171 lines
8.0 KiB
Markdown
171 lines
8.0 KiB
Markdown
---
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description: |
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Packer Builders are the components of Packer responsible for creating a machine,
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bringing it to a point where it can be provisioned, and then turning that
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provisioned machine into some sort of machine image. Several builders are
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officially distributed with Packer itself, such as the AMI builder, the VMware
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builder, etc. However, it is possible to write custom builders using the Packer
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plugin interface, and this page documents how to do that.
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layout: docs
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page_title: 'Custom Builder - Extend Packer'
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...
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# Custom Builder Development
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Packer Builders are the components of Packer responsible for creating a machine,
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bringing it to a point where it can be provisioned, and then turning that
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provisioned machine into some sort of machine image. Several builders are
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officially distributed with Packer itself, such as the AMI builder, the VMware
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builder, etc. However, it is possible to write custom builders using the Packer
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plugin interface, and this page documents how to do that.
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Prior to reading this page, it is assumed you have read the page on [plugin
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development basics](/docs/extend/developing-plugins.html).
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\~> **Warning!** This is an advanced topic. If you're new to Packer, we
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recommend getting a bit more comfortable before you dive into writing plugins.
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## The Interface
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The interface that must be implemented for a builder is the `packer.Builder`
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interface. It is reproduced below for easy reference. The actual interface in
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the source code contains some basic documentation as well explaining what each
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method should do.
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``` {.go}
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type Builder interface {
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Prepare(...interface{}) error
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Run(ui Ui, hook Hook, cache Cache) (Artifact, error)
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Cancel()
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}
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```
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### The "Prepare" Method
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The `Prepare` method for each builder is called prior to any runs with the
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configuration that was given in the template. This is passed in as an array of
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`interface{}` types, but is generally `map[string]interface{}`. The prepare
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method is responsible for translating this configuration into an internal
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structure, validating it, and returning any errors.
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For multiple parameters, they should be merged together into the final
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configuration, with later parameters overwriting any previous configuration. The
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exact semantics of the merge are left to the builder author.
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For decoding the `interface{}` into a meaningful structure, the
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[mapstructure](https://github.com/mitchellh/mapstructure) library is
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recommended. Mapstructure will take an `interface{}` and decode it into an
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arbitrarily complex struct. If there are any errors, it generates very human
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friendly errors that can be returned directly from the prepare method.
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While it is not actively enforced, **no side effects** should occur from running
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the `Prepare` method. Specifically, don't create files, don't launch virtual
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machines, etc. Prepare's purpose is solely to configure the builder and validate
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the configuration.
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In addition to normal configuration, Packer will inject a
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`map[string]interface{}` with a key of `packer.DebugConfigKey` set to boolean
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`true` if debug mode is enabled for the build. If this is set to true, then the
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builder should enable a debug mode which assists builder developers and advanced
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users to introspect what is going on during a build. During debug builds,
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parallelism is strictly disabled, so it is safe to request input from stdin and
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so on.
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### The "Run" Method
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`Run` is where all the interesting stuff happens. Run is executed, often in
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parallel for multiple builders, to actually build the machine, provision it, and
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create the resulting machine image, which is returned as an implementation of
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the `packer.Artifact` interface.
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The `Run` method takes three parameters. These are all very useful. The
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`packer.Ui` object is used to send output to the console. `packer.Hook` is used
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to execute hooks, which are covered in more detail in the hook section below.
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And `packer.Cache` is used to store files between multiple Packer runs, and is
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covered in more detail in the cache section below.
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Because builder runs are typically a complex set of many steps, the
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[multistep](https://github.com/mitchellh/multistep) library is recommended to
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bring order to the complexity. Multistep is a library which allows you to
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separate your logic into multiple distinct "steps" and string them together. It
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fully supports cancellation mid-step and so on. Please check it out, it is how
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the built-in builders are all implemented.
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Finally, as a result of `Run`, an implementation of `packer.Artifact` should be
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returned. More details on creating a `packer.Artifact` are covered in the
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artifact section below. If something goes wrong during the build, an error can
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be returned, as well. Note that it is perfectly fine to produce no artifact and
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no error, although this is rare.
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### The "Cancel" Method
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The `Run` method is often run in parallel. The `Cancel` method can be called at
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any time and requests cancellation of any builder run in progress. This method
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should block until the run actually stops.
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Cancels are most commonly triggered by external interrupts, such as the user
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pressing `Ctrl-C`. Packer will only exit once all the builders clean up, so it
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is important that you architect your builder in a way that it is quick to
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respond to these cancellations and clean up after itself.
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## Creating an Artifact
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The `Run` method is expected to return an implementation of the
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`packer.Artifact` interface. Each builder must create their own implementation.
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The interface is very simple and the documentation on the interface is quite
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clear.
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The only part of an artifact that may be confusing is the `BuilderId` method.
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This method must return an absolutely unique ID for the builder. In general, I
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follow the practice of making the ID contain my GitHub username and then the
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platform it is building for. For example, the builder ID of the VMware builder
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is "mitchellh.vmware" or something similar.
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Post-processors use the builder ID value in order to make some assumptions about
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the artifact results, so it is important it never changes.
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Other than the builder ID, the rest should be self-explanatory by reading the
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[packer.Artifact interface documentation](#).
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## Provisioning
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Packer has built-in support for provisioning, but the moment when provisioning
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runs must be invoked by the builder itself, since only the builder knows when
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the machine is running and ready for communication.
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When the machine is ready to be provisioned, run the `packer.HookProvision`
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hook, making sure the communicator is not nil, since this is required for
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provisioners. An example of calling the hook is shown below:
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``` {.go}
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hook.Run(packer.HookProvision, ui, comm, nil)
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```
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At this point, Packer will run the provisioners and no additional work is
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necessary.
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-> **Note:** Hooks are still undergoing thought around their general design
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and will likely change in a future version. They aren't fully "baked" yet, so
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they aren't documented here other than to tell you how to hook in provisioners.
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## Caching Files
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It is common for some builders to deal with very large files, or files that take
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a long time to generate. For example, the VMware builder has the capability to
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download the operating system ISO from the internet. This is timely process, so
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it would be convenient to cache the file. This sort of caching is a core part of
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Packer that is exposed to builders.
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The cache interface is `packer.Cache`. It behaves much like a Go
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[RWMutex](https://golang.org/pkg/sync/#RWMutex). The builder requests a "lock" on
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certain cache keys, and is given exclusive access to that key for the duration
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of the lock. This locking mechanism allows multiple builders to share cache data
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even though they're running in parallel.
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For example, both the VMware and VirtualBox builders support downloading an
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operating system ISO from the internet. Most of the time, this ISO is identical.
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The locking mechanisms of the cache allow one of the builders to download it
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only once, but allow both builders to share the downloaded file.
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The [documentation for packer.Cache](#) is very detailed in how it works.
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