook, cache)
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if err != nil {
return nil, err
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}
// If there was no result, don't worry about running post-processors
// because there is nothing they can do, just return.
if builderArtifact == nil {
return nil, nil
}
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errors := make([]error, 0)
keepOriginalArtifact := len(b.postProcessors) == 0
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// Run the post-processors
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PostProcessorRunSeqLoop:
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for _, ppSeq := range b.postProcessors {
priorArtifact := builderArtifact
for i, corePP := range ppSeq {
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ppUi := &TargetedUI{
Target: fmt.Sprintf("%s (%s)", b.Name(), corePP.processorType),
Ui: originalUi,
}
builderUi.Say(fmt.Sprintf("Running post-processor: %s", corePP.processorType))
artifact, keep, err := corePP.processor.PostProcess(ppUi, priorArtifact)
if err != nil {
errors = append(errors, fmt.Errorf("Post-processor failed: %s", err))
continue PostProcessorRunSeqLoop
}
if artifact == nil {
log.Println("Nil artifact, halting post-processor chain.")
continue PostProcessorRunSeqLoop
}
keep = keep || corePP.keepInputArtifact
if i == 0 {
// This is the first post-processor. We handle deleting
// previous artifacts a bit different because multiple
// post-processors may be using the original and need it.
if !keepOriginalArtifact && keep {
log.Printf(
"Flagging to keep original artifact from post-processor '%s'",
corePP.processorType)
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keepOriginalArtifact = true
}
} else {
// We have a prior artifact. If we want to keep it, we append
// it to the results list. Otherwise, we destroy it.
if keep {
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artifacts = append(artifacts, priorArtifact)
} else {
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log.Printf("Deleting prior artifact from post-processor '%s'", corePP.processorType)
if err := priorArtifact.Destroy(); err != nil {
errors = append(errors, fmt.Errorf("Failed cleaning up prior artifact: %s", err))
}
}
}
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priorArtifact = artifact
}
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// Add on the last artifact to the results
if priorArtifact != nil {
artifacts = append(artifacts, priorArtifact)
}
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}
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if keepOriginalArtifact {
artifacts = append(artifacts, nil)
copy(artifacts[1:], artifacts)
artifacts[0] = builderArtifact
} else {
log.Printf("Deleting original artifact for build '%s'", b.name)
if err := builderArtifact.Destroy(); err != nil {
errors = append(errors, fmt.Errorf("Error destroying builder artifact: %s", err))
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}
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}
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if len(errors) > 0 {
err = &MultiError{errors}
}
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return artifacts, err
}
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func (b *coreBuild) SetDebug(val bool) {
if b.prepareCalled {
panic("prepare has already been called")
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}
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b.debug = val
}
func (b *coreBuild) SetForce(val bool) {
if b.prepareCalled {
panic("prepare has already been called")
}
b.force = val
}
func (b *coreBuild) SetOnError(val string) {
if b.prepareCalled {
panic("prepare has already been called")
}
b.onError = val
}
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// Cancels the build if it is running.
func (b *coreBuild) Cancel() {
b.builder.Cancel()
}