packer-cn/packer/build.go

60 lines
1.5 KiB
Go

package packer
import "log"
// A Build represents a single job within Packer that is responsible for
// building some machine image artifact. Builds are meant to be parallelized.
type Build interface {
Name() string
Prepare(Ui) error
Run(Ui) Artifact
}
// A build struct represents a single build job, the result of which should
// be a single machine image artifact. This artifact may be comprised of
// multiple files, of course, but it should be for only a single provider
// (such as VirtualBox, EC2, etc.).
type coreBuild struct {
name string
builder Builder
builderConfig interface{}
hooks map[string][]Hook
provisioners []coreBuildProvisioner
prepareCalled bool
}
// Keeps track of the provisioner and the configuration of the provisioner
// within the build.
type coreBuildProvisioner struct {
provisioner Provisioner
config interface{}
}
// Returns the name of the build.
func (b *coreBuild) Name() string {
return b.name
}
// Prepare prepares the build by doing some initialization for the builder
// and any hooks. This _must_ be called prior to Run.
func (b *coreBuild) Prepare(ui Ui) (err error) {
b.prepareCalled = true
err = b.builder.Prepare(b.builderConfig)
if err != nil {
log.Printf("Build '%s' prepare failure: %s\n", b.name, err)
}
return
}
// Runs the actual build. Prepare must be called prior to running this.
func (b *coreBuild) Run(ui Ui) Artifact {
if !b.prepareCalled {
panic("Prepare must be called first")
}
hook := &DispatchHook{b.hooks}
return b.builder.Run(ui, hook)
}