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---
layout: "docs"
page_title: "Custom Builder - Extend Packer"
---
# Custom Builder Development
Builders are the components of Packer responsible for creating a machine,
bringing it to a point where it can be provisioned, and then turning
that provisioned machine into some sort of machine image. Several builders
are officially distributed with Packer itself, such as the AMI builder, the
VMware builder, etc. However, it is possible to write custom builders using
the Packer plugin interface, and this page documents how to do that.
Prior to reading this page, it is assumed you have read the page on
[plugin development basics](/docs/extend/developing-plugins.html).
<div class="alert alert-block">
<strong>Warning!</strong> This is an advanced topic. If you're new to Packer,
we recommend getting a bit more comfortable before you dive into writing
plugins.
</div>
## The Interface
The interface that must be implemented for a builder is the `packer.Builder`
interface. It is reproduced below for easy reference. The actual interface
in the source code contains some basic documentation as well explaining
what each method should do.
<pre class="prettyprint">
type Builder interface {
Prepare(...interface{}) error
Run(ui Ui, hook Hook, cache Cache) (Artifact, error)
Cancel()
}
</pre>
### The "Prepare" Method
The `Prepare` method for each builder is called prior to any runs with
the configuration that was given in the template. This is passed in as
an array of `interface{}` types, but is generally `map[string]interface{}`. The prepare
method is responsible for translating this configuration into an internal
structure, validating it, and returning any errors.
For multiple parameters, they should be merged together into the final
configuration, with later parameters overwriting any previous configuration.
The exact semantics of the merge are left to the builder author.
For decoding the `interface{}` into a meaningful structure, the
[mapstructure](https://github.com/mitchellh/mapstructure) library is recommended.
Mapstructure will take an `interface{}` and decode it into an arbitrarily
complex struct. If there are any errors, it generates very human friendly
errors that can be returned directly from the prepare method.
While it is not actively enforced, **no side effects** should occur from
running the `Prepare` method. Specifically, don't create files, don't launch
virtual machines, etc. Prepare's purpose is solely to configure the builder
and validate the configuration.
In addition to normal configuration, Packer will inject a `map[string]interface{}`
with a key of `packer.DebugConfigKey` set to boolean `true` if debug mode
is enabled for the build. If this is set to true, then the builder
should enable a debug mode which assists builder developers and advanced
users to introspect what is going on during a build. During debug
builds, parallelism is strictly disabled, so it is safe to request input
from stdin and so on.
### The "Run" Method
`Run` is where all the interesting stuff happens. Run is executed, often
in parallel for multiple builders, to actually build the machine, provision
it, and create the resulting machine image, which is returned as an
implementation of the `packer.Artifact` interface.
The `Run` method takes three parameters. These are all very useful. The
`packer.Ui` object is used to send output to the console. `packer.Hook` is
used to execute hooks, which are covered in more detail in the hook section
below. And `packer.Cache` is used to store files between multiple Packer
runs, and is covered in more detail in the cache section below.
Because builder runs are typically a complex set of many steps, the
[multistep](https://github.com/mitchellh/multistep) library is recommended
to bring order to the complexity. Multistep is a library which allows you to
separate your logic into multiple distinct "steps" and string them together.
It fully supports cancellation mid-step and so on. Please check it out, it is
how the built-in builders are all implemented.
Finally, as a result of `Run`, an implementation of `packer.Artifact` should
be returned. More details on creating a `packer.Artifact` are covered in the
artifact section below. If something goes wrong during the build, an error
can be returned, as well. Note that it is perfectly fine to produce no artifact
and no error, although this is rare.
### The "Cancel" Method
The `Run` method is often run in parallel. The `Cancel` method can be
called at any time and requests cancellation of any builder run in progress.
This method should block until the run actually stops.
Cancels are most commonly triggered by external interrupts, such as the
user pressing `Ctrl-C`. Packer will only exit once all the builders clean up,
so it is important that you architect your builder in a way that it is quick
to respond to these cancellations and clean up after itself.
## Creating an Artifact
The `Run` method is expected to return an implementation of the
`packer.Artifact` interface. Each builder must create their own
implementation. The interface is very simple and the documentation on the
interface is quite clear.
The only part of an artifact that may be confusing is the `BuilderId`
method. This method must return an absolutely unique ID for the builder.
In general, I follow the practice of making the ID contain my GitHub username
and then the platform it is building for. For example, the builder ID of
the VMware builder is "mitchellh.vmware" or something similar.
Post-processors use the builder ID value in order to make some assumptions
about the artifact results, so it is important it never changes.
Other than the builder ID, the rest should be self-explanatory by reading
the [packer.Artifact interface documentation](#).
## Provisioning
Packer has built-in support for provisioning, but the moment when provisioning
runs must be invoked by the builder itself, since only the builder knows
when the machine is running and ready for communication.
When the machine is ready to be provisioned, run the `packer.HookProvision`
hook, making sure the communicator is not nil, since this is required for
provisioners. An example of calling the hook is shown below:
<pre class="prettyprint">
hook.Run(packer.HookProvision, ui, comm, nil)
</pre>
At this point, Packer will run the provisioners and no additional work
is necessary.
<div class="alert alert-info alert-block">
<strong>Note:</strong> Hooks are still undergoing thought around their
general design and will likely change in a future version. They aren't
fully "baked" yet, so they aren't documented here other than to tell you
how to hook in provisioners.
</div>
## Caching Files
It is common for some builders to deal with very large files, or files that
take a long time to generate. For example, the VMware builder has the capability
to download the operating system ISO from the internet. This is timely process,
so it would be convenient to cache the file. This sort of caching is a core
part of Packer that is exposed to builders.
The cache interface is `packer.Cache`. It behaves much like a Go
[RWMutex](http://golang.org/pkg/sync/#RWMutex). The builder requests a "lock"
on certain cache keys, and is given exclusive access to that key for the
duration of the lock. This locking mechanism allows multiple builders to
share cache data even though they're running in parallel.
For example, both the VMware and VirtualBox builders support downloading an
operating system ISO from the internet. Most of the time, this ISO is identical.
The locking mechanisms of the cache allow one of the builders to download it
only once, but allow both builders to share the downloaded file.
The [documentation for packer.Cache](#) is
very detailed in how it works.