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Custom Provisioner Development
Provisioners are the components of Packer that install and configure software into a running machine prior to turning that machine into an image. An example of a provisioner is the shell provisioner, which runs shell scripts within the machines.
Prior to reading this page, it is assumed you have read the page on plugin development basics.
Provisioner plugins implement the packer.Provisioner
interface and
are served using the plugin.ServeProvisioner
function.
The Interface
The interface that must be implemented for a provisioner is the
packer.Provisioner
interface. It is reproduced below for easy reference.
The actual interface in the source code contains some basic documentation as well explaining
what each method should do.
type Provisioner interface { Prepare(...interface{}) error Provision(Ui, Communicator) error }
The "Prepare" Method
The Prepare
method for each provisioner is called prior to any runs with
the configuration that was given in the template. This is passed in as
an array of interface{}
types, but is generally map[string]interface{}
. The prepare
method is responsible for translating this configuration into an internal
structure, validating it, and returning any errors.
For multiple parameters, they should be merged together into the final configuration, with later parameters overwriting any previous configuration. The exact semantics of the merge are left to the builder author.
For decoding the interface{}
into a meaningful structure, the
mapstructure library is recommended.
Mapstructure will take an interface{}
and decode it into an arbitrarily
complex struct. If there are any errors, it generates very human friendly
errors that can be returned directly from the prepare method.
While it is not actively enforced, no side effects should occur from
running the Prepare
method. Specifically, don't create files, don't launch
virtual machines, etc. Prepare's purpose is solely to configure the builder
and validate the configuration.
The Prepare
method is called very early in the build process so that
errors may be displayed to the user before anything actually happens.
The "Provision" Method
The Provision
method is called when a machine is running and ready
to be provisioned. The provisioner should do its real work here.
The method takes two parameters: a packer.Ui
and a packer.Communicator
.
The UI can be used to communicate with the user what is going on. The
communicator is used to communicate with the running machine, and is
guaranteed to be connected at this point.
The provision method should not return until provisioning is complete.
Using the Communicator
The packer.Communicator
parameter and interface is used to communicate
with running machine. The machine may be local (in a virtual machine or
container of some sort) or it may be remote (in a cloud). The communicator
interface abstracts this away so that communication is the same overall.
The documentation around the code itself is really great as an overview of how to use the interface. You should begin by reading this. Once you have read it, you can see some example usage below:
// Build the remote command. var cmd packer.RemoteCmd cmd.Command = "echo foo" // We care about stdout, so lets collect that into a buffer. Since // we don't set stderr, that will just be discarded. var stdout bytes.Buffer cmd.Stdout = &stdout // Start the command if err := comm.Start(&cmd); err != nil { panic(err) } // Wait for it to complete cmd.Wait() // Read the stdout! fmt.Printf("Command output: %s", stdout.String())